Unboxing – The VEATIVE educational VR headset. #VR #Education #Veative

Veative – is an educational VR company and they launched their all-in-one VR solution at the show. It comes complete with a wireless controller and a built-in mobile device – eliminating the need for a separate mobile phone or need to purchase a controller.

They’ve adapted VR technology and designed it specifically for use in educational and training environments. Its modules are interactive, easy to use, and enable student-centered learning, that reinforces any science or mathematics curriculum. They launched 300 modules across Biology, Maths and Physics for secondary school.

We will unbox the prodcut today and check out how it works and then share our thoughts,check out the image gallery and unboxing below and if you have any questions do not hesitate to ask.

More than just ‘virtual tours’ – Veative delivers 3D Models, 360 Videos, simulations and assessments.

Mapped to curriculums – Veative’s high-quality, interactive and practical content and tools slot into any curriculum to support teachers in delivering more engaging and effective lessons.

Integration – Veative VR modules can work with HoloLens and Google cardboard meaning that they can be bought separately.

Teacher conrol – Veative puts control in the hands of teachers. Teachers can control student screens, install/uninstall and launch VR modules remotely on student devices.

Videos to check out…..

Anatomy of the heart

Electrical currents

Friction

 

The BBC launches Taster VR, Includes Planet Earth 2. #BBC #VR #TasterVR

The BBC have launced a VR app called Taster VR which is now free to download on both Android and iOS platforms. For now there is not much available but expect that to change pretty quicky over the coming months… Also on the app there is a trailer for upcoming BBC Three feature-length documentary One Deadly Weekend in America. If you are into VR and especially Planet Earth you are in for a treat.. Having tried it out for a little bit it seems pretty good so far and I will look forward to more VR content which will follow in the coming weeks..

 

 

Andy Conroy, Controller of BBC Research and Development, says: “BBC Taster VR will be a fantastic showcase for some brilliant new commissions, as well as some new takes on some of the best BBC Taster VR experiences to date. It gives audiences cutting-edge mobile VR experiences from the BBC and, crucially, gives our editorial and technical teams even greater insight.”

 

 

Damian Kavanagh, Controller, BBC Three says “Since moving online, BBC Three has already delivered best in class storytelling, great curation, content which reflects the diversity of the UK, and now it’s time for us to innovate even more. My new role as editorial lead for BBC Taster will help use new technologies to explore a new ways to tell stories that will engage our audience.

“This new VR trailer is a fantastic first step. Using virtual reality it literally puts the audience in the shoes of the victims of gun crime featured in our truly brilliant feature-length documentary, One Deadly Weekend in America. It’s the first time the BBC has ever used VR in this way, and offers a whole new way to engage an audience.”

Source 

Download on Android

Download on iOS  

Space Exploration VR app teaches students about the planets. #Space #VR #EdTech

App aims to offer an Immersive way to teach students about planets with virtual tour of outer space. We have tried it out its pretty cool. 

One new app which just caught my eye and is now available on Android ,Rift Vive and Gear VR is pretty cool I have tried it on Both Gear VR and Cardboard and it will keep the kid/students entertained and also give them some education on our solar system…

The app is simple to use and work your way around and has nice graphics to boot although the Gear VR version is not up to the standard I expected but enjoyable non the least and that bit more immersive than the cardboard offering…

 

 

ToNewDigital says…

Space Exploration VR App could be one of the earliest examples of co-evolution in EdTech. Students found learning things in a much easier way then before. It is a sheer saving of time, energy and cost. If a small group of classroom connected with phone using Space Exploration VR App, Students can learn the facts about planets. While students learn the facts about solar system, students get to pilot space shuttle.

For more info on space, including educational resources and insights, you can visit the Space Foundation.

Highlights:
• Small group of classroom connected with phone. Students learn the facts about planets.
• While students learn the facts about solar system, students gets to pilot space shuttle.
• Using virtual reality lenses, app simulates outer space. Student get multiple objects that comes into the way of steering space shuttle.
• Students also get direction indicator and they follow through the path to other planets.
• Students can use this VR app by putting Android phone into a (Google® Cardboard Viewer *) or (Samsung® Oculus Rift *) or (HTC® Vive *) or (Samsung® Gear VR *) on Android phone.
• This app uses pure 3D objects to give best experience. This app does not use traditional 2D enhanced media.
• No internet connectivity required to run the Space Exploration App. Once downloaded app runs without internet.
• This app is in it’s early preview stage (pilot) and developers are working to get you more content and games into it.

Android

Gear VR

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This Virtual Reality App wants to help you quit smoking. #MindCotine #VR #Kickstarter #Smoking

Want to give up the smokes and cant well this app might help…. Well there is a number of ways that claim to help and they do help some but not all and willpower is the vital component in wanting to give up the cancer sticks.  I myself have tried many of the offerings out there and none have worked and I have not tried my own plan to cut down and its working so far but will it get me off them completely,well that’s a matter of time… However many people try vaporizers.

Virtual Reality has been stagnant of late with not much action going on and hopefully that will change in the coming months but we have also to consider AI too as another tool to get things done, As a VR fan Its been rather quite with new things coming so i am optimistic about what lies ahead but I do think things will improve in the coming months and here is one idea that fits the bill now on kickstarter which hopefully gets backing and releases before next year as slated.

 

 

Their ultimate goal is to reach as many smokers as possible around the world, to form a smoke-free community for the future, and want you to be a part of it! And if you quit smoking before our delivery date, or if you’ve never smoked at all, become a mentor or a volunteer, they will have interesting content for everyone, and we want you to be part of our community.

For me I hope this gets the funds it requires as it is another tool to help people quit the dam smokes and be healthy so I will be watching this one closely in the coming weeks…

You can read more and support them over HERE on Kickstarter…

Augmented, virtual, annotated, mixed… A “$37 Billion reality” by 2027 #IDTechEx #VR #AR #MR

Augmented, virtual, annotated, mixed… A “$37 Billion reality” by 2027 By Dr Harry Zervos, Principal Analyst, IDTechEx

Augmented and virtual reality headsets are by now a reality (pun intended), and they bring about a paradigm shift in form factor for portable electronics. Despite a level of uncertainty about the terminology used to describe each device, with some developers introducing terms such as Mixed Reality (shown in the picture below), Annotated Reality, Augmented Virtuality and many others,  the new report on the topic by IDTechEx Research.

Augmented, Mixed and Virtual Reality 2017-2027: Technologies, Forecasts, Players”finds that the market for AR, VR, and “everything in between” headsets is already approaching $3.4 Billion in 2017 and is expected to reach over 10 times that by 2027 (for more information, please visit www.IDTechEx.com/glasses).

 

A revealing disagreement in terminology
The disagreement in terminology reveals several interesting points, one of the most important ones being that despite the fact that different companies will take a different approach to categorizing devices, is in essence a difference in how much of the real world is coming through a specific headset. A pure VR headset blocks out reality completely, while an AR one will only superimpose additional information, without obstructing the wearer’s view of the real world at all. What the future is bringing is a spectrum of eye-worn devices with varying amounts of reality and virtuality thrown in; for instance, a VR headset with a front facing camera can instantly become an AR headset, as it allows the wearer a full view of the real world, albeit through a display.

 

 

Virtual, augmented and all other types of headsets are in essence categorized based on how much of the real world is allowed through any specific headset; the amount of reality and virtuality will define where a device sits in the spectrum of virtual (VR), mixed (MR), augmented (AR) and any other sort of reality. Image source: IDTechEx

 

PC VR to propel market forward in the short term

In its newly launched report on the topic, IDTechEx categorizes headsets according to whether devices are tethered to an external computer or not (PC or standalone AR &VR) or whether they make use of the display and/or electronics of a mobile device such as a smartphone (e.g. mobile VR).

 

IDTechEx forecasts the value of the market for AR & VR headsets to 2027 is expected to grow to almost $37 Billion by 2027. The sustained growth of the market will be propelled forward in the short term by the growth of PC VR, as depicted in the forecasts below. As expected, the high volume of mobile VR will not contribute significantly to total revenues due to the low unit value. From 2021 onwards, growth will be transferred to stand alone AR, propelled forward by the launch of high performing headsets and reduced power consumption that will lead to longer battery life and independence from the grid. Standalone VR will also make its mark, although its exact value proposition is not fully clear or even distinctly separate from standalone AR; in standalone VR, the challenge of adequate energy storage that will allow longer times between charging is magnified due to the requirements for running a high endGPU computer along with a high resolution display. In fact, both energy storage and displays for AR & VR applications are both extensively discussed in the report, given how critical these components are for future generations of headsets.

 

 

Source: IDTechEx Report Augmented, Mixed and Virtual Reality 2017-2027: Technologies, Forecasts, Players – Headsets, components and enabling technologies for future AR, MR, & VR devices

 

In addition to batteries and displays, the report additionally includes insight on the research and development efforts on othercomponents that will become part of the next wave of devices and the improvements and benefits that they will bring. They include haptics, optical engines, but also the development of focus tunable displays, foveated rendering and other concepts that aim to improve the user experience in augmented and virtual reality systems.

 

For more information on the report please see www.IDTechEx.com/glasses or contact research@IDTechEx.com.

#MedicalRealities is a new VR app to revolutionise surgical training. #VirtualReality #GoogleCardboard

You dont have to be trained to use but you can see what its like and its cool.

We have featured several medical apps,including VR here on medicine which is something I like to read up on but not only that we have featured VR apps too and there will be plenty more to come in the coming months they are edcuational for those whom are not in the profession but a new tool for those who are and we can expect to see a flurry of such apps on the way..

It’s the worlds first VR interactive surgical training module It’s available on android for cardboard. It will be released on Gear VR , Daydream and IOS soon.

Who is behind the idea..

Medical Realities is an innovative group offering medical training products, specializing in virtual reality, augmented reality and serious games. By using consumer-level virtual reality devices such as the Oculus Rift, Medical Realities can reduce the cost of training, reach a wider audience & provide a completely safe learning environment for medical students.

About the app..

What is Medical Realities?

Medical Realities is an award-winning Virtual Reality education platform for medical students, surgical trainees, surgeons, and health care professionals. Our mission is to to revolutionise surgical training across the globe.

Modules
The platform offers a comprehensive collection of surgical operations covering key syllabus material and includes assessment. Each module allows immersive learning with full interactive features including anatomy and pathophysiology.

360° Video
We have captured high-quality 360° video of real operations. Immerse yourself as you learn.

Interactive
Our content is richly interactive allowing you to test yourself and chart your progress.

Register HERE   

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Design your own #AugmentedReality or #VirtualReality experience.

Innovation studio launches free AR/VR framework and workshop for businesses 

 

Is your company ready to explore the potential that Augmented Reality (AR) and Virtual Reality (VR) can bring to business? Connector, the studio that created the world’s first VR Instagram Gallery, is officially launching an open source canvas tomorrow (11.05.17) at the Innovate Reality conference at the RDS in Dublin.

 

Connector’s one-page canvas makes it easy for marketers, business owners and creatives to brainstorm, plan and design an innovative and special AR/VR experience in under thirty minutes. Globally the total number of active Virtual Reality users is forecast to reach 171 million by 2018, so it’s now set to become a major tool for marketers. In Ireland alone, forty per cent of people stated that they are interested in using AR or VR. (Global Web Index)

 

Launching the canvas, Head of Digital for Connector, Ivan Adriel said:  “Virtual Reality is nothing new. The concept was conceived in the 1960’s, but it wasn’t until just recently, with Facebook’s acquisition of Oculus in 2012, that the supporting technology around AR/VR has finally caught up to the concept.

 

“Marketers and creatives now have a new immersive and portable medium, which they can use to tell stories and engage with audiences in unexplored and unseen ways. At Connector, we’ve provided the framework for anyone who wants to create a great AR/VR experience, making their audience feel truly immersed in their experiences!

 

“Using this canvas, anyone can start their immersive marketing efforts and join the thirty per cent of consumer-facing companies in the Forbes Global 2000, who are planning on experimenting with AR/VR as part of their marketing efforts in 2017.”

 

 

 

Attendees at the Innovate Reality conference can pick up their own A0 canvas at the event tomorrow (11.05.17) and the framework is available for download now on the Connector website:  http://connector.ie/canvas/

 

AR/VR Experience Workshop

To compliment that launch of the canvas, the innovation studio will host a free workshop on 6th June 2017, at 7pm at The Chelsea Drugstore, 25 South Great George’s Street, Dublin 2.

 

CEO of Connector, Conor Lynch and Connector’s Head of Digital, Ivan Adriel will help attendees create a unique AR/VR experience and give them the blueprint to bring AR and VR to their business.

 

Anyone wishing to attend the workshop should register here: – https://www.eventbrite.com/e/arvr-experience-design-workshop-tickets-34499074661

VR Drop and Share virtual reality is now made accessible for all. #VirtualReality

VR DROP AND SHARE launches today. This is the first free mobile platform that allows anyone to create and share their own social virtual reality experiences. Through VR DROP AND SHARE virtual reality is now made accessible, shareable and simple for everyone.

 

 

The VR DROP AND SHARE team believes that virtual reality should be simple for everyone. Harnessing the benefits of social VR on Android smartphones (iOS out soon) VR DROP AND SHARE allows anyone to be in the same virtual space as their audience, pupils, customers, family or friends. VR DROP AND SHARE uses 360 degree photos to create these shared virtual spaces, called “VR Drops”. With the addition of voice over IP users can bring their experience to life, relive memories or explain content to anyone, anywhere in the world. VR DROP AND SHARE requires nothing more powerful than a smartphone to create, share and view this content, the same smartphone already owned by most people.

 

 

VR DROP AND SHARE is the ideal tool for use in multiple markets. Estate agents can show prospective buyers a property without anyone having to leave their home or office. It is brilliant for someone to conduct remote viewings of possible university’s, wedding venues, and sports arenas or even to research their next potential holiday destination. Advertising and marketing campaigns can integrate VR to engage and evoke powerful emotions from consumers. Journalists can bring stories to life, and teachers can captivate students within the classroom. Geographically remote friends and family can relive special moments such as birthdays and celebrations.

 

 

 

 

Available for free on Android (iOS out soon), users can easily and quickly create and view their own VR experience using VR DROP AND SHARE. Just drop multiple 360° pictures into a project to create an immersive VR photo album. From there the creator can invite friends, family, students or customers to view the “VR Drop” or can view the “VR Drop” in solo mode. Sharing with others is simple by posting a link on social media, email, website or SMS. At the click of a button your VR content has the ability to be viral, without the need for other users to log in or sign up, they just enjoy your experience.

 

The presenter controls the experience for everyone, when they move to the next 360 photo everyone moves too. Using head tracking sensors, those in the experience are able to see where each viewer is looking, increasing the levels of engagement within the group. There is not even any need for a VR headset, for those that don’t like headsets or don’t own one, they can use their phone as a window into the newly created world.

 

 

“Feedback from VR DROP AND SHARE testing groups and partners has been very positive. Taking this information on board V2 is in the works bringing audio and text descriptions to enable more immersive experience.” said Jack Maddalena, Sales & Community Manager. “We also have been extremely careful to ensure users enjoy the immersive experience without feeling disorientated or suffering motion sickness that can occur when using other applications.”

 

Google play store, download link: https://goo.gl/5qG45w

iOS waiting list: http://eepurl.com/cJPvMf

 

VR DROP AND SHARE is developed by VRCRAFTWORKS. VRCraftworks has been building mobile VR apps for business since 2013 and was behind Orbulus “top 10 VR apps out there for the mobile market”. We have delivered apps on both the Google and Apple platforms for companies in the UK, USA, South Korea and Taiwan. Contact Jack Maddalena

(44) +7904031405 jack.m@vrcraftworks.c

Explore the world with Greenpeace’s Virtual Reality App. #Greenpeace #VR

The app is FREE on Android and iOS and you can opt to buy a Greenpeace VR headset, A small donation is required.

This is one for the travelling fans which will enable you to see things up close and travel to some great places like the Amazon, Artic.. It is quite a nice app and great idea having tried it out for a few minutes and there is lots to learn..

“We all know that much of our planet’s remaining wilderness is under threat. But these places we never visit, and rarely even see, often take a backseat to problems we view as more important. By using virtual reality we hope to bring political decision-makers, corporate leaders and members of the public much closer to the amazing places we’re campaigning to protect. It’s important everyone understands how vital it is that we succeed,” said John Sauven, Greenpeace UK Executive Director in a statement.

 

Description

With our app you can wonder at the towering trees above your heads as you journey through the Amazon. Or see what it’s like to survive at -30°c, exploring the Arctic from the Greenpeace ship the Arctic Sunrise – it’s all about keeping warm, and not petting the polar bears…

Your phone must have an operating system of OS 4. for Android. To check your phone is compatible with VR and plays correctly please download the Google Cardboard player first.

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