Audioscenic Announces New Head of Business Development to Drive Advancements in Spatial Technology

Audioscenic, developers of the innovative 3D Audio Beamforming Technology Amphi, today announce Angela Lee as their Head of Business Development. Lee joins the business with twelve years of experience in marketing and business development, and a speciality of immersive technology, including VR and glasses-free 3D.

Image: Angela Lee, Audioscenic

Angela Lee was most recently the Partnership and Business Development Manager at Acer. Lee previously worked with StarVR as their Partnership & Field Marketing Manager and ASUS as their Senior Project Designer. In each step of her career Lee built partnerships with ecosystem partners such as Intel, Nvidia and Microsoft, as well as game engines, system integrators and content developers that helped build end-to-end solutions. Lee’s speciality in spatial computing allowed for a seamless partnership with Audioscenic, when Lee met the team during their recent Acer collaboration for the Predator SpatialLabs Pro 3D monitor.

Dr. Marcos Simon, Audioscenic CTO and Co-Founder comments, “Angela Lee’s appointment as our Head of Business Development marks a pivotal moment for Audioscenic as we accelerate our journey in revolutionising spatial audio technology. With her extensive experience and profound understanding of immersive technologies, Angela will be instrumental in driving advancements in spatial audio accessibility across various consumer electronic formats. Her proven track record, particularly from her time at Acer, underscores her ability to forge strategic partnerships. Together, we are ready to redefine how spatial audio is perceived and integrated into consumer devices, from monitors to headphones, amplifying the immersive experiences for users worldwide.”

Audioscenic is committed to advancing spatial audio technology and strengthening its market position. With Lee at the helm of Business Development, she will foster future opportunities for the Amphi AI Beamforming technology with an array of contacts in the industry. Through her communication expertise Lee will help shape how spatial audio is experienced and integrated into pre-existing form factors including, but not limited to monitors, laptops, desktop soundbars and headphones.

Lee’s strong foundation comes from having graduated with her Masters in Management from the University of Warwick Business School.

Angela Lee concludes, “I am excited to join Audioscenic as the Head of Business Development and join the exciting journey to shape the future of spatial audio technology. With a passion for immersive experiences and a deep understanding of emerging technologies, I am eager to leverage my expertise to drive innovation and foster strategic partnerships that will propel Audioscenic’s Amphi AI Beamforming technology to new heights. Together, we will pioneer the possibilities of spatial audio”.

For more information about Audioscenic, please click here.

Audioscenic announces headphone audio support for the Amphi Suite

Audioscenic, the UK based spatial computing audio market leader, are proud to announce that Amphi – their best-in-class software package that integrates 3D audio beamforming technology with a wide range of consumer computing devices – now supports headphone processing. The update adds HRTF virtualisation for multichannel surround content giving users the ability to consume spatial audio through headphones and making the Audioscenic Amphi suite an even more versatile solution for spatial audio experiences.

“This software update is a much-needed addition to our suite, as PC ecosystem partners were requesting the ability to provide spatial audio reproduction through headphones and also to add customisation for their customers,” said Audioscenic CTO Marcos Simón. “Now, Audioscenic can offer a complete audio solution for all their customers including both speaker and headphone audio processing. Now, when consumers switch to headphones instead of speaker audio, they will still be able to consume spatial sound.”

Support for the Amphi Suite in Windows was announced early in June 2023 at the Computex trade show. At that time, Audioscenic announced the first implementation of their technology as a Windows APO that contained the Audioscenic 3D audio beamforming technology for spatial audio reproduction through speakers. With the newly added headphone components, users can enjoy spatial audio reproduction over headphones of multichannel surround audio and also personalise headphone EQ to a given headphone model. 

With the new added headphone components, users can enjoy spatial audio reproduction over headphones of multichannel surround audio and also personalise headphone EQ to a given headphone model. 

The Audioscenic team is also working on future releases of the Amphi headphone technology, including the ability to perform dynamic head-tracking to provide an even more enhanced sound immersion. “With or without headphones, we’re creating a completely customizable spatial audio experience that is accessible to anyone without needing to heavily invest in audio hardware.” said David Monteith, Audioscenic CEO. “Audioscenic’s mission as a company is to make the everyday spatial audio experience a fact of life — integrating into anywhere in the house where you might hear audio and benefit from that immersion, be it with gaming, movies, or music listening.”


Audioscenic Amphi GUI for Windows (Speaker mode, left; and Headphone mode, right.)

 

The Audioscenic team will be attending CES 2024, Las Vegas, where they will have a number of demo systems featuring the new Amphi Suite (laptops, monitors, desktop soundbars) and showcase new products based on the technology.

Audioscenic Marks Impressive Growth with New Hires as they Widen their Ambitions in Consumer Audio Spatial Technology

Audioscenic, developers of the innovative 3D Audio Beamforming Technology Amphi, have announced a substantial team expansion including 15 new staff members across their Software Engineering, DSP, Computer Vision, and Audio R&D teams, along with a new CFO. The expansion comes as a result of rapid and successful growth. In the last six months Audioscenic has completed a successful Series A funding round as well as widespread industry accolades and awards for the first consumer implementation of its Amphi technology in the Razer Leviathan V2 Pro sound bar at the 2023 CES Show, Las Vegas. Audioscenic’s expanded teams see the brand poised to expand its technology to a global customer base.

“We’re very proud to grow the size, and skill, of our team to meet the rapidly expanding scope of Amphi within the consumer audio realm,” comments David Monteith, Audioscenic CEO. “The strategic focus of this expansion is on increasing our capabilities in key areas, so that we can continue to explore and implement our technology across the broadest possible range of consumer devices.”

The expansion of Audioscenic’s team signifies the company’s commitment to advancing spatial audio technology and strengthening its market position. With an increased talent pool, the company is well-equipped to improve existing products, develop innovative solutions, and explore new market opportunities, solidifying its position as a leading provider of immersive audio experiences. Additionally, the team’s diverse composition, spanning over four continents and representing 14 nationalities, fosters a global perspective and enriches the company’s ability to serve a diverse customer base worldwide.

The new team members include Balu Raj, Dimitris Zantalis, Robert Alcock and Kartik Prakash in Audioscenic’s Software Engineering Department, who will contribute to the ongoing development and improvement of the Amphi software solutions. George Howell and Georgii Zagoruiko have joined the DSP Department and will be working to expand the firm’s capabilities for implementing Amphi within embedded devices at lower cost. Jose Cappelletto will be part of the Computer Vision Engineering Team, which focuses on Amphi’s head-tracking technology. Yury Ushakov, Jago Reed-Jones, Jacob Hollebon and Neil Crawshaw in the Audio R&D Team will be focused on improving software performance and new product development which includes integration in laptops, car stereo systems, and other commonly available consumer listening devices. Finally, our new Chief Financial Officer will optimise the company’s financial operations and make informed decisions regarding financial planning and budgeting.

“We’ve assembled an incredible global team, hailing from countries around the world, to take us into the next phase of our journey,” said Dr. Marcos Simon, Audioscenic CTO and Co-Founder. “The diversity of background and thought gives us a rich tapestry of perspectives, ideas, and insights, which will allow us to continue to innovate and develop our approach to consumer spatial audio technology. As a united team our goal is the same,  to bring an accessible and affordable spatial audio experience to customers around the world, and elevate the experience of some of our most commonly used audio and viewing devices.”

As Audioscenic continues to evolve and expand its market presence, the company recognises the importance of strong business development efforts. To capitalise on commercial opportunities and foster strategic partnerships, Audioscenic has plans to onboard a dedicated business development professional. This individual will focus on driving commercial growth, identifying new markets, and establishing mutually beneficial relationships with key industry stakeholders.

For more information about Audioscenic, please click here.

Audioscenic Announces Amphi – 3D Audio Beamforming Technology for Windows OS

Audioscenic, developers of innovative 3D audio beamforming technology, today announce the launch of the Amphi Windows Suite, a set of software packages that integrates the company’s Award-winning spatial audio technology into currently available laptop and desktop systems. Audioscenic will be demoing this technology at the Computex 2023 show in Taipei, Taiwan from Tuesday, May 30th to Friday, June 2nd.

“This is a major announcement for Audioscenic as it is a crucial next step in our goal of making spatial audio technology as accessible to consumers as possible without adding any additional hardware,” said Audioscenic CTO Marcos Simón. “Any Windows device with two speakers or more is now capable of a dramatically improved spatial audio experience without headphones, thus allowing consumers to better enjoy the immersive audio available in today’s games, films, and music.”

The software packages include an AI-powered head tracking app that utilises the built-in camera of a laptop to monitor the position of the user’s head in real-time and direct the audio beams accordingly, a control GUI that tailors the experience based on the type of media being consumed and also provides EQ control, and APO software that integrates Audioscenic processing in the Windows environment. Combined, the package provides hardware developers with a powerful tool to sculpt an individualised spatial audio experience for users utilising the existing infrastructure of commonly available laptop and desktop computers. Audioscenic initially debuted a version of this technology integrated into the Razer Leviathan V2 Pro soundbar at CES 2023 where it captured 12 ‘Best of CES’ awards. The Amphi Windows Suite expands the footprint of this technology dramatically and sets the stage for the next generation of integrations into consumer products.

Image: Left, David Monteith. Right, Marcos Simon

“We’re proud of how our company has grown within the last year and are ambitiously pursuing the next generation of our technology within the consumer computing sphere,” said Audioscenic’s CEO David Monteith. “We are very excited at the possibilities that this new software package presents to potential hardware partners, and look forward to seeing how implementing it accordingly will create a new heightened spatial audio experience for consumers around the world.”

For more information about Audioscenic, please click here.

Audioscenic Kicks Off 2023 With Series a Round Investment and Industry Recognition at CES

Audioscenic, developers of innovative 3D audio beamforming technology, has completed its Series A investment round led by Foresight Ventures and including Hostplus, IP Group, and FWT. The announcement, on the back of the launch of the first consumer product featuring the brand’s technology at CES, the Razer Leviathan V2 Pro soundbar, signals a promising year ahead for the company as it continues to explore consumer applications for its forward-thinking approach to spatial audio. 

 

Left, David Monteith. Right, Marcos Simon

 

“We would like to welcome our new investors to Audioscenic and would also like to say a huge thank you to our existing investors for their past and continued support,” said Audioscenic’s CEO David Monteith. “The completion of our A round positions us perfectly to drive the adoption of Audioscenic’s technology into multiple markets in parallel. The value of the company has already grown by more than ten times since it started operations in 2019, and we are very excited to be in a position to share the implications of this technology with the world in the form of accessible, consumer-focused products that will redefine how we experience spatial audio.”

The team at Audioscenic has made tremendous progress in the last twelve months, culminating in the successful launch of the Razer product at CES 2023,” said Managing Director of Foresight Ventures Richard Lewis. “We are delighted to support Audioscenic in the current Series A round and we look forward to working with David and the team in the coming years.”

The Razer Leviathan V2 Pro is the first product on the market to implement Audioscenic’s unique 3D audio beamforming technology and captured 12 ‘Best of CES’ awards from publications such as The Verge, Engadget, TechRadar, and PC Gamer among others. The soundbar is but the first in a series of planned implementations of the technology that will add a new dimension of audio experience, to otherwise commonly available audio sources, including laptops and car audio systems. 

“Previous attempts to bring spatial audio to everyday consumers have often come with a high price tag and large amounts of supporting equipment that aren’t practical,” said Dr Marcos Simon, Audioscenic’s CTO and Co-Founder. “Our 3D audio beamforming technology can be implemented in form factors that are familiar to consumers – soundbars, laptops, built-in speakers, etc – while still giving an elevated level of experience that was not previously achievable. The Razer Leviathan V2 Pro is a crucial first step for Audioscenic, and we’re eager to take more of them in the coming years as we explore different product applications for our technology.”

For more information about Audioscenic, please click here

Audioscenic Partners with Razer and THX to Launch World’s First Desktop Soundbar #CES2023

Audioscenic, innovators in 3D audio beamforming technologies, announce a world first in the development of personalised and immersive sound reproduction without the need for headphones. Launching at CES 2023, Audioscenics proprietary loudspeaker array technology, head-tracking and AI capabilities come to life through the Razer Leviathan V2 Pro Soundbar.

Since 2016, Audioscenic have been on a mission aimed at revisiting the way we consume sound, by combining object-based audio and computer vision with research carried out at the Institute of Sound and Vibration Research, University of Southampton. Audioscenic technology uses computer vision to track the position of listeners, sending separate narrow beams of sound to their left and right ears and delivering superb 3D audio directly to the listeners position.

The partnership between Razer and THX®, the world’s leading lifestyle brand for gamers, and the leading audio-video fidelity company, respectively, and Audioscenic signifies the beginning of a new era and a world first, driven by demand for immersive experiences. Launching at CES 2023, Razer’s new Soundbar for PC, the Leviathan V2 Pro, delivers a personalised and immersive soundstage, ensuring users have an optimal listening experience. Combining THX Spatial Audio, with Audioscenic’s beamforming technology with head-tracking AI, the Leviathan V2 Pro delivers immersive 3D audio thanks to the integrated IR camera that detects the user’s position. This allows the soundbar to adapt the audio beams to the listener’s positioning in real-time, ensuring the listener is always in the sweet spot for the best audio experience.

Co-Founder and Audioscenic Chief Technology Officer, Marcos Simon comments: “Spatial sound is seeing a tremendous increase in backing by the audio industry and we are proud to work with Razer and THX® Spatial Audio, to bring a product to market that defines the future of a user centric listening experience. The future of audio listening is spatial and integrating technology like ours to consumer products has the power to revolutionise the domestic audio scene.”

This pre mentioned ‘new era’ technology from Audioscenic is just the start, with enhanced spatial algorithms and THX Spatial Audio, the soundbar provides true-to-life 3D audio for all entertainment needs. 3D audio can be experienced in two modes. THX® Spatial Audio Virtual Headset for any 3D or binaural content, providing you with pinpoint positional audio previously only found in headsets. THX® Spatial Audio Virtual Speakers for any stereo or multi-channel content that provides a wide, room-filling soundstage that users would normally experience with a full home theatre system.

Barrie Ooi, Head of Razer’s PC Gaming Division, stated “Our partnership with Audioscenic marks a world first within consumer electronics. To achieve our goal of delivering a truly personalised listening experience for PC gamers, we had to be strategic in choosing technology partners and we went for the best. Audioscenic are experts in 3D audio beamforming and integrating their technology into the Razer Leviathan V2 Pro has allowed us to create a truly immersive audio experience that moves with the listener for game action, movie and music enjoyment.”

The Razer Leviathan V2 Pro will be available from February 2023, starting at $399.99 USD / €489.99 MSRP at Razer.com and RazerStore.