Infographic – Lets Looks back- The evolution of WWW. #Internet #Web #WWW

You might be aware that World Web Day WWW is celebrated in August?? 

Everdata Technologies – A Cloud hosting company in India that caters to diverse types of businesses has sent us this info-graphic  and it tells some interesting facts about WWW. For example: Did you know The Burners-Lee is the name of the person who invented WWW? or did you know 1989 is the year when internet was first used? To know some more interesting things on internet check out the attached infographic.

Unboxing – The 1More Triple Driver Over Ear Headphones #headphones #tech

We have just recieved these really cool looking  headphones from 1More. These really have a great look to them and really stand out from the crowd with a fantastic build quality to boot. We will do a quick unboxing today and some lifestlye shots and put them to the test so if you have any questions in the meantime feel free to ask..

1MORE uses the latest patented designs and materials to enhance sound, comfort and aesthetic appeal. From aerospace grade materials to genuine Swarovski crystals, 1MORE takes no shortcuts to maintain a standard of modern excellence in both function and form.. Now before you ask,There is no buttons, no controls and you just plug and play and control from your phone or tablet. 

IMAGE GALLERY click images to enlarge.

 

Expertly tuned by Grammy Award winning sound engineer Luca Bignardi, the 1MORE H1707 headphones feature a Piezo driver which, when combined with a 40mm aerospace grade composite driver and a powerful, fast bass reflex, deliver a high frequency resolution extension that reaches up to 40kHz for high resolution files. This technology has been recognised by the High Resolution Association of Japan who have given official certification to the H1707 headphones to replay high resolution (better than cd quality) music.

Cant wait to get em?? See http://uk.1more.com/

 

RunPee – An app that alerts when you can run for a whizz at the cinema. #RunPee #Cinema

If you are a cinema goer this could be an invaluable app but again you could argue its something that occurs naturally but this app is designed to let you know when a certain part of a film is boring and it also tells you if there is extras after the film which is something many flick lovers like myself included.

The app is constantly updated too so you need not worry if something should be missed. This is quite a handy app when you think about it because in many films there is always the boring part and this cn go on for some time but then again so can the best bits but this is when you can control nature as the app will tell you when its best to dash off to the loo and not annoy too many cinema guest in the process. There is an alert function which works by vibration so for those who detest phones in the cinema it’s another bonus.

The App itself is clean and has a simple UI with an array of settings and you can also sign in,search for movies,update and sort alphabetically,You can also go back from 6-12 months in the app,get ratings running times and release dates.

As RunPee say they have your bladder covered and there is for now sadly no pause option in the cinemas. Download below and let us know what you think.

Avaya Names David Flood as RSL for Ireland. #Galway #RSL #Avaya

Avaya today announces that David Flood is stepping up as head of the sales leadership team in Ireland, strengthening its position in both the UK and EMEA. David, who takes over as the Regional Sales Lead for Avaya Ireland from the departing Jason Flynn, brings over 22 years of experience to the role.

David joined Avaya in 2009 and has held multiple regional and global sales management roles, focused primarily on System Integrators and Solution Providers (SI/SP), including IBM, CSC, Vodafone, BT and Capita. In his time with Avaya, David successfully led the transformation of Avaya’s global SI/SP and built a strong track record in defining and executing go to market models that create sustained partnership, customer success and revenue growth.

Avaya Ireland works with the country’s leading banks, emergency services, education institutions, government departments and global technology and pharmaceutical companies. The country’s largest operators, including BT, eir and Vodafone, are Avaya partners, along with a community of channel partners that includes Capstone, Maintel, Eyrco, Damovo and Rainbow Communications.

Galway is also home to Avaya’s global R&D team for contact center technology. The team is responsible for architecture and development of Avaya’s contact center solutions, including the flagship next-generation technology, Avaya Oceana.

Ronald Rubens, Vice President Europe North, Avaya says.. “As the new regional sales lead for Ireland, David’s focus will be to continue building exceptional customer experiences and to help customers achieve their digitisation goals and address critical challenges within their businesses. David brings exceptional value and experience to the table, so I have the utmost confidence he will drive our business in Ireland to even greater success.”
David Flood, RSL, Avaya, Ireland says.. “Having worked with our customers and partners in Ireland for many years, it is a privilege for me to progress into this new position. I am looking forward to helping more customers in their journey toward digital transformation and cloud adoption using Avaya’s leading-edge software and services.”

Home Security will be key for the new Smart Home revolution Says @AOatHome #Home #Tech

  • Smart security systems will lead the Smart Home revolution – 37% of the population would buy one if money were no object
  • Smart TV’s, laptops and tablets are already being used to introduce smart technology in the home
  • AO.com predict Smart Home technology will spread out of the living room via home security and heating, to embrace many areas of the home

Home security is a top priority for homeowners investing in Smart Home technology, a new census reveals. This also runs with our current run of posts and products we are now testing in house here with affordable home security products,stay tuned for those reviews soon…

The research, provided by OnePoll and commissioned by online electrical retailer AO.com shows that if money was no object, UK residents would invest in a smart security system for their home (37%). This beats products such as virtual digital assistants, which only 1 in 8 of the population would buy (12%), robot lawnmowers (18%) and remote controlled heating for the whole house (29%).

Of the 2,000 respondents, 68% see positive factors in owning smart technology such as ‘convenience’ and ‘saving time’. 18-24 year olds believe that this form of technology could benefit the elderly, whilst 25-34 and 45-54 year olds think that a Smart Home would help save money in the long run

Smart Homes start in the living room

39% of respondents said they currently own a smart TV and a further 15% say they will buy one in the next 12 months, with 75% believing they will have a smart TV in the future.  38% of 18-24 years olds that don’t own a smart TV said they don’t feel the need to buy one, as they already own a plug in or accessory to make a standard TV smart.

Our viewing habits are also changing, as 32% of the nation don’t frequently consume live TV and instead opt for on demand services, subscriptions or streaming, which increases the demand for smart TVs or accessories. 5% of the population now watch TV while commuting, with this figure rising to 11% in London.

Top smart products the UK plans to buy in the next 12 months

The most desired Smart Home products, (listed below) shows that whilst we’re not quite ready for advanced Smart Home technology such as robot vacuum cleaners and lawnmowers, we are happy to embrace smart products such as laptops, tablets and smart TVs.

  • Laptop (17%)
  • Tablet (17%)
  • Smart TV/4K/OLED (15%)
  • Smart TV accessory (11%)
  • Turn on heating remotely (9%)
  • Virtual digital assistant (5%)

 

We love being connected

Over 1 in 3 people aged below 35 could not cope without access to their phone, laptop or tablet for more than 3 hours, with the majority of this age group not being able to last 8 hours. 29% of 18 to 24 year olds would rather leave the house with their mobile phone than their spouse, children or money.

Commenting on the census results, Andrew Kirkcaldy, Group Brand Director at AO.com said:

“The research suggests that the Smart Home revolution has already started with Smart TV’s and audio, and we haven’t even noticed it. For many homes, smart home security and heating will take this technology out of the living room, leading to a Smart Home that will help save us money and time, while making our lives easier”

 Read the full AO Smart Living Census Report here: http://ao.com/life/smart-home-technology/

 

Kwizzbit is a new online platform supporting interactive quizzes. #Quizzes #Kwizzbit

Founded in 2016 by Mark Walsh CEO of Rocket Horse Ltd, the Kwizzbit platform and the technology behind the game are being developed into an interactive solution for other markets.

Following his previous success with the successful pub game, Rock and Roll Bingo, Mark gained key insight into customer findings and feedback and used his learning experiences to develop Kwizzbit. Kwizzbit has also been validated by business partners John Sheard and Steve Saul, who add their experience in quiz and business development, technical expertise and project management to the mix.


Commenting on the launch of KwizzBit, Director Mark Walsh commented:

We’re thrilled at how well the digital platform was received by attendees at the KwizzBit launch event. The feedback was overwhelming and players seemed to be having a great time competing for the fastest finger first title. KwizzBit is the next generation of the pub quiz, bringing the traditional quiz format into the digital age and we have seen significant interest from several other sectors too. The software provides a great platform for marketing, learning and development. The launch event was the first steeping stone in allowing us to gain the necessary feedback from players and showcase how fantastic this software works within a pub environment.

“Restoring the Great British Pub is a passion of mine and I’m delighted that KwizzBit, which only requires a mobile phone to play, is becoming noticed for the exciting opportunities it provides the industry with.”

A multi-faceted online quiz platform, Kwizzbit provides a unique cloud-based solution which customers can access on their smart phones. Having attracted attention from a variety of sectors, Kwizzbit has ambitious plans to roll out the game through pubs and clubs across the UK

Kwizzbit enables hosts and venues to deliver a unique interactive quiz through an internet browser and broadcast to people’s smartphones and tablets creating a game show format in a real-time quiz environment. Originally intended to transform the traditional pub quiz, Kwizzbit is currently being tried and tested with several pub chains and has already been part if a major industry showcase.


Currently based in Leeds, West Yorkshire, Kwizzbit is set to deliver interactivity for a variety of purposes including audience participation during conferences and events, as a learning tool for training and development and the next generation of interactive marketing.

For more information about KwizzBit visit: http://www.kwizzbit.com/.

Generation consideration: brands must offer more to build loyalty with younger customers.#RicohIreland

The study, which included over 250 Irish respondents, found that third-party reviews and recommendations are of crucial importance to information seeking younger consumers. 43% of 16 to 24-year-olds feel reviews are the most impressive factor influencing their decision to choose a brand, compared to only 20% of over 55s. It was also found that half of the youngest age group surveyed feel frustrated when they are unable to interact with a brand through social media, compared to just over a quarter of over 55s.

A new study from technology specialist Ricoh Ireland has highlighted generational differences in customer service expectations. Older age groups are revealed as being less forgiving of brands, while younger customers expect far more information at the consideration stage, along with deep post-sales interaction to build lasting brand relationships. The survey of 3,600 consumers was conducted by Censuswide across Europe and included more than 250 Irish respondents.

– Ricoh Ireland research shows 43% of 16-24 year-olds view third-party reviews and recommendations as the most important factor in choosing a brand, compared to 20% of over 55s

 – 55% of customers would abandon sales processes that they find difficult, rising to 62% for over 55s and lowering to 43% for 16-24 year-olds

 – 57% of customers spend more with brands that make them feel valued

 – Half of 16-24 year-olds are frustrated when they are unable to contact a brand through social media, while only 26% of over 55s feel likewise

 – Chas Moloney sees “huge opportunities for Irish businesses to connect with, and learn about, their audience”.

 

The research found that added services, such as the inclusion of third-party reviews and recommendations, are vastly more important to younger consumers than older generations. Some 43% of 16 to 24-year-olds rated this as the factor that impresses them most when choosing to buy from a brand, compared to only 20% of over 55s.

Chas Moloney, director, Ricoh Ireland and UK

Customers also seek streamlined user experiences, with the research finding that 62% of over 55s would walk away from brands with laborious sales processes, compared to 43% of 16 to 24-year-olds. Of all age groups, 55% of customers would abandon a purchase if they found the process difficult.

Older customers were also revealed as being less interested in loyalty programmes and incentives for frequent purchases. Only 19% felt this was an impressive factor in brand selection, compared to 38% of 16 to 24-year-olds.

Chas Moloney, director, Ricoh Ireland and UK, said: “Our research highlights a core challenge facing brands today – how they can navigate a varied set of preferences from customers across generations. Understanding why young people build affinity with a brand is a crucial factor in ensuring future success, while continued attention to other age groups’ needs is integral to customer satisfaction and retention. For those that get it right the rewards are there for the taking, shown by the fact that 57% of customers spend more with brands that make them feel valued.” 

Ricoh’s research also found that customers are increasingly going to great lengths to access information pre-purchase. Younger consumers are more frustrated by not being able to interact with a brand via social media, with 50% of 16 to 24-year-olds saying it irritates them, compared to 26% of over 55s.

Moloney continued: “Brands cannot shirk the responsibility of providing lines of communication for their customers. This is now taken for granted by young consumers, leading to frustration in its absence. It’s paramount that Irish businesses are on social media and fully aware of their consumers’ behaviour. Significant numbers of Irish consumers are using social media to interact with brands prior to purchase. This provides huge opportunities for Irish businesses to connect with, and learn about, their audience.”

 

AR Wars, episode II: The return of Glass. #AR #IDTechEx #AugmentedReality

The announcement of the relaunch Glass EE brings Google back in the game it kick started -for all intents and purposes- back in 2013, and this time the AR headset finds itself in a battle of the (enterprise) niches. Major upgrades between the explorer and the enterpriseedition include a modular structure, a better camera (from 5 megapixels to 8), extended battery life, faster Wi-Fi and processor, and a new red light that turns on when recording video. Arguably, there’s not that many differences between the first iteration of Glass some 4 years ago and the new headset. In reality, and most critically, it’s not so much that Glass EE is a new device, it’s the playing field’s rules that are new.

AR in 2013:  a brave new world

Augmented reality (AR), although first demonstrated in headsets in the early 1990’s and implemented in consumer applications insimple ways from the late 2000s/ early 2010s, saw a dramatic rise in awareness of,  excitement, and hype with the launch of Google Glass in 2013. The headset, although criticized at the time of its launch and eventually pulled off the market in early 2015, lead to a precipitation of interest and investment in research & development in the space for AR, with tens of prototypes, demos and products hitting the market in the few years immediately after, with Pokemon Go!, the quintessential “killer app” and the pinnacle of global AR frenzy to date.

 

As discussed in the IDTechEx report on the topic “Augmented, Mixed and Virtual Reality 2017-2027: Technologies, Forecasts, Players – Headsets, components and enabling technologies for future AR, MR, & VR devices”, the launch of Glass impressed, disappointed andsent waves of alarm throughout the electronics industry all at once: it “forced” competition to launch non-ready, clunky products, for fear of being considered as late arrivals in the AR space. Products with limited functionalities, short battery life, dim displays, that overall offered a dissatisfying user experience were revealed too early to convince consumers of the vision of AR and the capacity to achieve it. Instead, technology developers took severe criticism and a step or two back from the ambition of their initial plans and refocused their efforts onto more achievable goals: niche markets with specific needs, and problems with solutions that can be implemented through an AR headset in sectors where a clear ROI is associated with deploying said solutions.

This oversimplified summary describes the basic process through which Glass EE as well as most other AR headsets came to serve enterprise applications.

Meanwhile in the VR market not that far away…

At the same time the first Glass hit the market in 2013, developers of VR headsets were only just digesting what is considered a seminal discovery for the VR industry: Valve’s discovery and sharing of the breakthrough of low-persistence displays in 2013, which made lag-free and smear-free display of VR content possible.

Today, and only 4 years later, the market for VR is a very different landscape, with over 25 million headsets forecasted to be sold in 2017. And although it’s very true that AR and VR are not quite the same thing, they do have as many similarities as they have differences; a lot of the challenges relating to form factor, ergonomics, power consumption or development of better, lighter componentry have similarities that can lead to a very useful cross feeding of critical breakthroughs, and as IDTechEx forecasts, a convergence in later years that will see headsets being capable of both AR and VR.

According to Jay Kothari’s promotional piece on Glass EE, on the left is an assembly engine manual that GE’s mechanics used to consult. Now they use Glass Enterprise Edition on the right. GE was one of the first businesses to utilize Glass in the workplace. Today the list includes AGCO, DHL, Dignity Health, NSF International, Sutter Health, The Boeing Company, and Volkswagen. Source: Google X

Niches within niches

Until then, AR headset developers are choosing their areas of focus, largely based on the form factor and capabilities of the headsets they’re launching. Some examples include:

  1. Hololens: Comparisons with Microsoft’s visor device are inescapable, but the differences between it and Glass EE almost ensure little competition between the two for the same chunks in the search of “niches within niches”, at least initially. Hololens, with its unusual look will probably remain deployed in indoors applications as it’s too “unexpected” for people walking down the street (that’s not a bad thing necessarily, as it  allows itself constant proximity to grid power and thus, the capability to tackle hjgh processing power tasks without concerns of running out of juice), whereas the diminutive in size EE can be discrete enough for the great outdoors but will probably steer clear of processing power intensive applications due to its small size.
  2. Snapchat spectacles: I love this example for two reasons: first, because it reminds everyone that AR content doesn’t necessarily have to be expensive and complex, but given the right application, it can be fun and engaging, even if it only allows you to film 10-second clips of yourself for your snapchat account. Second, because the spectacles’ marketing campaign and sales model has made them a global sensation and something for the textbooks for generations of marketeers to come.
  3. Oakley Radar Pace: Lastly, Oakley’s headset; a reminder that AR doesn’t have to be about visual content only: if you’re an athlete at the top of your game, you don’t have time to glance at your near eye display to see how fast your heartbeat is, or what distance you have to cover to get to the finish line: so Oakley did away with the power hungry display module and all information is accessed and exchanged with the wearer through voice commands.

So welcome back Glass.  We’ve definitely been expecting you. Let’s see how you fare, 4 years on.For more insights on the AR & VR markets please contact Dr Harry Zervos, principal analyst at IDTechEx Inc. at h.zervos@idtechex.com

Featured image source – Google

Tesco Mobile launches fantastic pay-as-you-go phone offers for students and families

Going back to school can be complicated, but choosing your phone isn’t with Tesco Mobile.

Choosing school subjects can be complicated, but choosing your phone doesn’t have to be, and Tesco Mobile is here to help with great new pay-as-you-go offers, that will make getting back into the swing of school that little bit easier.

 Killian O’Neill, Head of Marketing, Tesco Mobile Ireland said: “It can be complicated getting back into every-day school life, especially after such an enjoyable, warm summer – and we’re just not used to those in Ireland!  But switching to Tesco Mobile is so easy, and we’re excited to be launching our Back to School range of value offers which will remove the hassle out of choosing your phone at least.”

With a range of new sleek and value phones as part of its Back to School campaign on offer from Tesco Mobile, students and families are sure to find the perfect one for them.  The Alcatel Pop 4, which was €99.99, is now €49.99 with Tesco Mobile, and allows users to watch movies on the stunning 5” black crystal display, which is fully laminated to give vibrant colourful images. With an 8MP rear camera with an LED flash, HDR can be used to perfectly expose images, while a video zoom improves the video recording experience and the 5MP selfie camera has a wide angle 84 degrees lens.  The phone has 8GB of internal memory and up to 32GB external memory.

Tesco Mobile is also offering the Samsung J3 for €129.99, down from €139.99, with features including a beautiful new design and large 5″ display, external memory and powerful front and rear camera. The J3 2016 is the latest edition to the J Samsung series family. The phone has 8GB of internal memory and up to 128GB  external memory.

Tesco Mobile is available in the following Tesco Ireland Stores

The Alcatel Pixi 4 4 which was €49.99, is now €39.99 and is the ideal phone for a first-time user. This 4″ Handset offers its owner a smartphone with all the features they need, including a reliable battery, fast connectivity and easy-to-use interface.  Bundled with the Alcatel Move Band that offers motion detection, activities monitoring and unread reminding, this is a ‘no-brainer’ starter pack for a busy student.

 “We have some great mobiles on offer with all the best new features that make the ideal treat for young people and adults alike, as well as perfect Back to School options for first-time users and busy students that need a reliable battery and easy-to-use interface. Summer is also a great time to buy a phone for your kids with them out later than usual enjoying the fine weather, so why not get the best-value mobile phones around to stay in contact and make sure they’re safe. Call our Tesco Mobile customer care team today or drop into one of our 24 phone shops or Talk & Tech shops to find the best Back to School mobile phone deal for you.”

If you are not a Tesco Mobile user, it could not be easier to switch over or join. You can buy a Tesco Mobile phone or SIM card in-store and when set up, register your mobile number and details online with My Tesco Mobile. If you are switching over and want to keep your existing mobile number, you can do this via My Tesco Mobile on www.tescomobile.ie/.