Top 5 List of the Most Popular Online Games Today

There’s a huge buzz around the online gaming world in 2022. More people than ever own gaming consoles and PCs, while eSports events are continuing to grow in popularity. Quite simply, it’s a great time to be a gamer. 

Here’s an important question, though: what are the most popular online games today? 

This guide has a top 5 list for you to take a look at. If you like the sound of these games, make sure to give them a try. 

  • Online Casinos

Since 2020, online casinos have become something of a new crowd favorite. 

This is largely to do with the fact that people don’t have the time to visit land-based casinos. Instead, they would much rather play casino games online without the hassle of having to get dressed up in their smartest outfits. Plus, playing online is more fun anyway. 

You can try online casino gambling today. Make sure to learn the rules of each game before playing so that you can make smarter in-game decisions. 

  • Fortnite

Fortnite remains at the top of the PlayStation and XBOX digital downloads. 

There are two reasons behind Fortnite’s success:

  • The gameplay is great 
  • It’s free to download 

Throughout history, it’s not often that games like this are made free. This is why millions of people have embraced Fortnite and its battle royale concept. 

According to Dexerto, in 2022, a giant 268-272 million players log into Fortnite each month. 

  • PUBG Mobile

PUBG is another free-to-play battle royale game available on mobile. 

PUBG Mobile has been downloaded over 1 billion times, making it one of the most successful mobile games of all time. 

It provides players with the opportunity to enjoy some battle royale action wherever they are, whether it’s on a lunch break at work or during a hike in the countryside. Essentially, this is why PUBG has been downloaded more times on mobile than on console – because it allows people more flexibility. After all, you can’t carry your PlayStation 5 around in your back pocket! 

  • Minecraft 

Minecraft has been around for over a decade. During this time, it has solidified itself as one of the greatest games of all time, with over 238 million copies sold worldwide. 

If you’ve never played Minecraft before, it’s a fun, open-world game where you get to build different things, collect food to survive, and battle against other random players. 

The pixelated graphic style is one adds an element of charm to the game. It’s unlike most modern-day releases that come with blockbuster graphics. With Minecraft, you get something that looks like it was released in the 1990s. In a sense, the aesthetic is an intentional throwback by the developers to a bygone era in gaming, which is why Minecraft has an incredible nostalgia appeal. 

  • GTA V Online

Lastly, there’s GTA V Online. 

GTA V Online is the multiplayer add-on of GTA V. Here, players can explore the huge open world of Los Santos, customize their characters, invest in properties, buy flash cars, and so much more. 

GTA V Online was just recently released on new-gen consoles (PlayStation 5, XBOX Series X/S) with better graphics and mechanics, so make sure to check it out before GTA 6 finally releases!

Lamborghini Launches the Third Season of The Real Race

Lamborghini Esports is proud to present the third edition of its virtual competition, The Real Race, which returns this year with a brand-new format across the three regions, Europe/Middle East/AfricaNorth America/Latin America and Asia-Pacific. The competition has become an important meeting place for sim drivers from all over the world following the success of the first two editions. This year, the winner will have the opportunity to become an official member of the Lamborghini Esports team, which was launched in 2022. And like the previous two seasons, all races will take place on the Assetto Corsa Competizione game.

A New Format for this Third Edition of The Real Race

Lamborghini recently presented its first official esports team for the most important virtual races dedicated to sim racing. The creation of this team is the result of the massive experience gained with The Real Race competition. This is also an opportunity to further extend the brand’s visibility in a sector that is constantly developing and, above all, allows users to experience sensations comparable to those of a real race. Currently made up of three simulation drivers, Jordan Sherratt, Gianfranco Giglioli and Giorgio Simonini, this year the overall winner of the championship may have the chance to join this official team.

“With this new edition of The Real Race, we are proud to once again show our commitment and passion for Esports racing. The competition is a remarkable way to engage with the new generation and to expand our community.” says Christian Mastro, Automobili Lamborghini Marketing Director“We are confident that the players will have the best experience possible with the new Huracan Super Trofeo EVO2, and we are excited to discover which racer will have the opportunity to join our brand-new Lamborghini Esports team at the end of the competition.” 

For this edition, Lamborghini has decided to change the format of the competition. Each region will have a new format which will now incorporate:  

  • Qualifiers: at the end of the four qualifiers, one winner per group will be chosen to join the group stage directly. All other competitors will receive points and the top 20 from each qualifier will have the chance to wait for the next stage.
  • Group Stage: There will be six days for the group stage of the competition, divided by regions. Each day will consist of two races played and the participants will again be decided by a point system. The top 15 will qualify for the grand finale.
  • The Last Chance: An in-game event will offer one driver per region the chance to reach the final phase.
  • The Final: The three finals will be played in one day and the top 16 will compete for the ultimate title. The winner will have the chance to join the official sports team.

A Successful 2021 Edition

The 2021 edition of The Real Race brought more than 3,100 drivers competing in several races between June and November. The public was also heavily involved, with more than 1.15 million spectators throughout the tournament. At the end of the finale, which took place at the legendary Misano Adriatico circuit, Jordan Sherratt became Lamborghini’s first official sim driver and joined the ranks of this newly created esports team in 2022.

This year the best sim drivers in the world will compete again in the race game Assetto Corsa Competizione at the wheel of a Lamborghini Huracán Super Trofeo Evo 2, the new version of the racing vehicle that will be the only car in the three continental series of the competition. Participants will be able to drive the digital version of the high-performance Lamborghini last race car.

Assetto Corsa Competizione was developed in collaboration with car manufacturers and is a dynamic support for Lamborghini’s latest racing series. The game is also used by the official test and racing drivers of the Lamborghini Squadra Corse in their preparations for physical races. And as Lamborghini wants to give the whole world a chance to join the competition and become the next gen sim racer, the famous brand announces good news for all racing game lovers; Assetto Corsa Competizione will be free on steam during the first weekend of the competition from 5 to 8 May 2022.

A wide engagement in Esports

This third edition of The Real Race will continue to prove the Lamborghini’s support and commitment to the esports scene. After launching its virtual competition in 2020, Automobili Lamborghini has signed partnerships with the main gaming brands on the esports scene such as Rocket League and Asphalt 9: Legends, which offer players the opportunity to drive Lamborghini models, such as the Huracán STO or the Essenza SCV12.

Please find the full schedule below:

QUALIFERS GROUPE STAGE LAST CHANCE FINALE

Qualifier #1 

From 7 to 15 May 2022

 

Qualifier #2 

May 23 to 29 2022

 

Qualifier #3 

From 6 to 12 June 2022

 

Qualifier #4 

From 13 to 19 June 2022

Race 1 

EMEA 

9 & 10 July 2022

 

APAC 

16 & 17 July 2022

 

NALA 

23 & 24 July 2022

 

Race 2 

EMEA 

3 & 4 September 2022

APAC  

10 & 11 September 2022

 

NALA

17 & 18 September 2022

From 21 to 25 September 2022

16 October 2022

Find all the information about The Real Race on the official website of the competition.

The Real Race Official Technical Partner: Assetto Corsa Competizione

Assetto Corsa Competizione is the new official GT World Challenge video game. Thanks to the extraordinary quality of simulation, the game will allow you to experience the real atmosphere of the FIA GT3 homologated championship, competing against official drivers, teams, cars, and circuits, reproduced in-game with the highest level of accuracy ever achieved. Sprint, Endurance and Spa 24 Hours races will come to life with an incredible level of realism, in both single and multiplayer modes.

Assetto Corsa Competizione is born from KUNOS Simulazioni’s long-term experience, and it takes full advantage of Unreal Engine 4 to ensure photorealistic weather conditions and graphics, night races, motion capture animations, reaching a new standard in terms of driving realism and immersion, thanks to its further improved tyre and aerodynamic models.

Esports Betting 2022 – What can we expect?

The end of the year is just around the corner and we all know that means; the whole world is currently at the tips of its toes itching to see what new trends & quirks the world of tech innovation is going to have to offer for us throughout the coming year. Thousands of companies within numerous industries such as gaming are working at overdrive to bring us all new ideas to enhance our experiences and take their industries to the next level. The Esports industry has been growing massively throughout 2021 and has become closely intertwined with the betting industry, creating a massive partnership that’s bound to grow and improve as time passes.

Just to give you a vague idea of how fast the esports industry is growing, in 2020 the total revenue generated by Esports was around 950 million US Dollars, while in 2021, it went up with over 100 million USD, capping at $1,087,000,000,000 (1.09 billion).

The biggest advancements we have seen so far in the Esports & betting scenes.

 

Esports – Audience Engagement

Events are becoming bigger than ever and have become a widely accessible global phenomena. One of the biggest improvements Esports competitions have seen throughout this year was an outstanding increase in audience engagement. Not only have they improved and widely spread numerous online platforms to stream esports tournaments, they have also become accessible on live television, specific league websites, and even social media. This has increased the industry’s reach well enough to project a very attractive future for the world of Esports and those who are knee deep in it. 

Betting – Interpretation of modern technological advancements

The online betting scene has become safer and more trustworthy than ever before with regards to online security and fairness. There are also plenty of review websites that list the safest betting sites in Ireland, assuring you that you’re not being scammed as you bet on your favourite esports gamers with the hopes of getting it right and coming out with a nice little profit. Not only have blockchain technologies allowed us to constantly observe every single live transaction and win that takes place in real-time, we are also seeing betting companies set the bar for all kinds of services, such as live streaming, customer service, payment options, mobile use as an alternative for computers and more.

What will the esports betting scene be like next year?

Larger events, more skilled players, more tournaments and competitions, as well as all the leagues we know and love from the past few years. All the classic games which are widely renowned in the Esports betting scene aren’t going anywhere, anyone who has interest in the industry would know which games we’re talking about;

Counter Strike:Global Offensive (CSGO)

The classic PC-exclusive competitive first person shooter is anticipated to take flight in the competitive gaming betting scene once more for its 10th anniversary, after holding a solid gamers & bettors community since 2012, is set to be amongst the biggest titles to lead the Esports betting industry next year. The game even has its own global leagues such as the ESL Pro Tour, already set on calendars for 2022.

Dota 2

One of the most popular games to ever set foot in the Esports world, Dota 2, will surely be returning  next year with all kinds of tournaments thanks to its particularly competitive playstyle. The International Dota 2 championships earn competitors millions of dollars and they will keep growing in popularity as the profitability of the industry rises. Dota 2 also has numerous events in preparation to keep us entertained throughout the next year.

 

We might also be seeing some newer games enter the scene

Halo Infinite

This might be the only XBOX classic title that we will ever see in the global esports betting world, since Microsoft have now made XBOX games accessible on PC. We haven’t really seen much of the past Halo titles in the competitive Esports industry, however the all new Halo Infinite is anticipated to be a game changer to the Esports world.

More, More, More!!!

According to the Olympic community, the Asian Games of 2022 will also host an Esports event, featuring debut games such as Dream Three Kingdoms 2, Hearthstone, Street Fighter V, PUBG mobile version, and more! 

The leagues confirmed for next year

2022 is set to be jam-packed with all kinds of events to fuel the Esports industry with more hype and popularity than ever before. Some of the competitions which we are sure to be seeing next year due to already having confirmed dates can be found below;

 

  • One Esports Dota 2 World Pro Invitational – Jakarta – 01/01/2022
  • 2022 Perfect World DPC Winter: Division 1 – China – 03/01/2022
  • 2021 DreamHack SC2 Masters: Last Chance – Online – 13/01/2022
  • 2022 League Championship Series – USA – 14/01/2022 

 

Riot Games to Open Remote Broadcast and Content Production Centre (RBC) in Dublin, Ireland

Riot Games announced today that it will open a new Remote Broadcast (RBC) and Content Production Centre in Dublin, Ireland as part of its drive to continuously innovate and advance its digital broadcast and production capabilities for esports as well as super serve players and fans.

Riot Games and its Esports Technology Group (ETG) is growing to enable efficient, game-agnostic production of esports content, through technical innovation, standardized workflows, and shared infrastructure. The RBC in Dublin will be the first of up to three facilities in a global follow-the-sun model, with each RBC having the ability to produce six events simultaneously across production and audio rooms, bullpens and live stages, all built upon a scalable technology backbone for future growth.

Commenting on the announcement, Allyson Gormley, General Manager at Riot Games’ first RBC in Dublin said: “As global esports explodes in popularity, Riot Games finds itself in need of new production and operations workflows that better serve our multi-product future with LoL Esports, VALORANT Champions Tour, Wild Rift Esports, and more. As part of our drive to continuously innovate and advance our digital broadcast and production capabilities, Riot Games is excited to expand our global footprint to include this new Remote Production Broadcast Centre (RBC) in Dublin.”

The new Riot Games RBC will be located in Airside Retail Park, Swords, Co Dublin and will create 120+ jobs across Broadcast Engineering, Production, Control Crew, and Event Production.

The company is supported by the Irish Government through IDA Ireland.

Riot Games have partnered with NEP Ireland to provide technical production staffing and support at the facility in Swords. NEP Ireland is a division of NEP Group, the leading media technology partner for content creators around the globe. Roles will be advertised on www.riotgames.com and www.nepgroup.ie/talent in the coming weeks.

“We are delighted to be working on this project with Riot, further recognising Ireland’s global reputation as a hub for delivering world class production content. This partnership will see us grow and develop our talent base in Ireland and shall provide a great opportunity to attract diverse talent from under-represented backgrounds,” Steve Curran, NEP Ireland.

Welcoming the news Tánaiste and Minister for Enterprise, Trade and Employment Leo Varadkar TD said: “This is great news for the esports sector in Ireland. Riot Games is world renowned and the fact that the team has chosen Dublin as one of three locations globally to establish a new Remote Production Broadcast Centre, creating over 120 jobs, is a real vote of confidence in what we have to offer. We introduced a new tax credit as part of the Budget, which will, we hope, encourage the digital games industry to grow here. The very best of luck to the Riot Games team, I wish them every success.”

Riot Games first set up its EMEA Headquarters in Ireland in 2010 and has grown over the past decade to 165 employees in its Dublin city centre office. Up until now, its primary focus was on business operations, engineering, information security, publishing, live services and product development for its games. Alan Bridgeman, Managing Director, Riot Games commenting on Riot’s further investment in Dublin and expanding to a second Dublin location: “We chose Dublin for this strategically important investment because we are confident in the tech talent available, the attractive business environment, and our positive experience of serving our players from across Europe since we first set up here.”

Allyson Gormley, Riot Games closing: “Pulling off a project and build of this magnitude is a colossal undertaking in any circumstance, let alone in a pandemic.”

However, Gormley credits the Riot Games team in Ireland and around the globe for staying focused in order to get the job done. ”We’ve been very lucky to be surrounded by teams, both internally and externally, who have partnered with us to make sure our ambitious goal to stand up this facility by January 2022 could be achieved. From the teams at Henry J.Lyons Architects, Structure Tone GC, Fingal County Council, KMCS, AXIS and DMG Engineering plus NEP to name but a few,  to get to where we are today would simply not have been possible without their partnership. In a nutshell, the innovation and approach to this project speaks to the culture at Riot – we push ourselves further than we are comfortable because we believe when outside our comfort zone that’s when the magic happens. We have one singular mission: we are trying to bring joy to billions of fans around the world. We think this gets us closer to that goal.”

Mary Buckley, Executive Director of IDA Ireland said “Riot Games decision to expand its global footprint to include a new Remote Production Broadcast Centre (RBC) in Dublin marks Ireland’s entry into an exciting new and developing sector and illustrates confidence in Ireland to deliver on its esports capabilities globally. It’s also a strong endorsement of our talented workforce. I welcome Riot Games ongoing commitment to Ireland and wish them every success with their new RBC Centre.”

 

Coca-Cola Launches First eSports Partnership

The Coca-Cola Football Manager 2021 Copa Challenge kicks off on October 1st with leading gamers, Just Eat to offer weekly discounts & giveaways to reward viewers

With an increased focus on expanding its ecommerce and digital footprint, Coca-Cola is pleased to announce its first competitive gaming tournament The Coca-Cola Copa Challenge, which will see gaming influencers compete against one another at the prominent Football Manager 2021 title.

Fuelled by the lockdown environment, gaming in Ireland is experiencing exponential growth, both in revenue and viewership, and is set for further acceleration in the coming years. Today, 2.7 million people make up the gaming community in Ireland.

Managed by a world-leading gaming company Gfinity, this esports partnership is the first of its kind for a leading drinks brand in Ireland and will see Coca-Cola engage gamers in new and exciting ways, with a focus on sponsorships, collaboration, and experiential moments.

From October 1st, leading gaming influencers will broadcast their Football Manager 2021 fantasy draft tournament series to entertain this captive audience. Hosted by Richie Sheridan and Chris Tunn, participants will include FIFA esports commentator and host Brandon Smith, TikTok stars Ryan Mar and Kyle Kehoe, and eSports influencers Conran Tobin and Paddy Murphy, to name but a few!

The tournament will span four weeks, with each of the influencers broadcasting their player selections on Fridays and games each Saturday, on Twitch. Each player will have an 18-man squad with each game lasting 90 mins with penalties deciding any draws. Players will accumulate points throughout the four weeks, with the Coca-Cola Copa Challenge Champion crowned in the finale.

The event will offer opportunities for engagement and entertainment for the viewership. A Coca-Cola microsite will host weekly challenges for the audience to vote on, along with the leaderboard and other tournament updates.

A partnership with Just Eat will also be key feature across the tournament, offering exclusive weekly discounts and giveaways for viewers at home who tune in to the action.

In addition to promotions across the microsite and Just Eat’s landing page, Coca-Cola’s marketing activation will focus primarily on Twitch; with Moobots, clickable broadcast adverts, and ad hoardings throughout the game.

To drive continual engagement, there will be competitions and giveaways by the hosts, participating influencers and across Coca-Cola social media channels.

Influencers will also stream the action on their own preferred social media channel, extending the organic reach through Instagram, TikTok and YouTube.

Tom Greenlees, Head of Digital Media & Influencer Strategy at The Coca-Cola Company said, “At The Coca-Cola Company, we are always looking at new ways to connect with our with our audiences and to bring them together through new and exciting experiences. That’s why we are really excited to partner with GFinity to launch the Coca-Cola Copa Challenge.

“We have a great selection of talent taking part in what we hope will be an exciting experience for both competitors and the audience. Initiatives like this provide a great opportunity to innovate and I’m really excited to see what we, and our partners, can learn from this to deliver more immersive and rewarding experiences like this for our consumers in the future.”

Head of E-Commerce for Coca-Cola HBC Ireland and Northern Ireland, Annmarie Markey explains, “esports has become equally as powerful as sports, media, or music as a vehicle to communicate and engage with consumers – and in 2020 there were twice more people watching esports globally than Superbowl, NBA and NFL combined! With a gaming community of 2.7 million in Ireland, eSports offers exponential opportunities for growth for the Coca-Cola system and our portfolio.”

“We are therefore immensely proud to be the first leading drinks brand to launch an esports sponsorship in Ireland. To create a full experiential ‘in-home’ occasion, our partnership with Just Eat will also offer viewers the opportunity to snap up their favourite dishes and Coca Cola drinks from local restaurants, with weekly promotions and gift card giveaways.”

Senior Marketing Lead for Just Eat Ireland, John Carey said, “Just Eat is a technology business, so we’re always looking at new ways to innovate our approach and transform how we talk to our customers. The esports industry in Ireland is estimated to be growing by 5% per year and we are keen to ensure that they choose the leading food delivery platform in Ireland when they are looking to refuel.”

“We’re delighted to deliver value to entertainment fans taking part in this year’s Coca-Cola Copa Challenge, connecting esports enthusiasts and casual gamers alike with a diverse range of over 3,300 restaurants now available for delivery on Just Eat.”

For information on how to follow the action, visit http://www.coca-colacopa.com/ie.

Pandemic Helps Families To Bond Through Gaming

Parents, kids and gaming are often a volatile mixture. The parental fears of too much gaming are well-documented. Get away from in front of that screen. Go outside and get some fresh air. Will all that fantasy role-playing make it difficult for them to remain grounded in reality? How will playing violent games impact them? What sort of people are they interacting with while they are playing online?

Who knew it would take a pandemic to help answer some of these real and imagined fears?

COVID-19 is changing much of what we do and the way we do it and the world of gaming is no different in this manner. The world of eSports, already a rapidly-growing entity, has witnessed an explosion of action on all forms of gaming at online betting sites, especially during the time when the mainstream sports world was in lockdown.

Another subtle change, also brought on by lockdowns and families being basically quarantined together in a bubble environment, is that parents and children are finding new and unique methods of entertaining themselves and interacting with each other. And in some homes, they are bonding over gaming. 

 

Teach Your Parents Well

According to a survey conducted by parents-together.org, screen time among children during the first two months of the COVID-19 pandemic jumped by as much as 500 percent. 

As if parents needed another reason to go off the deep end when it comes to their kids and video games. However, as time in the bubble continued, instead of berating their children, more and more parents ended up becoming their children.

Some parents chose to sit with their kids and allow them to teach the old folks a new trick – how to play their favorite games. Consider it a modern version of the old axiom if you can’t beat ‘em, join ‘em. 

“Teaching my mom and dad to play [Rocket League] last winter was a turning point for us,” 15-year old high school student Collin Blewett of Sacramento, California told USA Today. “It was kind of a best-case, fairytale time that I never expected.”

In reality, parents and children watching a screen together is hardly a new form of family entertainment. The television filled that role in the living rooms of homes for decades, as mom, dad and the kids would gather to watch their favorite shows.

Today’s world is digital. There’s no getting around that. Kids are going to spend time in front of screens, whether their parents like it or not. It’s where their friends are. And during the pandemic, it’s also been where their school chums are and in essence, where their community resides.

Families used to play board games together, so sharing the video gaming experience is merely the next step in that process. On top of that, the gaming world offers a unique family-bonding experience, a rare opportunity where the children are likely to be significantly better at it than their parents. That factor enables another element to enter the room, the chance for kids to mentor their folks.

“It’s nice for the child to be able to teach his or her parents about gaming,” Sinem Siyahhan, assistant research professor at the Sanford School of Social and Family Dynamics, told WJBR. “Our research is finding that sharing this experience cultivates family bonding, learning and well-being.”

 

Learning The Benefits Of Gaming

By sharing this space with their children, parents are also able to discover that there are numerous positive impacts from the gaming experience that are proving beneficial in the development of their kids. 

Those positive benefits include learning how to problem solve, to work with others in a team environment and to think analytically. Gaming offers players avenues to be creative. It’s an interactive learning experience that also provides participants with an outlet that helps to spawn freedom of self-expression and to improve communication skills.

Playing alongside their kids, parents are also realizing that all those fears they harbored about how gaming was impacting their children were entirely unfounded.

“It’s not an isolating experience like we used to think,” Joel Willis, editor in chief of The Dad, told USA Today. “Kids aren’t playing alone for hours on end. 

“We’re in the Golden Age of social gaming. Playing Fortnite with my son, it’s constant conversation. ‘I got your back, do this, do that.’ We help each other out. 

“In between all those commands and collaboration, we talk about his life and school. Same with my daughter. I love that I can share this time with them.”

Cranfield Simulation, the makers of “the ultimate home racing simulator”, announce a new entry level premium compact simulator #Racing

The new GFQ Simulator benefits from the partnerships Cranfield Simulation have established over the years with leading component manufacturers, as a result of the reputation in both the top tier of motorsport and military fast jet simulation markets.

“In order to claim the world’s best simulators we have to work with the best components, our team of dedicated engineers have carefully selected every component with feedback from professional racing and esports drivers.”

 

With a unique combination of both an aluminum extrusion base and steel tubular frame, the new GFQ Simulator is designed to fit through a standard doorway, yet strong enough to handle the toughest endurance race over and over again, without any flex.

 

 

Customers can select the best components to most accurately reflect their real-world racing aspirations; and top it off with personal touches such as exterior paint colours and trim options.

The result is a simulator combining leading sim racing components, built to extraordinarily high aerospace-level standards, yet offering staggering value for money when compared with competitor offerings of a similar specification.

The GFQ Simulator is now available online through a configurator, with a starting price of £9,700. To demonstrate the extent of customisation possibilities, Cranfield Simulation have created example setups to appeal to different users – including Sport, Race and Ultimate.

 

 

Driving enthusiasts have the choice of either Heusinkveld or Alkentech pedals, made from CNC precision cut steel or aluminum. Ultra-realistic steering wheels are provided by Precision Sim Engineering, as used by Formula 1 drivers, and attached to a Simucube direct drive wheelbase – as is the case with every simulator to come out of Cranfield’s converted hangar.

A selection of genuine motorsport seats are supplied by Cobra Motorsport, with over 40 year’s experience and a client list including legendary names such as Moss, McQueen and Clark.

Visual options come courtesy of Samsung Electronics, with a choice of ultra-wide curved 49” gaming monitors or link up three 4K UHD displays from their professional QM range.

It wouldn’t be a Cranfield simulator without some movement, D-BOX and Cranfield Simulation have been working together for almost a decade, so there is only one option for a compact haptic system, and the only FIA licensed option available on the market today. D-BOX’s haptic feedback goes beyond crude movement and taps into vibrations and textures such as traction loss and cracks of the racetrack surface.

All of these components come to life thanks to a high-performance, custom-built, “PC Specialist” system, with high-end gaming components including the latest headsets from SteelSeries.