World’s Most Iconic Arcade Game Arrives in Replica Tabletop Form With Host of Authentic Touches for Eager Fans. #SpaceInvaders #RetroGaming

My Arcade today announced the European shipping of the SPACE INVADERS Micro Player, a highly collectible replica of the world’s most iconic arcade machine games.

Produced in partnership with TAITO Corporation, SPACE INVADERS expands on the My Arcade collectible line of Micro Players, allowing gamers to obliterate hordes of attacking alien adversaries from the comfort of their own home and with jaw-dropping levels of authenticity.

Unlike any former Micro Player released in the range, SPACE INVADERS features a unique design, faithfully reproducing the key features of the full-size SPACE INVADERS cabinet which made it such a revolutionary experience. Featuring an authentic backlit marquee and backlit coin trap, the Micro Player replicates the look and feel of the game in a way emulation never can, including the legendary reflected screen and backlit Moonscape.

“SPACE INVADERS is an iconic title which forever changed the course of interactive entertainment, delivering a quantum leap in terms of graphics, design and addictive gameplay. We’re proud to play a small part in the great legacy of this legendary game, delivering a wholly unique Micro Player which features the authentic touches which made SPACE INVADERS such a memorable experience,” said Amir Navid, Creative Director, My Arcade. “Our SPACE INVADERS Micro Player saluted the creative engineering of the original game cabinet with its reflected Moonscape and layered illuminated backdrops. Authenticity is paramount to collectors and we believe video game fans old and new will love what we’ve delivered.”

Running off four AA batteries, or via a Micro-USB Cable, the SPACE INVADERS Micro Player is shipping now across selected European retailers and is a must for any collector and fan of the original title. Watch out for our review soon.

Crysis Remastered Out Now for PC, PlayStation 4, and Xbox One. #Crysis #Gaming

Crytek is pleased to announce that Crysis Remastered is out now for PC, Xbox One, and PlayStation 4. The remaster of the seminal first-person shooter was developed and optimized in partnership with Saber Interactive, and follows the launch of Crysis Remastered for Nintendo Switch. Crysis Remastered is available as a digital release via the Epic Games Store, the PlayStation Store, the Microsoft Store, and the Nintendo eShop for USD 29.99 / EUR 29.99.

Players who buy the game within the first three weeks from launch on the Epic Games Store will also receive a Crysis soundtrack and wallpaper. Gamers who buy Crysis Remastered within the same period on the PlayStation Store will receive a Crysis Remastered PlayStation Theme as a launch bonus.

“Our aim was to meet the expectations of the Crysis community and celebrate their passion for the franchise,” said Steffen Halbig, Project Lead. “Naturally, we are thrilled to invite players to suit up and experience Crysis, upgraded and remastered to take advantage of today’s hardware and advances in CRYENGINE.”

 

 

Crysis Remastered features the all-action, sandbox single-player gameplay from the acclaimed shooter, upgraded with remastered graphics, including high-quality textures, improved art assets, and more. For the first time this console generation, Crytek’s software-based ray tracing comes to PlayStation 4 Pro and Xbox One X. On PC, CRYENGINE’s hardware-agnostic technology brings ray tracing to a wide-range of contemporary GPUs. Additionally Crysis Remastered supports hardware-based ray tracing using NVIDIA’s VKRay Vulkan extension on launch and NVIDIA® DLSS technology will be added soon, for NVIDIA® GeForce® RTX GPU and Nvidia Graphics cards.

In Crysis Remastered, players face down an alien invasion, armed with a powerful Nanosuit which provides strength, armor, speed, and cloaking abilities. Gamers choose their own path as they fight through the open world of Crysis, destroying obstacles, driving vehicles, and using a huge armory of modular weaponry to dominate enemies on ever-changing battlefields.

Review – The Creative Super SXFI AIR headphones. #Tech #Creative #SXFI #Gaming #Headphones

The Creative Super SXFI AIR headphones are something special and probably the best gaming headphones to date I have reviewed not only in respect to gaming but these deliver for personal use as well as gaming delivering sound that puts you right in the centre giving you a real immersive feeling no matter what you have these connected too.

Super X-Fi technology uses computational audio to recreate the listening experience of a high-end multi-speaker system in a professional studio, and delivers the same experience in headphones.

On setting up you will need to scan your ears and face via the app,there is two apps in fact and you then have a profile created,not only this you can customise the RGB lighting on both cups to your taste too which gives them an additional effect given you will not see it when wearing but they look cool regardless.

When it comes to comfort these also shine here and cover the ears giving you extra noise cancelling without doing anything in the app to enhance the experience. They make a great seal and fit nicely over the ears and can be worn for long periods of time and not feeling uncomfortable in doing so after my hours of testing.

On the headphones we have a touch sensitive area where you swipe which lets you control the music by skipping tracks,control the volume calls and you also can access your voice assistant too so these double as a gaming headset and a personal one too and they do not disappoint here at all I was really impressed with how good these are at the price they command.

On the left side we have a Micro SD card slot which allows you to carry music on the go which is a neat idea so you are not tied to your smartphone USB-C ports 3.5mm socket and source button alongside the Super X-Fi button which makes the punch when turned on change the headset completely ,you also have your little mic via a little stump if you will which is much better than a retractable one or fixed. On the right side there is no buttons so it all happens on one side which I like and is not confusing.

Comfort is also excellent here even for long term usage the cups are deep and give really good isolation off the bat without doing a thing then you have two apps to choose from to enhance the experience, no lag latency noted whilst gaming or listening to music and the controls work a treat once you get the thumb memory going. Overall for gaming these are the best I have tested yet but we have another pair to check out too so stay tuned for that review and see the video below for more. I do so gaming but not much but however these really drop you into the centre of the game and as for using as a pair of standalone headphones they are really really good and better than I expected and are up there with my top 5 pairs of headphones right now which is saying alot.

Creative sent us these to review with no compensation paid nor copy approval and did not influence my findings and are seeing this review the same time as you..

BUY

Playstation 5 Irish details. Launches November 19th starting at €399 plus new accessories dropped. #PS5 #Playstation5 #Gaming

PS5 rolls out in select markets including North America and Japan on November 12, followed by Europe and additional regions on November 19 which includes Ireland

 

The best games lineup in PlayStation history is coming to PS5, including Marvel’s Spider-Man: Miles Morales, Call of Duty: Black Ops Cold War, and Demon’s Souls – providing extraordinary experiences that showcase the future of gaming

On November 12, PS5 will launch in seven key markets: the U.S., Canada, Mexico, Australia, New Zealand, Japan and South Korea. The global rollout will continue on November 19 with launches throughout the rest of the world, including Europe, Middle East, South America, Asia and South Africa. The PS5 Digital Edition will be available for a recommended retail price (RRP) of $399.99/¥39,980/€399.99, and PS5 with an Ultra HD Blu-ray™ disc drive will be available for an RRP of $499.99/¥49,980/€499.99. Pre-orders will be available starting as early as tomorrow at select retailers.

Both PS5 models use the same custom processor with integrated CPU and GPU for high-fidelity graphics up to 4K, as well as the same ultra-high speed SSD with integrated I/O that will deliver lightning-fast loading. Both PS5 models also offer a deepened sense of immersion through the DualSense wireless controller and 3D audio capabilities, so players will enjoy the same transformative gameplay experiences regardless of which PS5 they choose.

 

“Since we first announced our next generation console last year, we have received astounding support from developers and gaming fans all around the world, and it’s truly humbling,” said Jim Ryan, president and CEO of Sony Interactive Entertainment. “Now we are just a couple of months away from launching PS5, which will offer a new generation of experiences that go beyond players’ expectations of how games can look, feel, sound, and play. We can’t wait for our fans to experience for themselves the incredible speed, the heightened immersion and the breathtaking games on PS5 when we launch this November.”

Adding to its growing games portfolio, SIE today unveiled several new titles coming to PS5, including:

  • Devil May Cry 5™ Special Edition (Capcom)
  • Final Fantasy XVI (Square Enix) 
  • Five Nights at Freddy’s Security Breach (Steel Wool Studios and ScottGames)
  • Hogwarts Legacy (Warner Bros. Games)
  • A new God of War title (Santa Monica Studio)

With titles such as Marvel’s Spider-Man: Miles Morales, Call of Duty: Black Ops Cold War, and Demon’s Souls, the breadth of unique gaming experiences coming to PS5 represent the best lineup in PlayStation history. Exclusive titles from SIE Worldwide Studios will be priced at launch from US$49.99 to US$69.99 (RRP) on PS5.

To support the PlayStation®4 community as they transition to the next generation when they’re ready, SIE will launch PS4™ versions of a few exclusive titles: Marvel’s Spider-Man: Miles Morales, Sackboy A Big Adventure, and Horizon Forbidden West. While these three games were designed to take advantage of PS5 and its unique next-gen features like the ultra-high speed SSD and DualSense controller, PS4 owners will also be able to enjoy these experiences when they launch. The PS4 digital versions of launch games include a free upgrade on both PS5 consoles, while the PS4 disc versions of these games include a free upgrade on the PS5 with Ultra HD Blu-Ray disc drive.

In addition, SIE today revealed the PlayStation Plus Collection, a curated lineup of PS4 games that defined the generation, which will be available to PS Plus members to download and play on PS5. The PS Plus Collection features critically acclaimed games, including Batman™ Arkham Knight, Bloodborne, Fallout 4, God of War, Monster Hunter: World, Persona 5 and many more.

SIE also announced the price for the following accessories that will launch alongside the PS5 console:

  • DualSense™ Wireless Controller (standalone) – US$69.99/¥6,980/€69.99 (RRP)
  • PULSE 3D™ wireless headset – with 3D audio support and dual noise-cancelling microphones US$99.99/¥9,980/€99.99 (RRP)
  • HD Camera – with dual 1080p lenses for gamers to broadcast themselves along with their epic gameplay moments US$59.99/¥5,980/€59.99 (RRP)
  • Media Remote – to navigate movies and streaming services with ease US$29.99/¥2,980/€29.99 (RRP)
  • DualSense™ Charging Station – to conveniently charge two DualSense Wireless Controllers US$29.99/¥2,980/€29.99 (RRP)

PlayStation 5 Launch Day Games from SIE Worldwide Studios

  • Astro’s Playroom (Japan Studio) – pre-installed on PS5
  • Demon’s Souls (Bluepoint Games / Japan Studio) – US$69.99/¥7,900/€79.99 (RRP)
  • Destruction AllStars (Lucid Games / XDEV) – US$69.99/¥7,900/€79.99 (RRP)
  • Marvel’s Spider-Man: Miles Morales (Insomniac Games) – US$49.99/¥5,900/€59.99 (RRP)
  • Marvel’s Spider-Man: Miles Morales Ultimate Edition (Insomniac Games) – US$69.99/¥7,900/€79.99 (RRP)
  • Sackboy A Big Adventure (Sumo Digital / XDEV) – US$59.99/¥6,900/€69.99 (RRP)

For more information, please visit: https://www.playstation.com/ps5

 

 

 

 

Survival-Horror Cult Hit “Song of Horror” Lurks Onto PS4 & Xbox One on October 29. #Gaming #Tech #SongOfHorror

Having kickstarted its movement to both refresh and honour the survival-horror genre last Halloween with the very first episode of Song of Horror on PC, Raiser Games and Protocol Games are utterly spooked to announce that the game will come to both PlayStation 4 and Xbox One as one single release on October 29th, 2020.

The release will comprise of all five episodes in one package, allowing console players to take on a thrilling paranormal story where the threat of The Presence, a dark entity that reacts to your way of playing, looms large throughout in one seamless flow, celebrating the first anniversary of the game’s debut – a title that’s been in development for more than six years in total.

Song of Horror sees players set out to investigate the mystery of the disappearance of famed but now elusive writer Sebastian P. Husher – a man who, along with his entire family, has vanished without a trace. Taking on any one of 13 different characters, Song of Horror is a Lovecraftian, third-person adventure that pays homage to the classic masterpieces of the survival-horror genre.

“We have been blown away by the reception Song of Horror has had on PC, and now’s the time to broaden the game’s base and reach out to console players,” says studio co-founder Carlos Grupeli. “The survival-horror genre has such a history on both PlayStation and Xbox that it feels only right to bring our little ode to all that has gone before to an audience that truly appreciates real scares.”

At its heart, Song of Horror is a non-combat adventure where the focus instead is on running and hiding, staying silent in the midst of all the terror to avoid triggering unnerving manifestations, capable of bringing the game’s line-up to the brink of insanity. With the game’s ever-present foe The Presence keeping players on their toes from start to finish, Song of Horror’s mission to keep you severely spooked is one it never lets up on.

Song of Horror features: –

  • A truly dynamic terror experience: its antagonist, the supernatural entity known only as The Presence, is controlled by an advanced AI (Artificial Intelligence) that reacts to your actions and decisions.
  • Experience unbearable fear as this otherworldly being responds to your way of playing and hunts you down in unexpected ways, offering a unique experience to every player and gameplay where tension builds up naturally instead of coming from scripted sequences.
  • Live this story through the eyes of a varied set of characters related to the story in their own way. Every character is different, and brings their unique point of view to the investigation, allowing them to approach clues and items differently.
  • Their actions and decisions will shape the world: some of them will know more or less of certain aspects of the story; some will be more effective against supernatural manifestations, but all of them can die if the Presence gets to them – and death can be permanent. If they die, you will have to pick the story up with another one, and continue the investigation so their deaths are not in vain.
  • A mysterious antique shop, a forgotten abbey, an abandoned mental hospital… Each location in Song of Horror is inspired by the classics of the genre. Explore and investigate these haunted places to gather clues and items that will help you solve challenging puzzles while enduring the agonizing tension of the game’s atmosphere.

Song of Horror will launch on PlayStation 4 and Xbox One as one single release on October 29th, 2020.

@ThePeakyBlinder: Mastermind to hit PS4, Xbox One, Nintendo Switch and PC this August.#PeakyBlinders

Curve Digital is excited to reveal that the very first game based on the award-winning Peaky Blinders TV series – Peaky Blinders: Mastermind – will launch across PlayStation 4, Xbox One, Nintendo Switch, and PC on 20th August.

Peaky Blinders: Mastermind – which can be pre-ordered on Xbox One and Steam for PC from today – is a puzzle-adventure game based on the multi-award-winning TV show, developed by celebrated independent studio FuturLab, in collaboration with the creative and production teams behind Peaky Blinders, the independent production company Caryn Mandabach Productions.

Taking place immediately before the events of the show’s very first season, players will join the Shelby family’s criminal organisation as they discover a sinister plot to put Tommy out of business.

Players must plan and enact strategies by taking direct control of key members of the Shelby family simultaneously over the same timeline, moving characters into position at exactly the right moment in order to navigate challenging scenarios.

To celebrate the announcement, developer FuturLab has produced a brand new trailer featuring the vocal talents of Cillian Murphy, who plays the show’s lead, Tommy Shelby. You can check out that trailer here –

According to James Marsden, Game Director at FuturLab, the game is a creative interpretation of the world the TV show has created.

“It’s been an honour to be trusted with the Peaky Blinders license,” says Marsden. “our team has created a game that reflects the heart of what makes the show compelling: Tommy Shelby’s ability to manipulate friends, family and foes in the pursuit of his master plan.”

In Peaky Blinders: Mastermind, players will be able to freely set and rewind each character’s path in order to tune all of their actions for perfect coordination, tactically utilising characters and stealth to solve increasingly complex puzzles. It’s a bold take on the series that suitably impressed the show’s distributor Endemol Shine.

Anil Mistry, Director of Gaming & ECommerce, ESG said “We are thrilled to be partnering with Curve and FuturLab in making the first official Peaky Blinders game. Futurlab has faithfully re-created the Peaky Blinders’ universe and having Cillian provide the voiceover adds a real sense of authenticity to this game. Hopefully, fans of the show and gamers alike will be excited to get their thinking caps on and enjoy this compelling puzzle adventure like no other.”

In Peaky Blinders: Mastermind players will: –

  • Witness the rise of Tommy Shelby as the true leader of the Peaky Blinders in early 20th century Birmingham
  • Utilise Tommy’s prowess for planning to set up complex scenarios
  • Control Tommy, Arthur, Polly and more on the ground as they pull off mission after mission

Caryn Mandabach Productions’ Jamie Glazebrook, executive producer of all five series of Peaky Blinders, who was involved in reviewing the creative for the game, said “The trailer dropped in my inbox, and I watched it five times in a row. It blew me away. And it’s Peaky Blinders through and through. I can’t wait for players to experience this incredible game“.

FuturLab has collaborated with Feverist, the U.K. art-rock band who were involved in the soundtrack to Peaky Blinders Season 1, to create an original bespoke soundtrack for the game. The single Reveller, from the game’s upcoming soundtrack album, will be revealed tomorrow as will the track The Secret, which features in the reveal trailer.

Peaky Blinders Seasons 1 to 5 are available on Netflix in the UK. The fifth season launched on BBC One in autumn 2019 to its highest ratings yet.

Created and written by Steven Knight (Dirty Pretty Things, Eastern Promises and Locke), the multi-award-winning BBC One is produced by Peaky Blinders official brand owner Caryn Mandabach Productions and by Endemol Shine Group’s Tiger Aspect Productions.

Endemol Shine Group represents a range of global ancillary rights for Peaky Blinders which is distributed by Endemol Shine International. Peaky Blindershas sold across 189 countries and aird widely on Netflix Internationally including USA.

Peaky Blinders: Mastermind will launch on PlayStation 4, Xbox One, Nintendo Switch, and Steam for PC on 20th August 2020 for $24.99/€24.99/£19.99. You can pre-order the game on Xbox One and Steam for PC with a 20 percent discount for all formats from today. Those who place a pre-order on PC will receive the game’s official soundtrack by Feverist for free.

Black Desert launches crossover content based on Netflix Original Series, Cursed. #Trailer #Netflix

Pearl Abyss and Kakao Games announced today that they are developing in-game content for Black Desert based on the Netflix Original Series, Cursed. Netflix’s Cursed is a ten-episode medieval high fantasy series that premiered on the popular streaming service on July 17, 2020.

More details on the currently in development crossover content will be released soon, but to celebrate the premiere of Cursed and to make sure that everyone can join in the fun once the crossover content is available, Black Desert Online will be free to download starting today from blackdesertonline.com. If Adventurers are able to reach level 50 between July 23rd and August 5th, the game is theirs to keep.

Cursed is a re-imagining of the Arthurian legend, told through the eyes of Nimue, a teenage heroine with a mysterious gift who is destined to become the powerful (and tragic) Lady of the Lake. After her mother’s death, she finds an unexpected partner in Arthur, a young mercenary, in a quest to find Merlin and deliver an ancient sword. Over the course of her journey, Nimue will become a symbol of courage and rebellion against the terrifying Red Paladins, and their complicit King Uther.

The series was adapted by comic book legend Frank Miller and screenwriter Tom Wheeler and stars Katherine Langford (13 Reasons Why), Devon Terrell (Barry) and Gustaf Skarsgård (Vikings).

For more information on Netflix’s Cursed, please visit the official page.

Rhythm FPS “BPM: Bullets Per Minute” Confirms Sept Launch on PC, Console Coming Later. #Gaming #BPM

A fast, frenetic shooter with a rhythm that just won’t quit, BPM: Bullets Per Minute turned heads when developer Awe Interactive lifted the lid on its first project back in the Spring. Now the studio can reveal its finely-tuned rhythm FPS will bring its bang-bang-to-the-beats action to Steam for PC on Tuesday 15th September.

BPM: Bullets Per Minute brings the kind of gameplay you’d expect from a dungeon-based shooter to the table, but encases it in a world where every action – every shot, every jump, and every dodge – is pulled off to the beat of an epic rock soundtrack.

The game serves up randomly generated dungeons infested with brilliantly preposterous monsters and tasks players with taking on the role of the mighty Valkyrie. The goal? Take out each and every boss to the beat, and look pretty darn cool while doing so.

“There’s no doubt we were inspired by the retro shooters from when we were growing up when putting BPM: Bullets Per Minute together, but we think the game’s unashamed slave-to-the-rhythm ethic gives it a fresh feel and an added edge,” says Awe Interactive founder David Jones.. “It’s that sweet spot between giving gamers a taste of the supreme shooters they loved when they were young, but also offering them something that genuinely pushes the boundaries of the genres the game straddles.”

BPM: Bullets Per Minute delivers a total of seven bosses players have to topple in order to reach the final boss, collecting an assortment of weapons, abilities, and items as they go, ensuring every playthrough has a unique feel.

All the action plays out to the beat of a barnstorming soundtrack, which takes inspiration from the likes of Wagner, Muse and Audioslave. Every pulse is tied to the in-game action, with the structure of BPM: Bullets Per Minute’s audio pulling everything together to make one cohesive world.

In short, if Brian May were to play games, he’d play BPM: Bullets Per Minute.

BPM: Bullets Per Minute features:

  • Shoot, jump and dodge to the beat while battling hordes of enemies.
  • Fight powerful bosses in challenging boss battles that will push you to the edge.
  • Explore randomly generated dungeons.
  • Choose from 5 different characters with unique strengths and weaknesses.
  • Wield a powerful arsenal of weapons, all with different behaviour for firing and reloading to the beat of the soundtrack.
  • Battle a diverse array of enemies, each with unique rhythmic behaviours.
  • Get overpowered and fire shotgun rockets while flying through the air.
  • Utilise abilities that radically alter the way you play the game, from teleport to freezing bolts.
  • Equip over 40 items that buff your character in unique and interesting ways.
  • Experience an epic rock opera soundtrack.
  • Challenge modes for extra gameplay.

BPM: Bullets Per Minute will launch on Steam for PC this September, with Xbox One and PlayStation 4 versions following later.

Creative Releases Flagship SXFI GAMER Headset. #Gaming #Creative #Tech

Creative Technology has launched its flagship gaming headset, the Creative SXFI GAMER. Powered by the exceptional BATTLE Mode audio profile, a brand-new CommanderMic with professional-grade clarity, wired through a Kevlar-reinforced USB cable and topped off with a stunning RGB light design, SXFI GAMER is simply the ultimate weapon for complete gaming immersion and domination.

Gaming Sounds Real Like Never Before

 

Having snagged 23 best-of-show awards over the last two editions of CES 2019-2020, users and critics have been blown away by the next-generation realism of Super X-Fi headphone holography.

 

Since the start of this year, Super X-Fi products have been upgraded to Gen2, an improved and expanded version of Super X-Fi which incorporates key enhancements like higher accuracy in personalising a user’s audio profile, extending more details in the surround sound configuration, better audio positioning and fidelity.

 

The SXFI GAMER incorporates all of these and goes one step further with BATTLE Mode, a specially-designed audio profile which optimises Super X-Fi to a perfect fit for FPS games – environmental imaging, audio cues, distance projection and directionality are all enhanced with unprecedented levels of accuracy for the competitive gamer’s benefit, while preserving the essence of the award-winning holographic audio experience.

Look, Feel and Talk like a Pro Gamer

 

Besides its sharpshooter audio quality, the SXFI GAMER performs in various ways befitting bona fide pro gamers.

 

The CommanderMic makes its debut in a completely new acoustic design which includes an integrated pop filter. It sports Creative’s latest SXFI inPerson microphone technology, which uses a special algorithm to enhance speech pick-up while suppressing ambient noise effectively.

 

The SXFI GAMER also ups the cool factor with its custom-designed, Kevlar-reinforced USB cable, which is meticulously engineered for strength and durability as it drives high-speed data transfer to deliver its maximum potential for gaming. The new RGB lighting design on the earcups, which allows users to customise their combat get-up with 16.7 million colours to choose from, provides the finishing move for the SXFI GAMER’s assault on gaming headsets.

 

Creative’s CEO Sim Wong Hoo said, “Gaming has always been entrenched in our DNA, since the earliest days of Sound Blaster more than 30 years ago. 

“After we successfully created Super X-Fi, which critics have hailed as the holy grail of headphone technology, we did not rest on our laurels. We went ahead and spent a great deal of effort and resources to further improve Super X-Fi, especially targeting the gaming sector. The BATTLE Mode is here, and together with the CommanderMic and other features, the SXFI GAMER truly embodies the culmination of our very best technologies in a gaming headset. 

 

“At the same time, the SXFI GAMER allows you to communicate with others as if they were in front of you, and also they would be able to hear you clearly. Hence it would be a great tool to Work-Learn-Play from home with.” 

 

Pricing and Availability

SXFI GAMER is priced at £124.99 and is available at Creative.com.

For more information, visit creative.com/sxfigamer.