Loftie Launches Loftie+ Habit System to Help People Put Their Phones Down

Loftie, maker of the award-winning alarm clock that replaces the smartphone on the nightstand, today launches Loftie+ — a behaviour-change system built to change habits, not track data.

Over half of UK and Irish adults stay up later than planned because of their phones — rising to 73% of 18- to 24-year-olds in the UK (Deloitte, 2024). The sleep industry’s answer: sell people a tracker and a score.

“The sleep industry is obsessed with measurement,” said Matt Hassett, founder and CEO of Loftie. “People are staring at a dozen numbers every morning trying to figure out why they feel terrible — while the phone that’s wrecking their sleep is the same device giving them the score. We’re not interested in adding more data. We’re interested in helping you put the phone down.”

Loftie+ is a mobile app (£9.99/€9.99 monthly or £59.99/€59.99 yearly) that works on its own — no Loftie hardware required. It combines nightly app blocking, daytime focus tools, and screen-time challenges, plus a credit card-sized Loftie Card for your wallet and a free browser extension.

At night: the app schedules blocking around sleep in three phases — Relax, Sleep, and Rise — guiding users from wind-down to wake-up with minimal phone interference.

During the day: the Loftie Card triggers Focus mode with a single tap — at your desk, before a meeting, when the kids get home. Unlike screen-time apps that stay on a shelf at home, the Card lives in your wallet, with you wherever you need to focus.

A free home screen widget, Flip, replaces your phone’s app grid with just the apps you choose — no icons, no distractions.

Loftie+ builds on a platform serving over 15,000 members across curated audio, personalised bedtime stories, and wind-down routines. For Loftie hardware owners, an optional feature called Loftie Drift blocks selected apps automatically when you enter the bedroom, using Bluetooth from your Clock or Lamp.

Loftie+ is available now on iOS and Android across the UK and EU. The browser extension and Flip are free.

About Loftie

Loftie is a sleep wellness brand designing products that help people put their phones down — for deeper sleep at night and better focus by day. The line includes the Loftie Clock, Loftie Lamp, and Loftie+. The Loftie Clock has been named a TIME Best Invention, recommended by Wirecutter five years running, and is carried at MoMA Design Store, Goop, and URBN.

Good game UI rarely draws attention to itself, which is good.

When players notice it, it’s most likely because something went wrong: menus slow down the game pacing, unclear contextual hints, or unintuitive controls.

A well-designed UI does not draw attention to itself: it naturally integrates into the game’s aesthetic, supports gameplay, and clearly communicates the rules.

To understand how to make game UI a logical extension of the gameplay, you need to understand what UI is and how it overlaps with UX.

What Is UI In Games

UI in games covers everything the player uses to understand and interact with the game system.

HUDs, menus, maps, icons, inventory screens — elements that explain what is happening on screen and available actions at any given moment. Game UI is how the game communicates with the player.

What sets game UI apart from standard software is context. It has to work in motion, often under time pressure, while the player is already processing visuals, audio, and input. 

In fast-paced games, the interface must support split-second decisions rather than compete with them. Because balancing visual hierarchy with technical performance is a specialized craft, many developers entrust this work to an experienced game UI design agency to refine how their systems communicate with players under pressure.

Key Elements Of Game UI

Most game UI elements fall into a few core categories, but they only work when treated as a single system. Designing them in isolation often leads to cluttered screens or unclear priorities once everything comes together.

  • Visual hierarchy is the foundation. 

Players should immediately recognize what matters most (health, ammo, objectives, etc.) without scanning the screen. When hierarchy is weak, players spend time searching for information instead of reacting, which directly slows gameplay.

  • Consistency builds on that foundation.

Icons, colors, typography, and interaction patterns need to behave the same way across the interface. When they do, players learn faster and rely on muscle memory rather than conscious effort. When they don’t, even simple actions start to feel unreliable.

  • Feedback and responsiveness close the loop.
    Every input should trigger a clear response. Without visible feedback, players are left guessing whether the game registered their intent, which quickly erodes trust in the controls.
  • Readability and accessibility should take priority over visual trends. 

Text size, contrast, icon clarity, and color choices must hold up across TVs, monitors, and handheld screens, and in different lighting conditions. If players can’t read or interpret the UI quickly, no amount of stylistic polish will compensate.

How It Mixes With UX

Game UI and UX are closely linked:

  • UI deals with what players see on screen.
  • UX focuses on how those visuals influence understanding, decision-making, and behavior over time.

In games, UX choices determine when information appears, how systems are introduced, and how much the player is asked to process at once. UI turns those choices into something readable and usable within the flow of play. 

A visually impressive but cluttered HUD, for example, may look detailed while actively harming UX by overwhelming new players at the wrong moment.

Good game UI is built around attention management. It brings critical information forward when it matters and fades into the background when it does not. Balance between visibility and restraint is where UI design directly supports a strong player experience.

How To Design UI For Video Games

Designing UI for video games starts with understanding the game itself and the player experience it aims to create.

Understand The Game

Before sketching layouts or choosing visual styles, a UI designer needs clarity on genre, pacing, and core mechanics. A tactical strategy game, a fast-paced shooter, and a casual mobile title place very different demands on the player, and the interface has to reflect that.

A few key questions help set direction:

  • What decisions do players make most often? 
  • What information must be visible at a glance? 
  • When does speed matter more than detail? 

The answers shape how much information the UI carries, how it is prioritized, and how quickly players are expected to react. Without this groundwork, even well-crafted interfaces can feel mismatched to the game they serve.

Work Through The Components

Designing game UI is more effective when you think in components instead of full screens. Buttons, panels, sliders, indicators, tooltips, and pop-ups work best as reusable building blocks rather than one-off layouts. This approach reinforces consistency and makes iteration faster as the game evolves. 

When a rule changes or a system is rebalanced, updating a single component is easier than revisiting every screen. It also simplifies cross-platform adaptation. 

The same components can be adjusted for mouse, controller, or touch input, and scaled to fit everything from mobile displays to large TVs, without redesigning the interface from scratch.

Consider In Action Screens

UI should be tested in real gameplay. What looks clear on a clean screen can become unreadable during combat, fast movement, or flashy visual effects.

Designers need to observe how UI performs under actual conditions: does it block critical action, remain legible at different resolutions, and convey information when the player’s attention is elsewhere? 

Testing in action often uncovers issues invisible in theory, providing insights that guide adjustments to layout, size, and timing to keep the interface usable when it matters most.

Which Software Used For Game UI

Game UI creation relies on a mix of design and implementation tools, chosen to match the team’s workflow.

Design tools such as Sketch, Figma, and Adobe XD help layout screens, define reusable components, and prototype interactions early. They allow designers to test flows and refine interfaces before investing in full production assets.

For implementation, game engines like Unity and Unreal Engine provide built-in UI systems to translate those designs into functional interfaces. Photoshop and Illustrator remain essential for creating icons, textures, and other visual assets that populate the interface.

The most important factor isn’t the tool itself, but how well it supports iteration and collaboration. A tool that fits seamlessly into the team’s pipeline allows faster testing, easier updates, and more consistent UI across the game.

What Makes UI In Video Games Well

Effective game UI is clear, consistent, responsive, and aligned with gameplay. Players should never struggle to understand what is happening or how to act.

Creating UI that meets these standards requires experience. Designers must balance player behavior, technical constraints, platform differences, and visual principles all at once. When teams lack this expertise, common mistakes (confusing layouts, poor feedback, inconsistent elements) can lead to costly redesigns late in development. This is why, in most cases, development companies opt to outsource to specialized agencies. They bring much-needed expertise and experience to begin planning, testing, and ensuring UI complements the game instead of obstructing it. 

Final Thoughts

Game UI is the layer that shapes how players understand systems, make decisions, and stay immersed.

Clear hierarchy, consistent elements, responsive feedback, and thoughtful readability help players focus on the game, not the interface. Knowing what UI is, how it connects with UX, and how to design and test it effectively can reduce confusion, improve reactions, and enhance overall engagement.

From small mobile games to complex PC titles, investing in functional, well-tested UI pays off. Clear interfaces support better gameplay, and better gameplay keeps players coming back.

Focusaur Launches on Kickstarter as an AI Focus Console for Deep Work and Daily Habits

Incubated by xTool, Focusaur turns focus into a physical ritual with tactile controls, phone-shielding deep work, NFC habit zones, AI time coaching, and a dinosaur growth reward loop.

Most productivity tools ask people to manage distraction from the same place it begins: the phone. Focusaur takes a different approach. Now live on Kickstarter, Focusaur is an AI focus console designed to make deep work more physical, intentional, and rewarding.

Instead of opening another app or dashboard, users begin with a simple desk ritual: twist, click, and focus. Focusaur pairs a compact tactile device with a mobile app to help users start focus sessions with less friction, stay aware of progress without constantly checking a screen, and build routines that feel rewarding over time.

Focusaur was built around a clear design belief: focus should not depend on willpower alone. By giving attention a physical starting point, the device helps turn intention into an action users can see, touch, and repeat.

One of Focusaur’s most distinctive interactions is its phone-shielding deep focus mode. During a session, the device can be placed directly over a phone, creating a small but meaningful pause between impulse and action. To check the phone, users first have to move Focusaur — turning an automatic scroll reflex into a conscious decision.

Focusaur also brings habits into the physical environment through NFC tags. A tag placed on a desk, bedside table, kitchen counter, gym corner, or everyday bag can become a focus or habit trigger. With a simple tap, users can start a focus session or check in on a routine, turning ordinary spaces into personal focus zones.

The companion app adds planning, reflection, and emotional motivation. Focusaur’s AI Time Coach and calendar sync are designed to help users connect planning with action and choose more realistic focus blocks based on their day. Completed focus sessions can also help hatch and grow dinosaurs, turning abstract effort into visible progress and long-term motivation. Core focus features are designed to work offline, while AI-related features may require internet access.

Focusaur is designed for students, remote and hybrid workers, creators, developers, researchers, and anyone who needs a more tangible way to protect attention. It is compact enough for a desk, library, café, or travel setup, while still giving focus a dedicated physical anchor.

The Kickstarter package includes the Focusaur unit, base, cable, magnetic round disc, and NFC tags. Full reward details, pricing, shipping information, and campaign updates are available on the Kickstarter page.

Focusaur is now available on Kickstarter.

USB-C for laptops from today, can we do smartwatches next.

New laptops sold in the European Union must now support USB-C charging, as the final major phase of the EU’s common charger rules takes effect. If you recall USB-C was made mandatory back not so long ago for mobile phones etc and I would personally like the same for same for smartwatches and fitness trackers next and ditching their docking stations and proprietary chargers which are a nuisance.

The requirement applies to laptops from today the 28th April, extending rules that have already applied to mobile phones, tablets, digital cameras, headphones, headsets, portable speakers, handheld videogame consoles, e-readers, earbuds, keyboards, mice and portable navigation systems since December 2024.

This does not mean your current power cables at home will work on new ones if you do not get a charger in the box which will be more likely the case making it an add on sale but we will soon see how that works out as of now we barely get the cable with the phone today and no plug

Also to note just because you have a USB-C cable at home it will work it most likely will not if it is just a bog standard one you need to check the voltagle and the plug.

TCL Introduces the TCL A400 Pro NXTVISION TV

Across Europe, televisions are increasingly becoming part of interior design, shaping how modern living spaces look and feel. According to recent data[1] from Eurostat, more than 68% of people in the European Union live in homes they own, reinforcing the importance of creating living spaces that reflect personal style and lifestyle priorities.

As televisions become larger and more central to the living room, consumers face a familiar dilemma: design-first TVs often sacrifice picture quality, while performance-focused TVs can dominate the room with their size.

TCL addresses this challenge with the TCL A400 Pro NXTVISION TV, a new QD-Mini LED television designed for style-conscious viewers who want cinematic picture quality without sacrificing aesthetics. Confirmed to be launching into the UK Market, the A400 Pro combines an art-inspired design with advanced display technology to reimagine what an Art TV can be.

TCL’s leadership in large-screen and advanced display technology is reflected in its global market performance: according to the Omdia TV Sets Emerging Technology Market Tracker (Q4 2025), TCL ranked No.1 worldwide in Mini LED TV shipments in 2025 with 3.954 million units (31.1% market share) and also No.1 globally for 75-inch and above TV shipments, reaching 4.938 million units (19.1% market share).

Strong Picture Quality with Style

While many art-style televisions prioritise appearance over performance, the TCL A400 Pro boasts some of TCL’s best display technology.

At its core is the flagship QD-Mini LED technology, addressing a common limitation of art-style TVs that often rely on basic edge lighting. By using precise Mini LED backlighting and up to 448 dimming zones, the TCL A400 Pro delivers deeper contrast, brighter highlights, and more accurate colour reproduction, allowing films and series to appear more detailed and lifelike.

The TSR AiPQ processor continuously analyses each scene to optimise contrast, colour, and motion in real time for films, sports, and games. Combined with support for 4K 144Hz refresh rates and up to 288Hz acceleration, the television ensures smooth, responsive visuals that reduce blur and lag during fast-paced gaming or intense action films.

To match the picture experience, the TCL A400 Pro integrates an ONKYO 2.0 Hi-Fi audio system with Dolby Atmos and DTS support, meaning that all dialogue is clear and immersive without requiring an external audio setup.

Seamless Integration into Modern Homes

Many art-inspired televisions promise gallery aesthetics but often introduce complex installation setups or visible hardware that disrupts the clean look of a living space.

The TCL A400 Pro has a unibody integrated design, eliminating the need for external connection boxes and additional wiring. Its light walnut woodgrain frame and matte HVA panel create a picture-like appearance that blends naturally into home décor, whether mounted flush against the wall or displayed on a stand.

Art Gallery mode transforms the screen into a digital canvas, featuring curated artwork and AI-generated visuals. Users can also personalise the experience with AI-created wallpapers and ambient on-screen settings, allowing the TV to complement the mood of the home throughout the day.

Adapting to Everyday Routines 

Beyond design and performance, the TCL A400 Pro can adapt naturally to users’ daily routines.

During the day, the matte HVA panel reduces reflections and recreates the texture of framed artwork, allowing the display to function as a decorative element. Throughout the day, an integrated brightness sensor automatically adjusts the screen to maintain a comfortable viewing experience.

In the evening, the television transitions into a premium entertainment hub. The combination of Mini LED contrast, immersive audio, and TCL’s AI-enhanced processing brings movies, streaming content, and games to life with clarity.

Running on Google TV, the TCL A400 Pro also provides quick access to streaming services, personalised recommendations, and voice-enabled control, ensuring the television remains as practical as it is beautiful.

The TCL A400 Pro will be available in four screen sizes: 43”, 55″, 65″ and 75″ giving UK consumers flexibility to match the television to their living space and will see the following promotional retail prices (RRP):

  • 75A400 PRO-UK – £1,399.00
  • 65A400 PRO-UK – £1,099.00
  • 55A400 PRO-UK – £899.00
  • 43A400 PRO-UK – £599.00*Specifications may vary based on sizes and final pricing is at the retailer’s discretion.
  • For more information visit: www.tcl.com/en/uk

 

  • TCL A400 Pro – Quick Reference
Everyday Problem How TCL A400 Pro Solves It
Art TVs with weak picture quality The World’s First Artistic TV featuring QD-Mini LED QD‑Mini LED with high‑zone local dimming (up to 448 zones) delivers deeper contrast and brighter highlights for cinema‑level picture quality
TVs that dominate the room Integrated unibody design with light walnut woodgrain frame blends naturally into interior décor
Messy installation with extra boxes Integrated design with no external connection box keeps installation simple
Screen glare in bright rooms Matte HVA panel with brightness sensor reduces glare and adapts to changing daylight
Fast motion in sports, films, and gaming can appear blurry or laggy TSR AiPQ processor with 4K 144Hz refresh rate and up to 288Hz acceleration optimises contrast, colour and motion in real time to keep action smooth and responsive

Scapade Launches AirPro: Brings Bluetooth to Any Audio Jack

Scapade, the travel tech brand built for modern wanderers, today announces the launch of the AirPro Dual Bluetooth Transmitter & Receiver (£49.99/€49.99/€41.00), a compact, travel-ready audio device designed to eliminate one of modern travel’s most frustrating problems: incompatible audio.

Whether you’re on a plane, in a hire car, or using any device without Bluetooth audio connectivity, AirPro transforms any 3.5mm audio jack into a fully wireless, shareable listening experience.

No Bluetooth? No Problem

In-flight entertainment

AirPro plugs directly into airplane seat audio systems using its dual 3.5mm adapter, allowing travellers to connect their own wireless headphones. No more uncomfortable, low quality airline headsets, just seamless, personal audio on long-haul flights.

Share audio with a travel companion

Watching a film on a plane, tablet or laptop? AirPro allows two pairs of Bluetooth headphones to connect simultaneously, making it easy to share audio without disturbing others.

Hire cars & older vehicles without Bluetooth

AirPro’s receiver mode instantly upgrades any car with an AUX input. Simply plug it in and stream music, podcasts or navigation from your phone – ideal for rental cars or older vehicles lacking modern connectivity.

Laptops, gym TVs & gaming consoles

From shared TVs on the treadmill in gyms and hotels or older games consoles without Bluetooth support, AirPro acts as a wireless bridge transmitting audio directly to your headphones for a private listening experience.

Home audio systems & speakers

Turn traditional speakers or stereos into Bluetooth-enabled systems. AirPro makes it easy to stream music wirelessly without replacing existing equipment.

Designed for Travel, Built for Everyday Life

Compact enough to fit in your pocket, AirPro is engineered for people constantly on the move. With up to 11 hours of battery life, Bluetooth 5.3 connectivity, and USB-C charging, it’s built to last through long journeys and daily use alike.

Its 2-in-1 transmitter (TX) and receiver (RX) functionality means users only need one device to cover multiple scenarios from flights and road trips to home entertainment and public gym setups.

Jacques Walger, Co-Founder at Scapade commented: “As travellers increasingly rely on wireless headphones, compatibility gaps across planes, cars and devices remain a common frustration. The AirPro solves this with a single, intuitive accessory that works anywhere. From long-haul flights to everyday commutes, AirPro ensures users stay connected, wirelessly and effortlessly.”

Key Features

  • Dual Bluetooth connection (connect two headphones at once)
  • Transmitter & receiver modes for maximum flexibility
  • Universal 3.5mm compatibility across planes, cars, TVs and more
  • Bluetooth 5.3 for stable, low-latency audio
  • Up to 11 hours battery life with USB-C fast charging
  • Compact, lightweight, travel-ready design

The Scapade AirPro is now available for £49.99 / €49.99 at Scapade.net and in the US from $41.00 at Best Buy and Target.

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Virgin Media to lead internet speeds in Ireland at the end of Q1 2026.

SpeedGeo, the platform that measures network quality, has prepared a report on internet speeds in Ireland at the end of Q1 2026 (for the last 12 months). The results confirm the trend from last year: the clear leader in the fixed internet category is Virgin Media (287.5 Mbps).

The rankings are based on user tests of V-Speed, the operator of the SpeedGeo platform (e.g. in the web application for browsers, application for Android). The analysis is based on 77,000 tests carried out in the networks of fixed and mobile operators via WiFi routers (Fixed Wirelles). Test results are rigorously verified for abuse, and operators with a minimum of 3 per cent of the total test volume are included in the rankings.in web application for Android

The average broadband speed in Ireland during the period under review was 174.3 Mbps, a significant increase (+14%) compared to the 2025 year-end table (152.5 Mbps). Virgin Media was the clear leader of the ranking (287.5 Mbps) ahead of Eir and Sky. Virgin Media also delivered the fastest upload (62.3 Mbps) with a small lead over its rivals. The average broadband latency in Ireland is around 30 ms, with the three leaders, however, offering significantly lower latency at around 20 ms.

Table. Broadband quality of leading operators in Ireland in 2025/1Q 2026.

Internet Provider Download (Mbps) Upload (Mbps) Latency (ms)
Virgin Media 287.5 62.3 20
Eir 204.7 58.2 21
Sky 186.6 53.8 19
All ISPs 174.3 57.1 30.5

Test distribution and quarterly results of the three fastest providers.

For more information on the quality of the internet in Ireland, click here.

 

European phone habits cost up to €2,574 per device

A new study from Fraunhofer Austria, commissioned by refurbed, Ireland’s leading online market place for refurbished goods, shows that the way people buy, use and dispose of their smartphones is quietly costing them hundreds – and in some cases thousands – of euro more than it needs to.

The research, which models the full six-year lifecycle of an average smartphone in Europe with a new retail price of €575, finds that consumers can cut the total cost of owning a phone by between 25% and 76% simply by changing how long they hold onto the device, whether they trade it in and how they dispose of it at end of life.

The findings land at a moment of rapid change in the Irish mobile market. According to ComReg’s 2025 Mobile Consumer Experience Survey, the second-hand phone market in Ireland has more than doubled since 2022, from 6% of purchases to 13% in 2025. Yet three in five Irish phones in use today are still two years old or less – pointing to a churn cycle that is costing consumers unnecessarily.

The €2,574 question: how you use a phone matters more than what you paid for it

The Fraunhofer study modelled three scenarios for the same average European smartphone usage:

  • Circular use: the phone is bought new, used for three years, traded in and refurbished, used for another three years, then properly recycled. Total six-year cost: €959 (€876 purchase + €83 environmental costs), producing 83kg of CO₂ and consuming 38g of critical raw materials.

  • Average European use: the phone is used for three years, then left in a drawer, and eventually ends up in household waste. Total six-year cost: €1,294 (€1,150 purchase + €144 environmental), producing 161kg of CO₂ and consuming 115g of critical raw materials.

  • Linear “throwaway” use: the phone is replaced every year; older devices sit unused or are sent to illegal recycling in the Global South. Total six-year cost: €3,834 (€3,450 purchase + €384 environmental), producing 684kg of CO₂ and consuming 346g of critical raw materials.

Compared with circular use, the average European approach costs nearly 35% more, produces twice the emissions, and consumes almost three times the critical raw materials. The linear model costs four times more than circular, with eight times the emissions and nine times the raw material consumption.

The pressure on critical raw materials – cobalt, copper, magnesium, palladium and others that Europe overwhelmingly imports – rises sharply across the three models: from 38g in circular use, to 115g in average use, to 346g in linear use per device.

“The Fraunhofer data puts a number on something Irish consumers already sense,” says Kilian Kaminski, Co-Founder of refurbed. “Through usage behaviour alone – reselling, keeping a phone longer, or disposing of it properly – consumers can save at least €274 and up to €2,574 per device over six years. That is real money at a time when Irish consumers are more and more worried about their personal finances. For iPhone users, the savings potential is significantly higher.”

Ireland’s drawer problem

The study’s findings have particular resonance in Ireland, where the Central Statistics Office found that seven in ten internet users said their most recently disposed-of mobile phone is still sitting at home. Just 9% brought it to an e-waste collection or recycling centre. The pattern is generational: 24% of 16–29 year olds sold or gave away their old phone, compared with just 5% of those aged 75 and over.

“It was important for us to calculate results at the product level rather than for specific consumer groups, to avoid unnecessary consumer blaming,” says study author Paul Rudorf. “Every product must first be produced, which already entails costs and environmental impact. What happens after production makes the decisive difference. Our data shows that usage type, duration and disposal have a significantly greater impact on both consumer costs and the environment.”

The full Fraunhofer Austria white paper is available on request.

Viltrox Unveils New 35mm and 55mm F1.8 EVO Lenses for Sony FE and Nikon Z Mounts

Viltrox has announced two new additions to its EVO lens lineup: the AF 35mm F1.8 EVO and AF 55mm F1.8 EVO, available in both Sony FE and Nikon Z mount systems.

The new lenses will be showcased at NAB Show 2026 in Las Vegas, where Viltrox will present its theme, “Expanding the Viltrox Imaging System — From Photo to Cinema,” highlighting its growing portfolio of lenses, cinema tools, and production accessories that support creators from photography through to filmmaking.

AF 35mm F1.8 EVO Lens

The AF 35mm F1.8 EVO is designed for creators seeking a versatile, storytelling perspective. With a 63° field of view, the 35mm focal length excels in street photography, travel, and environmental portraits. A minimum object distance of 0.34m allows for detailed close-up shots, while its compact and light weight all-metal body ensures portability and longevity for everyday shooting. Fast and precise autofocus, powered by an STM stepping motor, supports both still and video applications.

Featuring a 13-element optical construction, the lens delivers sharp, high-resolution imagery from center to edge, even at its wide F1.8 aperture. Its APO-grade design minimizes chromatic aberration, ensuring accurate color and clean edges in challenging lighting conditions.

AF 55mm F1.8 EVO Lens

The AF 55mm F1.8 EVO offers a natural perspective close to the human eye, making it ideal for portraits, still life, and detail-focused imagery. A fast F1.8 aperture enables smooth, cinematic bokeh, complemented by a minimum object distance of 0.43m for close-up versatility. Its light weight balances performance with portability, and its durable metal construction is designed for reliable use and longevity in a variety of shooting conditions.

Its 13-element optical design ensures consistent sharpness across the frame, while the APO configuration effectively suppresses color fringing and preserves image clarity. Like the 35mm, it features responsive STM-driven autofocus and intuitive physical controls for seamless operation.

Brand Vision

“NAB Show 2026 marks an important step forward for Viltrox as we continue expanding our imaging system across both photography and cinema,” said Frank Fang. “With the introduction of new EVO lenses and continued development across our ecosystem, we’re excited to share a broader vision for supporting today’s image makers.”

Guided by its philosophy, “Vision to Explore,” Viltrox continues to develop tools that empower creators to push their visual ideas further, bridging the gap between photography and cinema through a connected and evolving imaging system.

Expanding the Viltrox Imaging System

At NAB 2026 Viltrox will also present a broader range of products across its ecosystem, including an expanding EVO lineup, L-mount lenses, LAB and Pro flagship optics, and cinema solutions such as the EPIC series, Raze lenses for the DJI Ronin 4D, and the NexusFocus adapter.

Attendees are invited to experience the latest Viltrox innovations at Booth 5735, which will feature live shooting environments demonstrating real-world creative applications.

Where to buy

For more information, please visit:
55mm F1.8 EVO Z
viltrox.com/products/af-55mm-f1-8-z
35mm F1.8 EVO Z
viltrox.com/products/af-35mm-f1-8-z
55mm F1.8 EVO FE
viltrox.com/products/af-55mm-f1-8-fe
35mm F1.8 EVO FE
viltrox.com/products/af-35mm-f1-8-fe

Amazon Store US:
35mm F1.8 EVO:www.amazon.de/dp/B0GQZ5J54S
55mm F1.8 EVO:www.amazon.de/dp/B0GQZ2VFWY
Amazon Store Europe:
35mm F1.8 EVO :www.amazon.de/dp/B0GQZ5J54S
55mm F1.8 EVO :www.amazon.de/dp/B0GQZ2VFWY

MSRP:
AF 35mm F1.8 EVO: 395 USD / 459 EUR / 385 GBP
AF 55mm F1.8 EVO: 370 USD / 429 EUR / 359 GBP