Wind Mobility launches in Ireland we check out their e-scooter. #WindMobility #escooters #Mobility

Wind Mobility is a new e-scooter entrance to the Irish market and a welcome addition too and we tested out their #escooter The Wind 3.0 and met up with up Felix Eggert who told us about the plans and the e-scooter itself and one thing to note that stood out to me was it is made in house, down to the last bolt which means stealing one is pointless or stealing a part off one too.

At first this machine is heavier than most and bigger which does make it last and from testing it I like this approach however you are restricted to where you can bring it which again another point to note is that from testing in the UK Felix told me people have tried to bring them on public transport such as trains but this will in fact disable them. They have a very inclusive app and everything can be monitored and geo-fencing is an important feature and zones where they are not supposed to be used are also in place so overall a really good product here with great app features which we will see more in detail in the coming weeks and we get a full long term review of the e-scooter, as mentioned we spent a morning with the Wind 3.0 to check it out and I have made a quick assessment of my time with it..

Who is Wind

Wind Mobility, a micromobility sharing company, and we turn regular travel into safe moments that leave a lasting smile on your face.

They offer convenient, affordable, and easy-to-use access to short distance transportation in urban areas. With their eco-conscious and sustainable e-scooter, they aim to make cities more livable by reducing congestion, as well as noise and carbon emissions.

Born in Germany in 2017 as Byke Mobility GmbH offering bike rental services in European cities, in 2018 Wind launched an e-scooter sharing on a global scope.

 

 

The Wind 3.0

SPEED LIMIT: capped at 25km/h, possibility to automatically reduce speed in the busiest pedestrian areas

WEIGHT: 29.6 kg (higher weight makes for safer and more comfortable riding on bumpy roads)

RANGE: up to 80km range, fully GPS tracked, automatic updates for all major settings, IoT hardwired into mainboard

BRAKES: two independent physical & electric brakes. The braking distance is 3.5 meters in dry weather for a speed of 25km/h vs. 5-7 meters for other scooters on the market. The electronic brake force distribution system allows to automatically balance the load on two wheels in the event of sudden stops, thus limiting the risk of projection towards the front.

TYRES: Non-inflated double-layered foam-filled tyres (No risk of burst tyres; WIND 3.0 tyres are larger than comparable scooters in the industry, which increases comfort and safety)

BATTERY LIFE: 3+ days – fully swappable battery – serviced by electric cargo-bike. The Lithium-ion batteries are certified by the independent German technical inspection body TÜV SUD and comply with international standards

PREVENT CLUTTERED PAVEMENTS Wind scooters are the only shared electric scooters equipped with a robust double stand, which ensures the stability of parked vehicles and prevents them from falling easily and cluttering streets. Sensors in our scooter automatically notify our teams when the scooter has tipped over..

Safety Features

bright yellow colour for easy visibility
retro-reflective devices
bright front & rear lights (automatically
activated day & night)
horn with 110 decibel sound
wider non-slip platform
alarm & anti-theft features
built-in hand sanitiser
integrated helmet

 

 

Playing by the rules

Here is the problem which is still an ongoing issue with escooters in Ireland and they still continue to drag their heels on the laws, mostly the Gardai throw a blind eye which is obvious from the visible amount of these on the streets and as an escooter owner myself I have never been stopped or approached but still feel the threat anytime I do go out on mine. Wind have their own policy set out below but yet like us all still waiting for some kind of solid legislation from our government..

Our geolocation system allows the definition of our operating area and of no-riding zones such as parks or pedestrian areas. The GPS system indicates the position of our vehicles with a maximum margin of error of less than 5 meters. Our teams on the ground ensure that vehicles are not parked in scooter-free zones and will quickly remove scooters from those areas if parked incorrectly. Our app will prevent users from parking scooters and finishing their ride when outside the operating area. If scooters are removed, users will be subject to a fine and WIND reserves the right to suspend a user if scooters are mishandled or repeatedly parked in scooter-free zones. We can quickly adapt and configure our tools to comply with
regulatory demands and flexibly respond to any restrictions imposed by city authorities. Our geofencing technology allows the flexible modification of the area of operation. Within 30 minutes, our teams can integrate no-riding zones and reduced speed areas.

For more on the company see wind.co 

See the video below for a tour of the Wind 3.0

 

 

 

Dell Technologies Study Reveals Data Has Become A Burden Rather than an Advantage for Most Businesses in Europe

Dell Technologies is today releasing the results from a study conducted by Forrester Consulting, showing that for most businesses the proliferation of data has become a burden, rather than an advantage. The sheer volume, velocity and variety of data is overwhelming their technology, people and processes. They have data goals – and many believe that they are data-driven – but they’re held-back by an array of barriers. These include a data skills gap, data silos, business silos, manual processes, data privacy and security weaknesses.

#dellBased on a survey with 4,036 data decision-makers from 45 locations, the findings build upon the biennial Dell Technologies Digital Transformation Index (DT Index) study, which assesses the digital maturity of businesses around the globe. The 2020 DT Index revealed that “data overload/unable to extract insights from data” was the second highest barrier to transformation in Europe. Dell Technologies commissioned the study with Forrester Consulting to understand why and how we can stop data becoming the number one barrier to transformation.

The study identifies several data paradoxes hindering businesses today, including:

  1. The Perception Paradox

Almost two-thirds of respondents in Europe (61 percent) say their business is data-driven and state “data is the lifeblood of their organisation.” But only 21 percent of European businesses testify to treating data as capital and prioritising its use across the business.

The results show that 89 percent of European businesses are yet to progress either their data technology and processes and/or their data culture and skills. Only 11 percent of businesses are defined as Data Champions: companies that are actively engaged in both areas (technology/process and culture/skills).

  1. The “Want More Than They Can Handle” Paradox

According to the research, 71 percent say they are gathering data faster than they can analyse and use, yet 64 percent of businesses in Europe say they constantly need more data than their current capabilities provide.

Consequentially, the explosion in data is making their working lives harder rather than easier: 64 percent of European business leaders complain they have such a glut of data they can’t meet security and compliance requirements, and 62 percent say their teams are already overwhelmed by the data that they have.

Commenting on the results, Jason Ward, Vice-President and Managing Director, Dell Technologies Ireland, said: “At a time when Irish organisations are looking to transform at speed, it’s vital that we uncover the obstacles preventing companies from turning data into actionable insights. Particularly now, with 45% of organisations saying the pandemic significantly increased the amount of data they need to collect, store and analyse.

“The results of our study reveal an interesting paradox. Despite businesses believing they are data-driven, they have more data than they can handle and secure right now. To address this challenge, it’s vital that businesses process data at the edge – where it is generated. The edge can be a video camera, drone, an engine in a car or the whole car. In gaining real-time insights at the edge, organisations in Ireland will be able to roll out new applications and transform the way they do business in a data-driven age. This will accelerate the pace of digital transformation and result in an 800% increase in apps at the Edge by 2024.”

  1. The “Seeing Without Doing” Paradox

While economies have suffered during the pandemic, the on-demand sector has expanded, igniting a new wave of data-first, data-anywhere businesses. However, the number of businesses that have moved the majority of their applications and infrastructure to an as-a-service model is still small (Europe 16%). Even though 61% of organisations in Europe believe it would enable companies to be more agile while 64% see the opportunity to scale to changing customer demands.

  1. Hope on the Horizon

Although businesses in Europe are struggling today, many have plans to create a better tomorrow: 69 percent intend to deploy machine learning to automate how they detect anomaly data, 60 percent are looking to move to a data-as-a-service model and 56 percent are planning to look deeper into the performance stack to rearchitect how they process and use data.

Additional resources

Irish tech companies raise record venture capital funding

Venture capital investment into Irish tech firms in the second quarter this year hit a record €392m, up 7.6% on the same period in 2020 which was itself unprecedented, according to the Irish Venture Capital Association VenturePulse survey published today in association with William Fry. The survey also reports a record half year to €641m, up 8% from €593m in 2020.
“A feature of the results is that international funding, mostly from the US, rose to 70% of the total in the first half, up 55% on the same period last year,” commented Nicola McClafferty, chairperson, Irish Venture Capital Association. “This is a strong endorsement of the high quality of Irish tech companies and reflects a global interest in them.” 
She added, “The worry is that international investment is cyclical and when the tide goes out we will be unable to replicate these funds. We should be looking now to increase the supply of funding from domestic non-traditional VC investors such as pension funds, private investors and corporates as is happening across the UK and other European countries.” 

She stressed that this can be achieved at no cost to the Exchequer and urged the Government as part of Budget 2022 to establish a working group to advise on how best to implement this.

Sarah-Jane Larkin, director general, Irish Venture Capital Association, said that funding for the half year had increased across all deal sizes with the exception of those in the €5-€10m range which fell by 10% to €77.7m.

“In terms of the important start-up and early stage companies there was a fall of 47% in the value of deals in the €1m-€5m range in the second quarter to €21.6m and a 42% drop in the number of deals. We hope this was just a temporary blip as the half year performed well with an increase of 15% in the €1m-€5m range to €91.9m and a rise of 19% in the number of deals from 37 to 44.” 

Deals below €1m, largely comprised of investment in earlier stage companies, rose by 22% in the first half to €26.2m. The number of deals rose by 16% to 64.

Reflecting a trend across Europe there were significant increases in larger investments in the second quarter. Deals over €30m were up 34% to €185m as a result of investments in life sciences diagnostics company, Let’s Get Checked which raised €123m, and fintech company, Wayflyer which raised €62m. Deals in the quarter over €10m also increased, by 4% to €116m.

Life science companies at 43% were the top fund raisers in the first half of 2021 followed by Software (20%); Fintech (12%); ICT (6%) and Deep tech, or companies founded on a scientific discovery, (4%).

The PS5: Did It Live Up to The Hype?

Now that the PS5 has been out and available to the public for almost a year now, we can finally take a look back and have a look at just how much the PS5 was able to live up to the expectations people had.  

The hype and excitement surrounding the PS5 leading to its launch was truly mind-boggling, and seemingly everyone knew that the PS5 was right around the corner, both gamers and non-gamers alike.  

In this article, we will be taking a look at if the PS5 was able to live up to the hype it received before its launch to find out if the hype was warranted or if it ending up being a slight disappointment and people’s expectations may have been too high. 

The controller Is Truly a Vital Innovation 

The new haptic feedback feature that the new PS5 controllers feature is truly a game-changer. 

There are only a few other times where the same feeling that haptic feedback gives has been properly implemented, and such a culture shock is a welcomed addition in the sea of familiarity and sameness that seems to have taken over the gaming industry today. 

Haptic feedback is a process in which in-game movements and touch are brought to life through the controller. For example, let’s say you are playing the newest call of duty and you are firing a machine gun. Well, with haptic feedback, it will almost feel like you are firing a machine gun in real life.  

The new controllers are able to give players much more immersion. This dedication to creating the most immersive experience possible is one that has come to define the entire length and breadth of the gaming industry.

In hardware, this translated to more sensorial experiences. In software, it demands a great deal more creativity from developers. For example, one of the most popular parts of the gaming world is the casino industry, in which online slots have been designed to be as similar as possible to the real thing by incorporating a variety of features with that exact goal in mind, or how video communication apps like skype allow people to have an experience that almost rivals that of real life. 

Every minuscule feeling you’d expect to find on a real-life machine gun such as the sound and feel of reloading, the recoil when shooting, and even the sound and feel of a bullet leaving the chamber can now be felt through the controller thanks to haptic feedback.  

It’s a difficult concept to explain, and it’s hard to give haptic feedback the true explanation it deserves. However, as soon as you get your hands on a PS5 and pick up the controller, you will have absolutely no doubt about just how good haptic feedback is.  

Endless Possibilities and increased Capabilities 

Of course, with every new generation of console comes a drastic increase in power and performance, the PS5 is no exception. 

The capabilities of the PS5 and the quality of the games it can run are truly impressive, so much so that you will probably need to get a new specially made PS5 TV in order to utilise it to its maximum capacity. 

We have only just begun to see what the PS5 is capable of, and in reality, it will take game developers a while to even start producing games that are able to fully utilise the PS5’s abilities.  

It’s not only the graphics that have gotten a huge upgrade. In addition to the new eye-watering graphics, the overall performance of the PS5 is a substantial improvement over its predecessor.  

This means that most games are easily able to run at 60FPS consistently, which was only ever achieved by a few select games in the previous generation. This leads to the whole experience with the PS5 being much smoother and seamless, offering performance of the likes that has never been seen before.  

More of the Same, Which is Not a Bad Thing 

If you are a long-time owner of a PS4 and looking to make the switch to the PS5, there really won’t be too much of a difference in how it feels.  

Of course, the drastic improvements in performance and graphics and the increased frame rate will certainly be a welcomed addition, and the haptic feedback does provide a unique experience. Although, the whole experience with the PS5 is not too much different from its predecessor.  

While this may sound like a bad thing at first, that could not be further from the truth. The PS4 was a great console that was loved by many, and to make changes to an already near-perfect system would be unnecessary and perhaps counter-intuitive.  

The PS5 takes everything that was good about the PS4, and simply improves it.  

Sure, this may be disappointing for those who were expecting a completely brand-new experience from the PS5 compared to the PS4, but the PS5 is a great console that works well in every way.  

Overall, the PS5 is an amazing console. Sure, perhaps it didn’t live up to the hype, but when people have such high expectations and hopes it’s hard for any product to do so now.  

The common consensus in the gaming community is that the PS5 is a great addition to the PS5 series, offering a huge boost to performance as well as the truly unique haptic feedback in the controller.  

The only people who seem to be disappointed with the PS5 are those who set unrealistic expectations that no console would have ever been able to live up to.  

 

Ambition Pre-accelerator Provides Pathway to Female Entrepreneurship.

An initiative to develop female entrepreneurship in Donegal is now open for applications. Following the success of the programme last year, Local Enterprise Office Donegal has launched Ambition for 2021. Now in its second year, the programme is open to female founders and co-founders, entrepreneurs, or those with a strong start-up idea, who have links to Donegal. Earlier this week, last year’s cohort – and the first graduates of the programme – came together in person for the first time for a socially distanced photocall to launch Ambition.

 

Ambition is designed to support women entrepreneurship in the county and enable more women to transform solid ideas into commercially viable start-ups” says Eve-Anne McCarron, Acting Assistant Head of Enterprise, Donegal. “Last year’s programme yielded great results; all eleven of the female entrepreneurs who graduated the 2020 programme are continuing to work on their businesses, and many of them have come on board as mentors to support the new participants selected for this year’s programme.”

 

Michael Tunney, Head of Enterprise, Donegal, says the next generation of bright, ambitious female business leaders from Donegal offers hope for woman-led companies after Covid-19: 

While there are plenty of challenges in the current climate, 79% of our first cohort reported that the positives had outweighed the negatives – and that they are optimistic for the future. On the whole, participants met any pandemic related challenges with creativity and resilience; many of them actually viewed lockdown as a crucial time to plan. Working at a slower pace, they could reflect and rebalance their priorities, which led to better decision-making, with space to think and strategise. We now want to build on the success of last year’s programme and are looking for smart new business ideas from women who live in Donegal, want to re-locate to Donegal, or have family links or connections to the county.”

 

Local Enterprise Office Donegal appointed Helen Fullen of Alinea to coordinate the programme: “The Ambition programme provides women with a clear pathway to start a globally focused business” Helen said. “Last year, we worked with the first cohort of Ambition, and several months later, all eleven teams are still going strong – thanks to the strong women at their helm. They’re dreaming big, with projects designed to make a real impact on business, social and cultural landscapes. 60% have accessed Local Enterprise Office supports since completing the programme, and 54% are revenue generating and exporting internationally. Ambition gives candidates the opportunity to develop their business ideas with one-to-one mentoring, and provides invaluable access to entrepreneurial role models, to learn their tools and techniques. We’re looking forward to working with the next cohort of ambitious female founders in Donegal.”

 

The course will be delivered online, and similar to last year, it’s hoped that it will attract women from across the diaspora, helping them to develop the building blocks required for female entrepreneurs to succeed. For those interested in finding out more about the programme, the Ambition team will host an Open Evening on Wednesday, 8th September 2021 from 5.00pm – 6.00pm to introduce the programme, the team and share the experiences of previous participants.

 

For further information on the Ambition Pre-Accelerator visit https://www.localenterprise.ie/Donegal/Training-Events/Ambition/Ambition.html 

How the UK tech scene is driving digital education worldwide #Fintech #Coderoots

To celebrate International Day of Charity (5th September), cross-border digital payments service, WorldRemit, recognises two non-profit organisations that are championing digital education worldwide to inspire others to use their skills for good.

Coderoots, a non-profit founded by Zaira Rasool, Software Engineer at WorldRemit,  is dedicated to creating sustainable solutions to digital access and tech education for young talent in Africa. The charity was recently awarded £5,000 through WorldRemit’s Catherine Wines bursary, which was created in memory of the late co-founder of the fintech company.

Speaking on how she has used her skills in software engineering to create positive change globally, Zaira said: “Coderoots is made up of a diverse group of people with different roles and skill sets across tech, business and nonprofits, but we all share the same value and mission: to create opportunities and develop tech in the places that have least access to basic technology. 

“Skills like coding are a powerful tool for social mobility. I myself was able to take advantage of this after being awarded a fully-funded place to attend my coding bootcamp, which would have otherwise been unaffordable. During COVID, we have seen how essential access to technology is for all aspects of life, and that those working in tech are the privileged few who hold the knowledge to create the change that is needed. It is therefore our responsibility to create that change. 

 

“One thing we really champion at Coderoots is the value of mentors. We provide mentorship to young people and staff in The Gambia, offering them the chance to connect with someone who can help teach them valuable skills that they can use to create long-term change in their communities. All you need to do to be a mentor is have the time to dedicate each week, along with a passion for helping others to learn and grow, so it’s a really accessible way of using your tech skills for good. And for those who are really keen – you can visit The Gambia to support developing exciting new tech ideas we have brewing!” 

 

With years’ of experience working within grassroots organisations, Zaira found a love for coding after attending workshops with codebar, a charity that runs coding workshops for under-represented communities.

 

Having started in London in 2013, codebar now has 28 chapters worldwide, including groups in Nairobi, Shanghai and across America.

Kimberley Cook, Director at codebar, shares how nonprofits and charities are driving positive changes in tech worldwide: “Several years ago ‘tech’ was just considered to be websites. Now it is everywhere you look – cars, hoovers, TVs – even fridges and washing machines.  

“The technology industry is moving at such a fast pace, so the demand for developers is incredibly high. But, the barrier to entry is still hard to overcome. That’s why charities like codebar are allowing adults to access free programming workshops without having to commit to a degree or bootcamp, which are time consuming and costly.   

“Everyone has a skill that a charity or non-profit could benefit from. Whether it’s designing, marketing, illustrating, copywriting or social media. I encourage everyone, regardless of age and profession, to find a cause or charity whose mission and work aligns with their interests,  and get in touch. Start with a simple email outlining your skills and desired level of commitment and soon enough you’ll be on your way to making positive change in the world.”    

To find out more about Coderoots or donate to the mission, please visit: https://www.coderoots.io/donate or to find out more about WorldRemit, visit:  https://www.worldremit.com/en/gb.

Balsa Model Flight Simulator Beta Takes Flight

Felipe “HarvesteR” Falanghe, creator and lead developer of the original Kerbal Space Program, is bringing his passion for aviation physics to his next project, Balsa Model Flight Simulator with his new studio Floating Origin Interactive.

Focusing on true independent development, the Floating Origin team – comprising just three developers – designed Balsa to be unique in the flight sim category with its detailed, powerful editor where players can design, build, fly and battle their own model aircraft.

Powered by a sophisticated physics simulation and built from the ground up for Multiplayer, Balsa takes the next step in player-built flight simulation games, delivering an entirely new, multi-genre experience for virtual pilots of all skill levels.

Officially announced during last night’s Future Games Show, the open beta test for BMFS launches today with sign up via Steam for PC.

“When I started working on what became Balsa I really wanted to get back to that feeling of creating a game with the community from the very beginning.” commented Falanghe “It really felt to me that so much of indie game development had been sucked up into how the big guys do it these days, that the sense of sharing your ideas and seeing how the players take it and shape it had sort of been lost.  We are launching an open beta for the game now to make sure it has the absolute best foundation before we put it into Early Access, just like we did with Kerbal Space Program 10 years ago. We’re really hoping that will come about very soon and we can’t wait to work through the community feedback to make the game really, really great”

Sign up to the Balsa Model Flight Simulator Beta test here

Lack of investment in cyber security leaves many Irish businesses feeling exposed

EY Ireland is launching findings from their Global Information Security Survey 2021 which includes Ireland

More than half of Irish cyber security teams (52%) fear they are exposed to a major breach which could be avoided if their businesses invested more in their cyber defences, according to the EY Ireland Global Information Security Survey 2021.

Cyberattacks are increasing in frequency and impact with 90% of Irish businesses saying they have seen a rise in disruptive attacks in the last 12 months compared to 72% globally.

Irish respondents feel more exposed than their global peers due to a shortfall in funding. Globally, 36% of respondents say they are more exposed to a major breach than they would be if their businesses had committed sufficient resources to their cybersecurity defences. In Ireland, the figure was 52%, with 44% stating that their budgets were too low to handle the new challenges which have emerged over the last 12 months.

 

Carol Murphy, EY Ireland Consulting Partner and Head of Technology Risk, commented:

“Cyber attacks are becoming more frequent, more damaging, longer lasting and harder to anticipate. Irish businesses overall express confidence in their ability to manage evolving threats. The majority (60%) say they are confident in understanding and anticipating new strategies used by bad actors, which is encouraging.

Where improvement can be made is by creating heightened awareness of these threats at board and executive level. There is a tendency for cyber security to get lost on the priority list and this can leave the entire business exposed. With the regulatory burden rapidly increasing, however, boards are beginning to wake up to the threat posed and to the level of resourcing required, and not before time”.

 

Barriers to Communication

Only 30% of Irish respondents feel that their executive management fully understands the value and needs of the cyber security teams compared to 42% globally.

The survey suggests relationships between the cyber teams and senior leadership within their organisations are underdeveloped. More than two-thirds (68%) of respondents say that their teams are sometimes consulted too late or even not at all when their organisations make strategic decisions.

 

Carol Murphy concluded:

“The GISS survey highlights a number of gaps between Irish businesses and their international counterparts. These are partly due to budgetary constraints but also stem from a lack of internal communication and a perceived disconnect between cyber security and executive teams.

Given the global public health emergency, it is understandable that allowances have been made in some cases to facilitate rapid implementation of working from home policies. As remote and hybrid working become part of normal working life, however, businesses need to address the resulting security gaps as a matter of urgency.”

Jurassic World Evolution 2 launches on PC and Console in November

Frontier Developments plc has announced  the much-anticipated dinosaur park management simulation, Jurassic World Evolution 2 will be launching on November 9 across PC, PlayStation5, Xbox Series X|S, PlayStation4 and Xbox One. Following the roaring success of Jurassic World Evolution, the stunning sequel offers players an original Campaign mode, expanded construction options, more customisation choices and the all-new Chaos Theory mode in which they can play through ’what if’ scenarios from all five films in the Jurassic World franchise from Universal Pictures and Amblin Entertainment.

Players looking to expand their experience can discover even more with the digitally exclusive Jurassic World Evolution 2: Deluxe Edition. Aside from the base game, players will receive three exclusive vehicle skins inspired by the Dinosaur Protection Group, six guest building amenity signs, and five additional awe-inspiring prehistoric species to add to their Challenge and Sandbox mode parks, including land dinosaurs, as well as marine and flying reptiles.

Additionally, from today, players everywhere can pre-order the game from the JWE2 website,  Xbox (Standard,  Xbox (Deluxe),  PlayStation (Standard) PlayStation (Deluxe)Steam and receive a trio of exciting in-game rewards to use when Jurassic World Evolution 2 releases. Inspired by the thrilling 1997 Jurassic Park sequel, The Lost World: Jurassic Park, the game lets players pay homage to John Hammond’s bioengineering company in Challenge and Sandbox modes with three vehicle skins bearing the iconic jungle-green InGen livery.

No longer contained to the Muertes Islands, Jurassic World Evolution 2 unfolds across distinct environments ranging from dense forests and rocky deserts to sun-drenched tropics, each with its own unique terrain and environmental challenges. In Campaign mode, players can immerse themselves in an original Jurassic World story following the events of Jurassic World: Fallen Kingdom. With the help of Claire Dearing (voiced by Bryce Dallas Howard) and Dr. Ian Malcolm (voiced by Jeff Goldblum), players will help lead the efforts of the DFW (Department of Fish and Wildlife) across the continental U.S. establishing new facilities across a range of locations in order to control, conserve and contain wild dinosaurs.

 

Another standout addition to Jurassic World Evolution 2 is the all-new Chaos Theory mode. Here, players can revisit pivotal moments from the Jurassic World film franchise and add their own mark in a range of ‘what if’ scenarios. Whether realising John Hammond’s dream of an operational Jurassic Park, showcasing a T. rex in the San Diego Amphitheatre, or building and running their own Jurassic World with the support of iconic characters such as Dr. Henry Wu (voiced by BD Wong), players can experience events from their favourite films like never before as they find themselves at the helm of managing new challenges and altering outcomes.

For those looking to unleash their creativity, Sandbox mode offers players all the tools they need to create their ultimate Jurassic Park or Jurassic World dinosaur park. Challenge mode allows players to truly test their management skills in a range of different missions with escalating difficulty, attempting to achieve the best park rating in the shortest amount of time.

Jurassic World Evolution 2 features more than 75 breathtaking prehistoric species to discover, including highly requested flying and marine reptiles, and returning community-favourite dinosaurs. These majestic species feel more alive than ever as they preside over territory and display brand-new behaviours when interacting with each other, fighting for dominance and reacting intelligently to the world around them. Through bioengineering, players can customise their dinosaurs with bold new colours and patterns and alter their genomes to discover new traits to unlock as they endeavour to create the ultimate dinosaur park destination.

Jurassic World Evolution 2 launches on November 9 on PC, PlayStation®5, Xbox Series X|S, PlayStation®4 and Xbox One for a suggested retail price of £49.99/$59.99/€59.99 for the standard version and £59.99/$69.99/€69.99 for the Digital Deluxe Edition. It will also be available in physical format for PlayStation5, Xbox Series X|S, PlayStation4 and Xbox One for a suggested retail price of £49.99/$59.99/€59.99.