Virtual Reality in Education: The Future of Learning Right Ahead

Virtual reality (VR) has gone from the domain of science fiction into the mainstream in recent years, transforming sectors including entertainment to healthcare. Its ability to revolutionize education is now acquiring impetus.

VR is revolutionizing schools and teachers especially in science education as they search for creative approaches to involve digital-native students and close the theory-practice gap.

Outline virtual reality and explain its applications.

Virtual reality is the simulated experience that might be either exactly like or quite different from the real world. Usually, it uses a headgear that envelops the user in a 3D environment so enabling real-time interaction with digital elements.

Users can experience scenarios from a first-person point of view, move across the surroundings, and handle objects.

VR is already rather extensively applied outside of the classroom. Medical students perform procedures in virtual operating rooms in hospitals. In architecture, designers stroll through virtual building models before they are ever built.

Gamers enter large virtual worlds with lifelike graphics and physics in entertainment. All of these programs have as their common thread immersion and interactivity—qualities that can be quite effective in the classroom.

Why Virtual Reality in Education Might Be the Next Frontier

Virtual reality in education marks a major change in the way teachers present materials and students absorb knowledge. Lectures, textbooks, and sporadic hands-on exercises define conventional classroom environments.

Although these strategies have many benefits, they can find it difficult to involve students completely, particularly in relation to abstract or difficult topics including chemistry, physics, or biology. VR presents a chance to bring learning more physical and interactive.

Imagine students seeing real-time oxygen-rich blood flow across arteries as they investigate the human circulatory system from the inside. Alternatively, chemistry students working in a totally safe digital lab on perhaps hazardous reactions.

Deeper knowledge and long-term memory depend on VR transforming students from passive receivers into active participants.

 

Benefits of VR in Education

Using virtual reality in classrooms offers many benefits. Among the most convincing advantages of VR are its capacity to support active learning, increase participation, and produce unforgettable learning opportunities. Here are a few main advantages:

1. Enhanced Involvement and Motivation

Students that participate actively in their education are more likely to remain involved. VR brings an exciting quality absent from many conventional approaches. Using cutting-edge technology in conjunction with immersive storytelling and interactive surroundings makes courses unforgettable and fun.

2. Enhanced Conceptual Knowledge

Like molecular structures, gravitational forces, or electromagnetic fields, abstract ideas are famously challenging to teach. Often directly manipulating these ideas, VR lets students see them in three dimensions. This spatial interaction makes learning more natural and helps one to grasp.

3. Safe and Understood Environment

Many experiments in disciplines including chemistry or physics include hazards that restrict active student participation. In a real-world classroom, VR lets students run experiments that would be too costly, dangerous, or logistically difficult. Errors become inevitable in the course of learning without any practical repercussions.

4. Individualized Education

One can create VR systems to fit different learning environments by means of design. Immersion graphics help visual learners; kinesthetic learners value interactive simulations. Some sites even provide real-time comments to help students through courses at their own speed.

5. Inclusiveness and Accessibility

VR can provide experiences otherwise unattainable for students with disabilities or those living in remote areas. Virtual field trips, 3D visualizations, and simulated labs help to level the playing field and offer equal learning possibilities.

Useful VR Applications for Science Education

There is nowhere more clear the influence of VR than in STEM education, especially science. These are a few useful approaches VR is now being used in science classrooms:

1. Virtual laboratories for science

Creating virtual labs where students may conduct experiments without using actual materials is one of the most efficient applications of VR. Under a VR helmet, platforms like Futuclass—which provides modules allowing students to balance chemical equations, mix elements to form compounds, or see exothermic reactions—offer These labs provide hands-on experience that supports theoretical knowledge by simulating real-world physics and chemical interactions.

2. Human Biography and Anatomy

Students could investigate the human body in 3D rather than learning diagrams from a textbook by memory. Learners can “walk through” organs, see body processes in action, and even replicate surgical operations using virtual reality. Higher education and medical training, where a better knowledge of anatomy is crucial, benefit especially from this approach.

3. Physics Replays

From grasping Newton’s laws to experimenting with electromagnetism, VR lets students visualize forces, motion, and energy transfer in ways that would be challenging in a conventional lab. Students can, for instance, instantly see how changes in variables like gravity or friction affect outcomes—something impossible in a real-world classroom. This allows them to control those variables.

4. Environmental and Earth Sciences

In environmental science education VR is also creating waves. Students might investigate several ecosystems, see how climate change is affecting things, or go through geological events like earthquakes or volcanic eruptions. These immersive events inspire closer involvement by making world problems feel instantaneous and personal.

5. Discovery of Space

 Virtual reality lets students travel across the solar system, land on Mars, or negotiate the International Space Station, so transforming their lessons in astronomy. This not only piques interest but also helps to place difficult astrophysical ideas in a context never possible in textbooks.

Using VR in Education: What More Is Needed?

Although the advantages are obvious, using VR in learning environments does call careful preparation:

  • Schools need VR headsets, ideally with high-resolution displays and easy controls. Affordable choices for classroom use are Meta Quest, which provides wireless, stand-alone capability.

     
  • Software and Content: Excellent learning materials are absolutely vital. Curriculum-aligned VR modules especially meant for middle and high school students are offered by external providers.

     
  • Teachers have to be at ease using VR technology and including it into their lessons. Many companies provide onboarding and support to guarantee seamless adoption.

     
  • Important factors also include infrastructure: charging stations, a stable Wi-Fi connection, and an area where students might safely use VR headsets.

     
  • Safety and Monitoring: Schools should create procedures for supervised use, so guaranteeing that sessions are catered to avoid motion sickness or disorientation and that students use the equipment responsibly.

     

Last Words

Virtual reality in education offers a present-day chance to rethink how we teach and learn, not a futuristic dream. The possibilities to create interesting, significant, and successful learning environments become almost endless as more universities embrace immersive technologies.

Particularly in science education, VR provides a strong means to bring abstract ideas to life, so enabling students to investigate, experiment, and really comprehend the surroundings.

Investing in this transforming technology now will help teachers equip their students for the real-world challenges of tomorrow rather than only for tests.

Tánaiste and Minister for Defence Simon Harris and Minister James Lawless announce €3.2 million to develop Defence Force Technology

The Tánaiste and Minister for Defence, Simon Harris TD and the Minister for Further and Higher Education, Research, Innovation and Science James Lawless TD today, 5th March, announced €3.2 million in funding to develop new technologies in the Defence Forces.

The funding will assist innovative research projects including proposals to enhance the Naval Service’s capabilities in maritime situational awareness, encourage the use of drones in search and rescue operations, support aeromedical emergency services, develop advanced shelter designs as well as ideas for disruptive/radical technologies.

Announcing the funding, Tánaiste Simon Harris said: 
“I am delighted to announce this €3.2 million investment, which will help develop new and innovative technologies in our Defence Forces. 
“This funding is not only designed to benefit our Defence Forces personnel, but also wider society as a whole.
“I welcome the fact there are members of the Defence Forces, Civil Defence and the Office of Emergency Planning embedded into each research team.
“This collaboration will foster a deep understanding of both the challenges and the role research can play in addressing them. 
“I look forward to seeing the progress the teams make over the coming months.”

Minister James Lawless said:
“Today’s announcement builds on and reinforces the partnerships we have developed between the research community and the Defence Forces, Civil Defence and Office of Emergency Planning. It demonstrates the value and potential of collaborative research in addressing the challenges faced by our Defence Forces and Irish society as a whole. I congratulate the 10 teams receiving funding and wish them success as they work to develop a deeper understanding of the challenges they are addressing over the coming months.”

Lieutenant General Sean Clancy, Chief of Staff of the Defence Forces, said: 
“Óglaigh na hÉireann is proud to support the Research Ireland-Defence Innovation Challenge with military subject matter experts. These personnel will provide both operational context and an understanding of the key challenges faced by Defence personnel in an effort to enhance defence capability. Four key challenges were identified by the Defence Forces which were posed to Irish Researchers: Maritime Situational Awareness, Advanced Shelter Concepts, Aeromedical Emergency Service Dispatch and Search & Rescue. The Defence Research, Technology and Innovation Office co-ordinates the programme with Research Ireland and supports the defence subject matter experts during engagement with the research teams.”

Celine Fitzgerald, Interim CEO, Research Ireland, said:
“Challenge-based research funding is a solution-focused approach that encourages researchers to work directly with those most affected by the problems they seek to address. Using this kind of collaborative funding model with agencies such as the Defence Forces ensures that research can help deliver innovative and impactful solutions for significant national challenges.”

Minister Lawless announces €23.6 million Research Ireland Frontiers for the Future funding

Minister for Further and Higher Education, Research, Innovation and Science, James Lawless TD has today announced €23.6 million to support 23 research projects focused on tackling challenges in AI, healthcare, agriculture, energy, and transport.

The Research Ireland Frontiers for the Future Programme funds high-risk, high-reward research programmes and innovative, collaborative research with the potential to deliver economic and societal impact.

Announcing the awards, Minister Lawless said: “The Research Ireland Frontiers for the Future programme supports the development of world-class research across a range of disciplines. The awardees – spanning 9 research institutions nationwide – have brought forward novel and innovative ideas with strong potential to deliver impactful solutions for major challenges facing society today. The programme itself promotes gender balance and provides opportunities for emerging investigators returning to research. I look forward to seeing the awardees’ progress over the coming years.”

Welcoming the announcement, Celine Fitzgerald, Interim Chief Executive of Research Ireland, commented: “Our Frontiers for the Future Programme is driven by feedback from the research community and represents a strong commitment to developing future talent in key areas. These 23 awards will fund a total of 86 research positions, comprising Postdocs, PhDs, Research Assistants and support staff. I’m very pleased with the opportunities that this targeted investment is creating, and greatly encouraged that crucial research on pressing issues will be facilitated as a result.”
Examples of the initiatives being funded include:

 

  • AI for diagnostic imaging, with a focus on cardiac MRI (Dublin City University);
  • Investigating long-term effects of COVID-19 on children’s gut bacteria, social skills, and language development (RCSI University of Medicine and Health Sciences);
  • Mining micro-organisms living in seaweed to identify novel compounds with strong potential for crop improvement (Technological University of the Shannon);
  • Machine Learning to tackle complex issues using varied and sensitive data whilst ensuring data privacy and clear communication (University of Limerick).

The Frontiers for the Future awardees are from the following research bodies: RCSI University of Medicine and Health Sciences, Dublin City University, Trinity College Dublin, Teagasc, Technological University of the Shannon, University College Dublin, University College Cork, University of Galway, and University of Limerick.

Ireland Chapter of PMI launches new AI Innovation Hub

The Ireland Chapter of the Project Management Institute (PMI) today announces that it is launching a new Artificial Intelligence (AI) Innovation Hub.

Developed to serve as a central hub of AI expertise and education, it will equip the project management profession with the knowledge and skills to integrate AI technologies across their organisations.

By enabling project management professionals to leverage AI in their roles to better manage AI projects, the hub will deliver efficiency and automation to organisations. It will also help to address the challenges associated with AI usage, from ethics to governance.

In turn, companies of all sizes and across all sectors will be empowered to adopt and implement AI – which has the potential to support innovation, boost competitiveness, and drive growth.

This initiative ties in with the significant investment that PMI has made globally in AI over the past 18 months. This includes the creation of an AI platform called PMI Infinity, an AI-powered project management solution designed to strengthen expertise, streamline complex tasks, and maximise project success.

Sponsored by business and IT consultancy emagine and set to officially launch on February 13th, the AI Innovation Hub in Ireland will host a number of events throughout 2025, from lunch-and-learns and webinars to hackathons. These hackathons will see project management professionals deploying AI tools to address specific challenges.

Overseeing these activities is an AI Working Group within the Ireland Chapter of PMI – led by Declan Foster, the newly appointed Head of the AI Innovation Hub. In his role, Declan will leverage his consulting background and experience with his own startup to promote the adoption of AI and enable change management.

Alongside Declan, the AI Working Group includes technical experts, thought leaders and data consultants across multiple sectors such as construction, property and business. The Ireland Chapter of PMI hopes to further grow this group from its now 3,500-strong membership base.

Peter Glynne, President of the Ireland Chapter of PMI, said: “AI is such a hot topic and there’s a lot of talk around it. The aim of our AI Innovation Hub is to cut through that noise and guide the project management profession through this time of AI change, whilst supporting them to deliver AI change over the coming years. Through collaboration and education, we want to help drive real impact with these fast-evolving technologies across all sectors.

“The reality is that every industry needs to be across AI and tuned into the latest developments, such as agentic AI. By tapping into such trends – not just from a knowledge-sharing perspective but practically in our day-to-day jobs – we can enable AI innovation and leadership for the profession, for other sectors, and for Ireland as a whole.”

Gillian Whelan, CEO of emagine, added: “At emagine, we’re empowering our clients to achieve their ambitions by harnessing the transformative power of technology and AI. By sponsoring the AI Innovation Hub, we are proud to support the next wave of innovation, enabling individuals and organisations to unlock new opportunities and excel on their AI journeys.”

For more information on the AI Innovation Hub launch event, please visit pmi-ireland.org

Breaking Barriers in STEM: Over 5,000 Students Benefit from Inclusion Initiative

Today, Maynooth University, in partnership with Microsoft Ireland, Taighde Éireann – Research Ireland and the Department of Education, has published the STEM Passport for Inclusion Impact Report which reveals that over 5,000 students from disadvantaged backgrounds have participated in the initiative to date. Notably, 76% of these students are now considering a career in STEM.

The All-Ireland STEM Passport for Inclusion programme is a joint initiative by Maynooth University, Microsoft Ireland, Research Ireland and the Department of Education that addresses inequalities with access to STEM careers among post-primary school students in socially disadvantaged communities. Initially developed as a pilot in 2021, the programme was expanded nationwide in December 2023.

The programme’s innovative approach, which combines a recognised qualification (Level 6 NFQ), education supports, and mentoring from industry role models, provides a unique pathway for female students to progress to third level education and achieve a STEM qualification.

Since its launch, over 5,370 female students from DEIS schools in all four provinces have been engaged, with 50% of participants from rural areas. As part of the programme 1,100 industry mentors have delivered 2,524 mentoring hours. The outcome has been that students from 117 DEIS schools have been empowered to graduate with a university accredited STEM qualification while still in post-primary school.

A survey of programme participants revealed that STEM Passport for Inclusion has positively changed students’ view of STEM with 79% now considering applying to study STEM at third level while 76% are considering a career in STEM.

The programme has also increased students’ knowledge of, and familiarity with, STEM. Only 45% of students reported knowing what STEM was before participating in the programme. This increased to 95% once students completed the programme.

This has helped to reduce the STEM confidence gap between girls in DEIS and non-DEIS schools. Previously, only 3 in 10 girls from DEIS schools were confident they could study STEM in the future while close to 6 in 10 girls from non-DEIS were confident. Once girls took part in STEM Passport for Inclusion, the STEM confidence gap between girls in DEIS and non-DEIS schools was all but eliminated.

While the report details the significant impact of the programme to date, it also includes several informed recommendations to further STEM engagement and the impact of the programme across Ireland.

STEM Impact Recommendations

  • Expand the Programme Across All DEIS Schools: Secure funding to implement the programme in every DEIS school in Ireland – ensure nationwide access to STEM education for disadvantaged students.
  • Provide Necessary Resources to DEIS Schools: Many schools lacked the resources to fully participate in the programme. Supplying these institutions with loaned technology, mobile lab kits, and internet support would help bridge this resource gap.
  • Introduce Funded STEM Work Experience Programmes: Partner with industry to provide work experiences to enhance real-world learning and skill development. This initiative would be particularly valuable for DEIS students, who often lack exposure to STEM career pathways.
  • Fund Longitudinal Research on Programme Impact: Invest in further comprehensive research so stakeholders can gain insights into long-term outcomes, enabling data-driven improvements and enhancing the programme’s sustainability.

The National Skills Strategy identified a need to increase STEM participation to develop the talent and skills that are needed for the future of work. Despite female students accounting for more than half of third-level students, they only make up 35% of STEM students. Moreover, fewer than one in ten graduates in STEM fields are from socioeconomically disadvantaged backgrounds. STEM Passport for Inclusion seeks to address this by ensuring that every student, regardless of background, leaves school STEM prepared.

Speaking about her involvement in the initiative and the success of the programme so far, Dr. Katriona O’Sullivan, Digital Skills Lecturer at Maynooth University, said: “The publication of today’s report represents a milestone in the STEM Passport for Inclusion programme. Since its establishment, I have been lucky to see girls complete the programme with a renewed outlook on their potential and their thoughts about themselves have been transformed by the STEM Passport for Inclusion.

“When building out this initiative, we at Maynooth University set out to develop an evidence based, system solution, to address the underrepresentation of diverse women and girls in STEM. The success of the programme is evidenced by the roll out of the programme to over 5000 girls so far.

“We have been fortunate to receive support from our partners at Microsoft Ireland and Research Ireland throughout this journey. Looking forward, we are excited to work alongside third level colleagues around Ireland as the STEM Passport for Inclusion’s reach expands. With the support of philanthropy and our partners, we are expanding the project from 2025-2027, furthering the program’s positive impact.”

Microsoft is the STEM Passport for Inclusion’s lead industry partner, having contributed €600,000 in match funding to date. In addition, Microsoft’s Dream Space education team co-designed the Level 6-accredited (NFQ) STEM Passport module and has supported the delivery of the STEM Passport curriculum to participating students in Dream Space venues in both Dublin and Belfast. More than 300 of Microsoft’s employees are actively supporting the STEM Passport for Inclusion mentoring programme, alongside other educators and representatives from over 180 private and public sector organisations.

Speaking about Microsoft Ireland’s role in the initiative, James O’Connor, Microsoft Ireland Site Leader and Corporate Vice President Microsoft Global Operations Service Centre, said: “Microsoft Ireland has been involved in STEM Passport for Inclusion since its inception three years ago and we’re extremely proud of the role that the Microsoft Dream Space team has played in the co-design and delivery of the programme. In recent years, mass digitalisation and the era of AI have transformed professional expectations and elevated the importance of the next generation engaging in STEM and AI and pursuing a career in the technology sector.

“At Microsoft, we are passionate about ensuring that every young person, irrespective of their background, has the opportunity to engage in STEM and advancements in technology. STEM Passport for Inclusion does just that. Our involvement in the programme, both from a delivery and mentorship perspective, has been extremely rewarding and has allowed us to open our doors to students who traditionally would not have pursued STEM careers. We’re proud of the impact the initiative has had to date and look forward to working with the team at Maynooth University to continue to drive it forward and reach even more students.”

The project is co-funded by Microsoft Ireland and Research Ireland, the new national competitive research and innovation funding agency and the Department of Education. Dr Ruth Freeman, Director of Research for Society at Research Ireland welcomed the report, saying: “We are delighted to continue our support of this wonderfully successful initiative through our Discover Programme. Research Ireland is committed to empowering women from all backgrounds to access vital routes to STEM careers. I’m so excited to see how these students will contribute and thrive as STEM professionals in the future.”

STEM Passport for Inclusion graduate, Ava Kenny is now a third-year science student at Maynooth University. Commenting on her participation in the programme, Ava said: “Before taking part in the STEM Passport for Inclusion I was unsure if I wanted to pursue a college education, let alone pursue a career in STEM. The realm of science seemed distant and unfamiliar to me, and I didn’t know of anyone working in STEM. From my first day in the programme, I was captivated by the many doors a career in STEM could open for me.

“The STEM Passport for Inclusion guided my path into third level education as I am now studying science at Maynooth University. As I move on to the next stage of my life, I am excited about the prospect of a career in STEM and I know that the lessons I learned throughout the programme will stand to me.”

More details on the programme can be found at: STEM Passport for Inclusion | Maynooth University.

Top 7 Emerging Tech Startups in Ireland to Watch in 2025

Ireland is a tech wonderland, with new startups driven by innovation, investment and talented workers. With 2025 dawning, the Irish tech sector is changing rapidly, led by a new wave of startups. These companies push the envelope in everything from AI to blockchain and fintech to cybersecurity. They’re doing more than transforming old processes, they’re building the foundation for technology. These are the top seven Irish Emerging Tech Startups to watch in 2025.

7 Tech Startups to Keep an Eye on in Ireland 

Fenergo

This RegTech company is disrupting the status quo with its compliance platform for financial institutions. As regulations become more rigorous, Fenergo’s automated solutions are critical for banks and insurers to optimize human capital whilst reducing risk.

GridBeyond

GridBeyond, a leader in AI energy management, is transforming the way businesses source and use energy. Its smart grid tech helps reduce costs while helping Ireland meet its climate goals. The company’s data analytics also assist in forecasting energy patterns.

Axonista

Axonista’s interactive SaaS platform is transforming video streaming. As digital media consumption grows, Axonista helps brands create personalized and engaging content. 

Tines

Tines is an impressive startup that automates security operations. Tine’s platform allows teams to respond quickly to threats in the face of increasing cyber risks. Tines is special in terms of its simple but very useful tools. 

Nuritas

This biotech startup finds health-boosting peptides in foods with AI. Nuritas is accelerating research that would have taken years, using an approach that combines health care and artificial intelligence to create faster-acting products for wellness and pharmaceuticals.

Kiwibot

Kiwibot may not be Irish, but it has recently arrived in Dublin with its robots. They provide contactless deliveries — a service that will not go away following the pandemic. Dublin is Kiwibot’s European base, placing it well for expanding within the delivery industry.

Veracity

Veracity’s cybersecurity services have never been more critical, with cloud computing throughout the industry becoming commonplace. Their emphasis is on real-time monitoring to prevent data breaches before they occur. We can only expect Veracity to make its mark more relevant over the coming years. 

Importance of Irish Tech Companies Across Industries

Innovation in Gaming and Gambling

The gaming and gambling industries are getting redefined with the help of Irish tech companies. The advancement of new technologies that increase current engagement levels with interactive digital platforms and mobile access is transforming gambling, and the growth of the Irish online casino industry is reshaping perceptions and practices associated with it. As traditional casinos tussle against strong online competition, software developers bring gaming firms fun and engaging experiences, resulting in more users. 

Agriculture

Tech firms in Ireland are changing the game in farming with precision agriculture. They use IoT, data analysis, and AI to boost crop production, use resources wisely, and back eco-friendly farming.

Education

EdTech companies in Ireland are reshaping how we learn and teach. With interactive programs, online learning platforms, and digital classrooms, they make education more accessible and tailored for learners of all ages.

Retail

Irish tech businesses are helping retailers by offering cutting-edge cash registers, stock control systems, and CRM software. These tools streamline store operations and enhance the shopping journey. 

Healthcare

In the health sector, Irish tech companies are making a difference with digital health records, remote doctor visits, and diagnostic apps. These innovations support better patient care and more efficient health system management. 

Conclusion

The tech ecosystem in Ireland is booming, with new startups popping up specializing in fintech, energy, AI, and cybersecurity. These companies will feature heavily in the industry’s future as Ireland continues to cement its status as a tech hub. 

How Technology is Redefining Communication Patterns Among Today’s Youth

Technology has drastically reshaped communication among today’s youth, replacing traditional conversations with digital interactions. Young people now engage through smartphones, social media, and instant messaging, staying connected around the clock. This shift has influenced social dynamics, redefining how relationships form and evolve. 

Technology has also impacted language, behavior, and self-expression, creating new norms in youth communication. In this article, we examine communication tool evolution, social media’s influence, and emerging trends transforming how young people connect and interact.

Evolution of Communication Tools

From traditional landline phones to smartphones and social media, each technological leap has introduced new ways to connect. Early tools like email and instant messaging replaced letters and phone calls, offering faster communication. 

Today, apps like Instagram, TikTok, and Snapchat emphasize visual content and instant sharing, reflecting modern communication preferences. Video calls and group messaging are commonplace, breaking geographical barriers and enabling seamless interaction. 

Pew Research Center survey reveals YouTube dominates teen social media usage, with 95% of teens using it, and TikTok following with 67%. Facebook’s usage among teens has dropped significantly, from 71% in 2014-15 to 32%. Snapchat and Instagram maintain strong engagement, with notable demographic differences in platform preferences.

How do communication preferences differ between various age groups?

Younger generations lean toward texting, social media, and instant messaging for quick, informal interactions. Older adults often prefer phone calls and emails, valuing clarity and formality. Understanding these differences helps facilitate better intergenerational communication and bridges the gap between diverse communication styles.

Social Media’s Role in Shaping Communication

Mayo Foundation for Medical Education and Research (MFMER) states that social media significantly influences communication among teenagers. A 2022 survey revealed that 35% of 13- to 17-year-olds use at least one major online platform. These include YouTube, TikTok, Facebook, Instagram, and Snapchat, which are used several times a day. This widespread engagement underscores social media’s vital role in shaping youth’s daily interactions and communication preferences.

Apps like Instagram, TikTok, and Snapchat prioritize short, visual interactions over lengthy discussions, promoting a culture of quick, impactful exchanges. This preference for brevity influences how young people express themselves, often using images, videos, and emojis. 

Social media fosters digital communities, allowing youth to engage with others who share similar interests and create belonging and collective identity. While these platforms enable self-expression and global networking, they also raise concerns about privacy, online harassment, and curated image pressure.

Social Media’s Effect on Adolescent Mental Health

HHS Headquarters reports that Surgeon General Dr. Vivek Murthy emphasizes the critical impact of social media on teen mental health. Up to 95% of youth are engaging on social media platforms, highlighting the urgent need for awareness. While 67% find support online, excessive use—averaging 3.5 hours daily—doubles the risks for depression and anxiety.

Being exposed to perfect images and lifestyles can set unattainable standards, which may cause people to feel like they don’t measure up. The pressure to achieve online validation through likes and comments can increase stress and affect self-worth. Cyberbullying and online harassment further complicate these dynamics, leaving teens vulnerable to emotional harm. 

The influence of social media on teen mental health is a growing concern, especially with addictive features on platforms like Instagram. Research reveals a troubling connection between excessive use and rising levels of anxiety, depression, and body image issues among adolescents. 

Increased awareness has led to a surge in legal actions, with Instagram lawsuit claims filed by families seeking accountability for youth impact. Features like endless scrolling and carefully curated highlights create a breeding ground for unrealistic comparisons, amplifying mental health struggles. 

According to TruLaw, the 2024 Instagram lawsuit involves Meta facing legal action from over three dozen states regarding addictive features. The lawsuit alleges that Meta deliberately designed addictive features within Instagram and Facebook, targeting young users.

The Shift Toward Digital Communication

Texting, instant messaging, and social media have largely replaced phone calls and face-to-face conversations as the primary means of communication. This shift has led to the rise of a more informal language style characterized by emojis, abbreviations, and quick exchanges. 

While digital tools enable constant connectivity and global friendships, they also challenge emotional depth in conversations and interpersonal skills.

How can individuals maintain meaningful relationships in a digital age?

Maintaining meaningful relationships in the digital age requires deliberate effort and balance. Regular video calls and occasional in-person meetings deepen connections. Prioritizing quality over quantity in conversations and setting limits on screen time is essential. Sharing personal experiences and showing genuine interest in others’ lives foster stronger emotional bonds.

Educational Implications

Teachers are now incorporating online discussions, video presentations, and digital collaboration tools to enhance engagement and participation. This evolution requires a reimagining of traditional teaching strategies to include digital literacy and responsible online behavior. 

Statista states that American students now utilize a digital toolbox, including AI, online courses, and educational websites. In 2023, K-12 districts accessed over 2,500 ed-tech tools, up from 895 in 2018-2019.AI tools like ChatGPT have garnered increased interest, with over half of the state agencies seeking guidance on classroom use.

The rise of e-learning and virtual classrooms has expanded access to education, connecting students globally and promoting diverse perspectives. However, reliance on digital communication can lead to challenges, such as decreased face-to-face interactions and increased distractions.

What role do parents play in fostering digital literacy among their children?

Parents play a vital role in teaching digital literacy by guiding children on safe, responsible internet use. Setting clear rules, discussing online behavior, and explaining the risks of sharing personal information are crucial. Encouraging critical thinking and monitoring screen time help children navigate the digital world safely. 

Future Trends in Youth Communication

Virtual and augmented reality may transform interactions, enabling immersive, shared experiences that go beyond traditional screens. AI-powered chatbots and virtual assistants could become standard, facilitating daily communication and information access. 

Valuates.com indicates that the augmented and VR market will expand from $14.84 billion in 2020 to $454.73 billion by 2030. This increase reflects an annual growth rate compounded at 40.7%. Key growth drivers include advancements in the gaming sector, healthcare innovations, and expanding applications in education and manufacturing.

The growing popularity of encrypted messaging apps and decentralized networks suggests a shift towards privacy-focused, intimate interactions. Wearable technology and voice-activated devices will likely further integrate communication into everyday life, making connectivity seamless and immediate.

Navigating the Future of Youth Communication

Although digital platforms provide instant interaction and global reach, they can reduce face-to-face engagement and impact mental health. As communication tools evolve, striking a balance between digital and in-person interactions is essential for healthy development. Parents, educators, and policymakers must work together to promote responsible technology use and guide youth toward positive communication habits.

Google Unveils New AI Education Programmes for Irish Students

Google Ireland is today announcing the launch of two new AI education programmes to improve AI literacy across Ireland, via Kinia and ADAPT. These initiatives will equip students and teachers with the essential skills needed to thrive in an AI-driven future.

Experience AI has been co-developed by the Raspberry Pi Foundation and Google DeepMind to provide teachers with free classroom resources and professional development, enabling them to teach students about AI technologies and how they are changing the world. In Ireland, Raspberry Pi Foundation is working with Kinia, funded by a €360,000 grant from Google.org, to ensure that young people can actively participate in shaping their own futures. Kinia will provide bi-lingual (Irish and English) interactive and engaging AI content to 800 educators and meet the skills needs of over 14,000 young people in Ireland.

AI Literacy in the Classroom, led by ADAPT, is a training initiative designed to help secondary school teachers boost their AI literacy and empower students to use AI critically. The programme will comprise workshops and online resources, co-created with teachers to ensure it aligns with their needs. Developed in alignment with current AI education policies and training provisions from the Department of Education, the programme aims to equip teachers with the essential AI knowledge and practical insights to navigate AI in the classroom and guide students to use AI-powered tools safely and ethically. With support from Google, the initiative is designed to ensure AI is taught responsibly.

Speaking at the launch, Vanessa Hartley, Head of Google Ireland, said:

“AI has the power to reshape our approach to society’s biggest issues, promising extraordinary breakthroughs that can improve billions of lives. That’s why we want to equip Ireland’s young people and educators with the skills needed to understand and navigate this transformative technology. Our support for Kinia and ADAPT underlines our commitment to making AI literacy accessible across Ireland, ensuring that students are prepared to shape an AI-enabled future that benefits all of society.”

Obum Ekeke OBE, Head of Education Partnerships at Google DeepMind, said:

“We are incredibly excited to see the launch of Experience AI in Ireland. AI is rapidly shaping our world, and we believe every young Irish student deserves the opportunity to understand and engage with this transformative technology. By making AI education more inclusive, we can help young people make more informed decisions about using AI applications in their daily lives, and encourage safe and responsible use of the technology.”

Marianne Checkley, CEO of Kinia, said:

“We are very proud and delighted to introduce Experience AI to schools and youth services in Ireland. As a programme co-created by educators and industry, Experience AI offers a unique chance for young people in Ireland to access immersive content that brings together real world relevance and the future view of artificial intelligence. Underpinned by our mission at Kinia this funding support also addresses a critical societal need, to make sure that all young people will be in a position to seize the opportunities and tackle the challenges of the future.”

Professor John Kelleher, Director of Adapt, said: 

“We have seen first hand how excited teachers are to bring AI into their classrooms but also how daunting it can be without the right support in place. That’s why we’re launching the ‘AI Literacy in the Classroom’ programme. It is all about helping teachers gain the AI knowledge and skills they need in a practical, hands-on way. We want to make sure they can use AI tools confidently and critically, so both teachers and students can thrive in this AI-driven world. This initiative reflects ADAPT’s commitment to real-world education and ensuring we’re equipping the next-generation to embrace the future as responsible digital citizens.”

Philip Colligan, Chief Executive, Raspberry Pi Foundation said:

“We are delighted to welcome Kinia to our Experience AI global network of partners. Working together with Kinia, we look forward to equipping teachers with the skills needed to teach AI confidently, ensuring it’s both engaging and relevant for their students. Through the partnership, we aim to ensure that over 14,000 young people in Ireland develop a foundational understanding of AI technologies and the role that they can play in their lives.”

For more information and to sign up for the Experience AI, teachers can visit experience-ai.org/. For more information and to sign up for the AI Literacy in the Classroom Programme, teachers can visit www.adaptcentre.ie/ai-literacy-in-the-classroom

National Strategy for Open Education Practices Strategy would widen access to education in Ireland – OER24

A national strategy for Open Education Practices is needed to address current and future access and equity issues in the Irish higher education sector. That’s according to the N-TUTORR programme, a collaboration across the Technological Higher Education sector focused on transforming the student experience and fostering more inclusive and sustainable learning environments for all. The call for a national strategy came at OER24, the 15th annual Association of Learning Technology conference for Open Education Research, Practice and Policy. The event is taking place in Munster Technological University’s Bishopstown Campus in Cork today and tomorrow.

Open education seeks to widen access to and participation in education by removing barriers and making learning accessible through the likes of digital technologies and modern education practices.

At the event’s opening reception, N-TUTORR published a sectoral white paper on Open Educational Practices outlining a number of recommendations and actions which will diminish barriers to accessing education, and foster equity and inclusion across the technological higher education sector.

Speaking today, Dr Gearóid Ó Súilleabháin, Head of the Department of Technology Enhanced Learning (TEL), MTU and Co-Chair of OER24, said: “While there is no official national policy document on open education in Ireland, numerous reports and initiatives have highlighted the importance of developing open education principles and institutional repositories for research outputs and teaching resources.

“We are urging the Government to prioritise developing a National OEP Strategy aligned with UNESCO’s Recommendation on Open Educational Resources. OEP can have a transformative impact on the technological higher education sector, enhancing accessibility and data privacy, promoting participatory learning and student engagement, and supporting pedagogical flexibility and innovation.”

Topics discussed at OER24 will include:

  • Ethical considerations surrounding the use of generative AI for open education resources, and its potential in making educational content more accessible;
  • The connection between Open Education, Open Data, the Open-Source movement, and digital scholarship/librarianship
  • The role of Open Educational Resources (OER) in serving marginalised groups and in promoting inclusivity, diversity and equity in open education.

 

Keynote speakers include:

  • Dr. Rajiv Jhangiani, Vice Provost, Teaching and Learning at Brock University in Ontario, Canada. The architect of Canada’s first zero textbook cost degree programs, his work focuses on open educational practices, student-centred pedagogies, and ethical approaches to educational technology.
  • Dr. Catherine Cronin, an independent scholar focusing on critical and social justice approaches in open, digital and higher education. Catherine actively interweaves work in the higher education and community education sectors.
  • Laura Czerniewicz, Professor Emerita at the University of Cape Town, South Africa, previously the founding director of its Centre for Innovation in Learning and Teaching. Her professional life has engaged in education from many perspectives including researcher, teacher, publisher and open education advocate, with a consistent focus on equity, digital inequality and justice.

 

Further information on OER24 is available here: https://www.oer2024.co.uk/; and information on the N-TUTORR project is available here: https://www.transforminglearning.ie/.