Eight Irish game studios to launch prototypes through IndieDev cross-border fund

Irish game developers’ ability to punch above their weight in the competitive international games industry, and turn ambitious concepts into playable prototypes, has been boosted by IndieDev 2025.

IndieDev 2025, a cross-border fund programme supporting indie video game developers in Dublin, Galway, Antrim, Armagh, Tyrone, Laois, Clare, Tipperary, Kilkenny, and Down, each received £15,000/€15,000 and 12 weeks of intensive mentorship to bring their visions to life.

Sharp Glass Games, Universe or Nothing, Reliable Plumbing Services, Space Lion Studios, Table Topple, Rúcach, Silly Goose Games, and Round Robin Interactive were the 2025 recipients of this pioneering programme managed by Galway-based Ardán and Dublin-based Imirt on behalf of Northern Ireland Screen and Fís Éireann/Screen Ireland.

The emerging developers were paired with industry mentors Dave McCabe (Spooky Doorway), Sam Redfern (Psychic Software), and Paul Froggatt (Outlier Games), who all shipped games to international markets last year and who brought their hard-won expertise to the programme.

From this, a variety of game prototypes have emerged, showing the diversity and creativity of the games development sector in Ireland: a hot air balloon simulator, a stealth-puzzle game, a meditative, cozy game, a roguelike strategy game, a 3D action-adventure platformer, a minimalist pinball-inspired perseverance platformer, a soft post-apocalyptic romance adventure visual novel, and a first-person, stealth exploration game. 

“IndieDev is the best thing that could have happened to us as a newcomer game studio,” said Sharp Glass Games Irina Kuksova. “Being on the programme was key for connecting with professionals who helped us to test assumptions, try new approaches and get a better understanding of the industry. The funds gave us time to work on the project, while the commitment to deliver sped up our work. We are publishing the Deathwish Bloom prototype next month and are looking forward to growing further.”

“IndieDev gave us the space and structure to turn Persevere from an ambitious concept into a working, playable game,” said Universe Or Nothing’s Mark Aherne. “The mentorship, workshops, and focused development time helped us validate our ideas, sharpen our design, and build a prototype we’re extremely excited about. It’s been a huge step forward for the project and for us as a studio.”

“IndieDev is a great programme,” said Colm Larkin, Imirt CEO and founder of game studio Gambrinous. “If something like this had been around when I started my studio 12 years ago, I would have jumped at the chance to take part. There’s a real sense of things coming together in Ireland for games right now.”

The momentum built by IndieDev’s success continues with Sparks: Game Changers, a pilot career development course for people of underrepresented genders in the games industry. Run by Ardán in collaboration with Code Coven and supported by Screen Ireland, the programme tackles the soft skills that directly affect career progression—confident communication, self-advocacy, and job-hunting readiness in an industry still shaped by bias and power imbalances.

Ardán and the Irish Games Industry:

Other games industry initiatives in Ireland run by Ardán included the annual FÍS Games Summit, a pivotal gathering for the games industry in the West of Ireland, attracting international speakers; the Galway branch of the Irish Games Talent Incubator; Run For The Border which mentors and nurtures game dev talent in the border counties; and the Galway Film Fair Games Event at Galway Film Fleadh.

Ardán was also one of seven Galway organisations awarded funding under The Communicating Europe Initiative, managing the GameDev Connect Europe development project strand. This brought together game developers in Ireland, Iceland, Greenland, Finland, and Sweden, highlighting how the games industry can work remotely and across borders, while also focusing on collaboration, knowledge-sharing, and community engagement.

 

 

Face Off Against Death’s Army in the Thrilling New Horror FPS KINGDOM of the DEAD. #Gaming

Indie developer DIRIGO Games is thrilled to announce KINGDOM of the DEAD, an action packed new horror themed First Person Shooter coming to PC via Steam in early 2022.

KINGDOM of the DEAD blends old school FPS action with unique black and white pen and ink style visuals to create a terrifying gameplay world where players wage war in a deadly battle against Death’s ever growing army.

 

East Coast America, 19th Century. 

Agent Chamberlain, a professor turned Army General, now works for a secret government program known as GATEKEEPER. Their primary purpose is to defeat the newly empowered Death and his ever-growing army of the dead.

After the war, Death’s army swelled with new recruits from both sides. His newfound power allowed him to begin an offensive against a weakened overworld. Even now, he stages a covert invasion as he masses his monsters in the shadows of the city. As they prepare to rise up from hell and break through from the deepest wells, pits and crypts, only you, Agent Chamberlain, can find their exits and stop the spawn from entering your world.

Features of KINGDOM of the DEAD:

  • Unique black & white, hand drawn visuals.
  • Classic FPS gameplay with different objectives at each difficulty level.
  • Hunt the undead hordes across remote locations along the US East Coast.
  • Equip 8 weapons and go toe to toe with over 22 undead enemies and face old school bosses.
  • Switch up your gameplay experience with a customizable colour palette and cheat code access.
  • Test your mettle and face off against a never-ending onslaught in the endless gameplay mode.

KINGDOM of the DEAD will be released for PC in early 2022 and fans can wishlist the game now on the official Steam page. For more information join the conversation on social media on Twitter and Reddit.

YOGSCAST GAMES Announces the Tiny Teams Festival Celebrating Indie Development From 9-15 August. #Gaming #Yogacast #Indie

Yogscast Games and the Yogscast network today announced the first ever Tiny Teams Indie Festival, shining a spotlight on games from indie micro-studios. The Tiny Teams Festival will be broadcast live on Steam and Twitch.tv/yogscast from 9-15 August 2020.

The Tiny Teams festival will be hosted by Yogscast Games’ Head of Publishing Ben Edgar and feature developer interviews, gameplay streams and trailers of dozens of games from one to three-person indie development teams. The Tiny Teams Festival will also celebrate a selection of classic indies with Steam Store discounts of up to 50% off through the week and culminate in an awards show  at 5pm BST on 15th August highlighting the most fun, weird and exciting games profiled during the week.

“At Yogscast Games we’re all about indie games that are as fun to watch as they are to play,” said Yogscast Games’ Head of Publishing Ben Edgar. “With the first-ever Tiny Teams Festival we want to shine a spotlight on some fantastic games and teams that could otherwise slip under the radar in a hugely busy year of gaming. We’re looking forward to sharing some of the coolest, weirdest and most fun upcoming indies starting 9 August.”

The full event program will be announced in early August. Developers who would like to be featured in the Tiny Teams Festival can submit their game for consideration at the Yogscast.games site. The deadline for submissions is 27th July.