Reallusion partners with Persistant Studios, PopcornFX, the multi-platform & cross-engine real-time particle effects industry leader for real-time visual effects. iClone 7 adds particle realism with the PopcornFX runtime integration, particles library, and extensive VFX creation through PopcornFX’s powerful editor.

The PopcornFX engine now tightly integrates with iClone’s lighting, physics and timeline animation systems, while retaining full custom import and attribute adjustment capabilities. Achieve top level quality VFX with PopcornFX, currently in use in a wide variety of game productions, from indies to AAA.

 

“The integrated result of iClone and PopcornFX is phenomenal due to the invaluable teamwork with Persistant Studios. Now iClone users can design brand new VFX using the powerful PopcornFX Editor. Reallusion has dedicated lots of effort to building five VFX Tools that allow users to create custom particle effects without the need to write a single line of code. Additionally, we have produced a substantial amount of learning samples and training materials to get anyone started with this amazing technology.” – Charles Chen / Reallusion CEO

 

Super PopcornFX Tools – Five Essential Particle Builders for iClone

To make professional VFX generation easy to master without coding, Reallusion has made a special investment to design five exclusive Emitter Tools. Each of the 5 Super Tools are dedicated to one specific emitter type with all the crucial attributes, blend modes, and abilities to replace a custom mesh along with sound or sprite resources in order generate unique visual effects. These tools are integrated with iClone physics, global illumination and self-cast shadows, as well as textures, sprites, and mesh import for maximum flexibility.

Texture Tool

The classic Texture Tool emits image billboards, which can either be selected from a sprite sheet or from a single image. It is frequently used to create effects like fog, rain, smoke, bubbles, fire and explosions

 

Text Tool

The Text Tools are designed for creating text animations like: Titling, Teleprompting, and Scrolling Descriptions, or to work as Text Labeling in any 3D stage. Users can sequentially display multiple lines of text for TV subtitle effects.

 

Ribbon Tool

This Ribbon Emitter connects particles or sprites into a seamless stripe to create swirling, twirling or trailing animations in 3D space. It is widely used for casting magic spells, simulating a swimming school of fish, wiggling snakes or hovering insects.

 

Distortion Tool

This Distortion Emitter generates transparent particles to simulate water, heat or ripples. The visual illusion is caused by the refraction of normal images. Realistic visual effects can be achieved by using animated image sprites, or transforming them during their lifetime.

 

PopcornFX Learning Samples 50

 

 

  • Self-learning resources to quickly demystify VFX production

 

This Learning Sample Library includes more than 50 application samples, functional projects, and quick video tutorials which are designed to demonstrate how to utilize the PopcornFX Super Tools for real-life applications. Users can easily inspect the included resource files and attribute settings, or learn to modify them for unique innovations. 

 

About Reallusion​: ​http://www.reallusion.com​ – Reallusion Inc. is a 2D and 3D animation software and content developer. Reallusion specializes in the development of real​time 2D and 3D cinematic animation tools for consumers, students and professionals. The company provides users with easy to use avatar animation, facial morphing and voice lip​sync solutions for real-​time 3D filmmaking, and previsualization for professional post ​production. Reallusion’s core technologies are widely used by trainers, educators, game developers and filmmakers.

About Persistant Studios: https://www.popcornfx.com/ – Created in 2005, PopcornFX is your realtime particle effects solution for games, films, AR/VR/MR & live shows. PopcornFX is the leading FX editor and used in a wide variety of game productions, targeted platforms and engines (Unity, Unreal & in-house), Realtime Applications and employed on-set previsualization and full body tracking adding RealtimeFX.

 

 

Written by Jim O Brien/CEO

CEO and expert in transport, Mobile tech fan 20 years, mobile consultant, Nokia Mobile expert, Former Microsoft VIP,Multiple forum tech supporter with worldwide top rankings, Also working in the background on mobile technology, Weekly radio show, Featured on the RTE consumer show and Cavan TV. Award winning Technology reviewer and blogger. Part time actor and security professional and brutally honest when it comes to opinions.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s