Dell Technologies makes ‘Digital Futures in Healthcare’ programme available on-demand

Dell Technologies today announced that it is making its pioneering ‘Digital Futures in Healthcare’ educational programme available on demand due to the significant demand amongst those working within the healthcare sector.

The programme which provides healthcare professionals in Ireland with the tools and knowledge to apply new technologies within healthcare settings has been rolled out in partnership with the Health Service Executive (HSE).

Since its launch in September of last year, the online course has provided 1,400 healthcare workers and leaders with the opportunity to develop much sought-after skills to accelerate the digital transformation of Ireland’s healthcare system.

Due to the significant demand for the programme, everyone involved in providing healthcare services in Ireland will have the ability to upskill and play an active role in transforming the way healthcare services are designed, developed and delivered into the future. To register for the on-demand content, visit: https://dell.to/3pNLugL.

This comes as the Government this week unveiled its new National Digital Strategy, entitled ‘The Digital Ireland Framework’, which sets target in the provision of digital public services. The strategy includes the phased deployment of electronic health record systems, telemedicine, remote care monitoring solutions and the greater use of ePharmacy and ePrescribing.

Participants of the ‘Digital Futures in Healthcare’ programme to date have gained unique insights into the importance of cyber security, data analytics, next-generation remote imaging, diagnostics and machine learnings as well as the organisational change required to adopt technology in healthcare. These insights will help healthcare workers at all levels to support the roll-out of emerging technologies, connected health, and personalised health solutions which will help to improve patient outcomes.

Speaking about the course, Jason Ward, Vice President and Managing Director of Dell Technologies Ireland, said: “The past two years has demonstrated the benefits of embracing technology to empower our frontline workers while meeting the needs of patients. We now have an opportunity to accelerate the pace of digital transformation to meet the goals of Sláintecare.

 “That’s why we’re delighted to see so many people from across the healthcare system take part in our ‘Digital Futures in Healthcare’ programme in the past five months and gain the skills to help Ireland become a European digital leader. By gaining the skills to apply digital tools withing GP surgeries, hospital settings and many more, our healthcare workers can become digital change makers. 

 “To ensure that every person in the healthcare sector has an opportunity to take part in the ‘Digital Futures in Healthcare’ programme, we are making the course available on-demand for free. I would encourage anyone interested to register and help unleash a new era of healthcare transformation in Ireland.” 

Included among the subject experts delivering the programme include Ryan Heynes, Healthcare leader for Dell Technologies Ireland; Paul Reid, CEO of the HSE; and Neil O’Hare, CIO and Professor of Health Informatics at Children’s Health Ireland. The final two sessions of the programme focused on ‘Emerging Technologies in Healthcare’ and ‘Connected Healthcare’ will go live on February 16th and March 24th respectively.

Esri Ireland creates digital map as rugby kicks off this weekend

With the rugby kicking off this weekend and Ireland playing its first match against Wales on Saturday, digital mapping specialist Esri Ireland has mapped the upcoming fixtures for each of the competing countries. Whether tackling a trip overseas or staying on home soil, fans can use the interactive map to find out who is playing who (and when).

See HERE for more

 

Tech Review – ROXi Karaoke Mic and TV app

Most of us would be familiar or tried a hand a Karaoke in our time and it is a great entertainment platform which you would see lots of on holidays and in pubs and it is a great idea for entertaining the family at home and so on which over the last two years would be a more familiar place to use such equipment but with things now taking a turn it will not be long before Karaoke will be in full swing again in local bars where after a few pints you might get brave and pic up that mic,something I have tried in the past and miserably failed at..

Over the years this has been brought into the home though and it is great for family gatherings and over the Xmas period I tired this out with family and friends none of which wanted to be featured in my video but so be it but there was plenty of fun had with this and passed lots of time. I remember as a kid when Karaoke machines came out and then they got integrated into consoles which is more my scene and again had a dabble at it with the same results and just sat back and watched the rest blast away..

The ROXi system though keeps it simple with no expensive hardware required to get going and now there is a new TV app which we spoke about before here on site. This makes access even easier for everyone and can give you something to do if you are bored and want to liven things up. The MIc itself is easy to use with just two slider buttons and a power key and that is it..

Set Up is simple and only takes minutes with the bundle tested which was a Mic and Amazon Fire stick, If you have a compatible TV you can download the app and a software update is all that was required in my instance and you are good to go straight away, The UI is clean and easy to navigate and similar to YouTube but you can check out the video below for more and what you find in the UI which is easy to use which for me is important and ideal for family use no matter what age they are.

Overall this is an affordable home entertainment package which is great for family and friends and if you are into your music this is a real bonus. There is over 140K songs to pick from and a cool game to guess the track there is also a premium package you can sign up for and you get a free mic, it is little money if this is your thing and we all probably have enough subscriptions right now and while I am here it is a good time to check at what you really need and perhaps save yourself a few quid which I did and cancelled loads and then leave yourself open to spend your money elsewhere and if music is your thing this perhaps could be an option for you and the family.

BUY

Video Link

 

Gamigo’s community plants more than 110,000 new trees through Eden Reforestation Projects

gamigo is proud to announce that its community reached another milestone in getting trees planted through its permanent cooperation with Eden Reforestation Projects.

In September 2021, gamigo announced that this partnership would be made permanent and that players could support the nature conservation campaign through its charity website. Between the end of September and December 2021, funds were raised through the generous contributions of gamigo’s community to plant more than 110,000 new trees.

By purchasing the charity packages for select gamigo games, players are rewarded with in-game items. Due to contributions of gamigo players, the planters of Eden Reforestation Projects are able to plant new trees in affected regions of the world and, thanks to this support, receive fair remuneration for their valuable work in return.

The cooperation with Eden Reforestation Projects is part of the initiative of the gamigo group and its parent company MGI to raise awareness for sustainability among its players and to support this through further measures.

Additional activities of gamigo comprise of, among others, maintaining carbon neutrality for the whole group.

More information about the Eden Reforestation Projects and details about the participating games can be found on the charity website. Packages can be purchased for the following games from gamigo:

  • Aura Kingdom
  • Desert Operations
  • Echo of Soul
  • Fiesta Online
  • Grand Fantasia
  • Last Chaos
  • Rift
  • Shaiya
  • Trove
  • Wargame 1942
  • WolfTeam

Players of the above-mentioned titles are encouraged to regularly check in as these packages are expected to change over time.

 

Jagex Partners Signs Deal With Outlier Games To Publish ‘This Means Warp’

Jagex, the leader in developing and publishing deep, community-driven video games, today announced that it has signed a deal with Irish/Canadian indie developer Outlier Games to publish the studio’s inaugural game – the spaceship management roguelike This Means Warp. The game is set to be released on PC via Steam Early Access on March 17th 2022.

Designed with multiplayer and replayability at its core, This Means Warp encourages players to cooperate and think tactically in hectic, real-time space battles, and adopt shrewd strategies as they guide their ship through a hostile, procedurally generated universe. Taking inspiration from roguelikes such as FTL and party games such as the Overcooked series, This Means Warp sees players control crew members onboard a ship, manning different systems, targeting weapons and conducting repairs, and ultimately charting a course through the treacherous void of space.

This Means Warp is the first game to be developed by Outlier Games, an independent studio founded by Paul Froggatt and Matt Rathbun in 2018, based in Dublin, Ireland, and Toronto, Canada. It will be the third game to be published by Jagex Partners, the publishing arm of the British game developer of deep, community-driven games and best known for the RuneScape franchise. Jagex Partners will be providing additional resources, marketing support and its extensive publishing experience throughout This Means Warp’s launch and commercial lifecycle.

Technical director and co-founder of Outlier Games Paul Froggatt said: “We’re incredibly excited to be working with Jagex Partners to bring This Means Warp to market. The scale of support that we’ve been able to draw on in the run up to our Early Access release has really impressed us, not just in terms of the specialised skill sets that the teams at Jagex bring to the table, but how much their support has allowed us to plan for the future of both This Means Warp and Outlier Games as a company. They’ve been nothing but responsive and professional throughout this entire process and we look forward to working closely with them moving forward.”

Phil Mansell, Jagex CEO, said: “When we were first introduced to Outlier Games, we were incredibly impressed with what they’d created in This Means Warp – it combines some of the best aspects of roguelikes with party games in a way that encourages cooperation and has endless replayability. What most stood out to us as a publisher was how Outlier has involved its community at every stage of development so far, putting player feedback at the centre of how the game is made, and influencing the direction its development has taken. As a publisher, it’s a rare pleasure to find a game that resonates with its player base, that can bring that appeal to the wider gaming audience, and that has serious long term commercial opportunity. We look forward to supporting the launch of This Means Warp later this year, and Outlier Games as a developer well into the future.”

More details about This Means Warp can be found on the official Steam Page here, where players can also enjoy a fully playable demo of the game prior to its launch on Steam Early Access later on March 17th 2022.

Tech Review – Edifier G2000 gaming speakers

The Edifier G2000 gaming speakers are a compact pair of speakers yet powerful with really nice bass aimed at gamers however these can be used for more than just gaming they can be used with your consoles mobile and PC as you will see in the video review below.

Build quality is also robust here and the controls are laid out simple too for ease of use with a mechanical shift lever to control the volume also present on the same side is the power on/off switch and a switch for light effects to change the mood which I find better than speakers that sit there and do nothing.The G2000 offers a range of connection options and is compatible with Bluetooth v4.2, USB and 3.5mm AUX; PC, Mac, PS4, Xbox, Laptop, TV, CD player and mobile phones can all easily be connected to begin your gaming experience, they however did not work with my Nintendo wii which is probably too old now but a console I still use today alongside my PS5 which I tested on and Xbox and works seamlessly.

Edifier G2000 speakers rear

Being small and compact as they are makes these portable and can be easily moved to another room if required and as an example during my testing this is what I did and to connect to another device is hassle free, these are also great for your laptop and for your mobile phone if you want to blast out the tunes so they are a worthy investment if you want some speakers to do just more than entertain the gaming folk and for me make them a sensible purchase that packs a punch with sound too and will easily fill a room in any house.

Edifier G2000 front

Main Features:

  • 2.75-inch full-range unit with 16W RMS power output
  • Column-shaped cabinet with backward mega bass port
  • 12 light effects enhance the gaming experience
  • Mechanical shift lever easy to control volume
  • Music, game and movie sound modes supported
  • Bluetooth/USB sound card/AUX input available
  • Dedicated power adapter for stable and safe power supply
  • Subwoofer output interface included

BUY 

Video Link

2022 IT budgets to increase for 70% of Irish organisations

Logicalis Ireland, the IT Solutions and Managed Services provider, today reveals the findings of a survey which found that IT budgets for the coming year will increase for 70% of Irish organisations to account for better security, back-up and disaster recovery solutions.

The research – conducted by TechCentral and commissioned by Logicalis Ireland in association with IBM – involved more than 100 IT decision-makers in Ireland and found that during the pandemic, exposure to cyberthreats increased for more than three quarters of organisations (76%).

It also revealed that more than a quarter (28%) of Irish organisations experienced a cyberattack last year. Of those which were attacked, 40% were targeted by malware and 34% were targeted by phishing.

Furthermore, 29% of these organisations took about a week to recover from same. Some 27% took about a month, while recovery is ongoing for 24%.

On a more positive note, 88% of those surveyed said high-profile incidents had made company management more aware of threats to their organisation. Moreover, 70% of IT decision-makers were satisfied with their security policies and 75% agreed their backup and disaster recovery tools were fit for purpose.

In terms of response, over half (57%) strongly agreed it was a waste of time to negotiate with hackers. A similar number (59%) strongly disagreed that IT departments should keep a bitcoin fund for dealing with ransomware attacks.

As for the most popular measures for protecting data, multi-cloud solutions (66%) came out top. Single cloud solutions (31%) and off-premise physical backup (22%) finished off the top three measures.

Patrick Jordan, Chief Revenue Officer for Logicalis UK & Ireland, commented: “It has been a time of unprecedented change for Irish businesses. As workforces and operations became remote, the threat landscape shifted and arguably expanded with more locations to cover, more devices to protect and more risks to combat.

“This led to an intensification of the focus – and pressure – on technology solutions and IT support within organisations. This will only continue as we settle into the new way of hybrid working and invest in the tools to not only support but secure this. Businesses need to embrace this fully if they want to successfully architect change, safeguard operations, empower people and drive growth.”

Nathan Cullen, Ecosystem Leader, IBM, added: “It’s not just about identifying risks and protecting systems, companies need to have the means to respond effectively and quickly in the case of an attack or breach. They need to have the tools that enable prevention but also backup and recovery. Only then can they be cyber resilient and maintain business continuity. If the pandemic has taught us anything, it is to be prepared for the worst-case scenario and always be ready to adapt.”

57% of people in Ireland struggle to tell difference between real news and fake news

57% of people in Ireland struggle to tell the difference between real news and fake news, according to Deloitte Ireland’s latest Digital Consumer Trends report on digital usage and entertainment. 85% feel that fake news is a major problem today, with 74% relying on multiple sources for news and information.

The report also found that 42% of people in Ireland stopped using at least one social media platform, either permanently or temporarily, in the last year, with 21% doing so because it didn’t make them feel good about themselves and 5% doing so because they were being harassed or bullied.

The 2021 Deloitte Digital Consumer Trends report – formerly known as the Global Mobile Consumer Survey – is an annual survey of 1,000 consumers in Ireland, aged between 18 and 75, which explores their digital usage and attitudes towards technology.

Speaking about the report, John Kehoe, Audit Partner at Deloitte Ireland said: “The phone remains our preferred device for checking bank balances and online searches and it is very close to being the preferred device for online shopping. The pandemic has led to changes in what we do on our phones, with respondents increasingly using their phones to shop, bank and attend medical appointments.

“In last year’s survey, the phone was the most popular device for gaming; however, in the current year, the games console has overtaken the phone across most age groups, which may be impacted by significant console releases in late 2020. When it comes to living room entertainment, the TV reigns supreme across all age groups for watching TV and films. So, while smartphone penetration has grown, the increased amount of time spent at home over the last two years would appear to have boosted the popularity of more traditional devices for these activities.”

Access to connected devices

87% of respondents to the survey in Ireland have access to at least one connected device, with access to connected devices increasing across the board: 94% have access to a smartphone in 2021 (up from 90% in 2020); 61% have access to a smart TV (up from 58%); 38% have access to a games console (up from 34%); 28% have access to voice-assisted speakers (up from 22%); and 24% have access to a smart watch (up from 16%).

Smartphones are the most-used device on a daily basis, with 94% of respondents using them daily, followed by smart TVs (79%); smart watches (69%); laptops (65% – down from 76% in 2020); desktop computers (60%); voice-assisted speakers (56%); tablets (53%); wireless headphones / earphones (50%); eReaders (32%); and games consoles (31%). 47% use standard mobile phones (non-smartphones) on a daily basis.

Three-quarters (74%) of respondents have access to subscription-based video-on-demand (VOD) services, an increase of 11% year-on-year. Access has increased significantly in the over-65s age group, up from 43% in 2020 to 57% in 2021. Netflix is the overwhelming leader in streaming services, with 65% of all respondents having access to it (up from 56% in 2020), followed by Amazon Prime Video (26% – up from 18%), Disney+ (24% – up from 19%), NOW TV (10% – up from 8%) and YouTube Premium (7% – up from 6%).

16% of respondents cancelled a paid subscription to a video streaming service in the last 12 months. Of those who cancelled, the most commonly cited reason is a lack of use (29%), followed by a lack of suitable content (21%). 16% cited spending too much money on all of their subscriptions, while 15% cancelled because the free trial or discount period had ended. 20% cancelled their subscription within one day of deciding to do so, while 21% did so within a week.

40% of respondents would be happy to watch advertisements ranging from 5 to 10 minutes per hour if they were offered a reduced or no subscription fee on a video-on-demand streaming service, while 24% would prefer to pay the full subscription fee to avoid watching ads, a decrease of 9% from 2020.

Device usage

29% of all respondents look at their phone more than 50 times a day, down from 33% in 2020. This increases to 37% in the 18-24 age group. 12% of all respondents check their phone more than 100 times a day, with this increasing to 21% among 18-24s. Men check their phones on average 49 times per day, while women do so on average 58 times per day, both decreasing year-on-year. 37% of all respondents check their phone within the first five minutes of waking up – increasing to 51% among 18-24-year-olds – while 74% of all respondents do so within the first 30 minutes of waking up.

On a daily basis, using instant messaging apps (61%) and social networks (58%) are the most popular activities across all connected devices, followed by reading the news (53%); watching short videos, live posts or stories (40%); streaming or playing music (33%); watching live TV (32%); streaming films or TV series (30%); playing games (30%); and watching live streams (26%).

Mobile phones are the preferred device for checking bank balances and making online searches. Overall, laptops are the preferred device for browsing shopping websites and making online purchases, though mobile phones are preferred by the 25-34 and 35-44 age groups for these activities. TVs are the preferred device across all age groups for watching content live or via streaming or catch-up services. Games consoles are now the most popular device for gaming, overtaking mobile phones which were the most popular device for gaming in 2020.

Online shopping (for items other than groceries) has seen the biggest increase in uptake over the last two years, with 33% of all respondents doing more online shopping now than they were before the beginning of the Covid-19 pandemic. This is followed by streaming films or TV series (29% are doing this more now than they were before the start of the pandemic); online banking (28%); reading the news (27%); watching videos online (26%); communicating with neighbours and their local community via apps (18%); listening to podcasts (18%); online grocery shopping (13%); studying online (11%); and taking online fitness classes (9%).

Respondents are also increasingly having over-the-phone appointments with health practitioners (20% are doing this more now than they were before the start of the pandemic); monitoring their health via devices (13%); and having video appointments with healthcare practitioners (8%).

Social media and fake news

“A huge number of respondents – over two-fifths – stopped using one or more social media platforms, either temporarily or permanently, in the last year. A perception of too much fake news and the content being too negative were among the top reasons given for this. There was also a significant amount who felt that it wasn’t making them feel good about themselves along with a small, but still significant, amount who were experiencing bullying or harassment. With a massive 85% of all respondents believing that fake news is a major problem – and 57% feeling that it is difficult to tell the difference between fake news and real news – the recent announcement that a new Media Commission is to be established and a national Online Safety Commissioner appointed, is very timely,” said Daryl Hanberry, Partner and Head of the Technology, Media and Telecommunications Industry Group at Deloitte.

While 76% of respondents use social media and instant messaging apps on a daily basis across all devices, over two-fifths (42%) of respondents have stopped using at least one social media platform, either temporarily or permanently, over the last year. Of those who did, the most common reason cited for doing so is boredom with content (41%), followed by too much fake news (30%); the content being too negative (30%); spending too much time on the platform (25%); privacy concerns (23%); because it didn’t make them feel good about themselves (21%); and that they were being harassed or bullied on the platform(s) (5%).

85% of all respondents feel that fake news is a major problem today, with 74% relying on multiple sources for news and information, in order to get a full picture. 65% believe that news from traditional news providers is usually trustworthy. 16% believe that news from social media platforms is usually trustworthy; this increases to 28% among 18-24-year-olds. 57% of all respondents feel that it is difficult to tell what is fake news and what is real.

Bristol scientists develop insect-sized flying robots with flapping wings

A new drive system for flapping wing autonomous robots has been developed by a University of Bristol team, using a new method of electromechanical zipping that does away with the need for conventional motors and gears.

This new advance, published today in the journal Science Robotics, could pave the way for smaller, lighter and more effective micro flying robots for environmental monitoring, search and rescue, and deployment in hazardous environments.

Until now, typical micro flying robots have used motors, gears and other complex transmission systems to achieve the up-and-down motion of the wings. This has added complexity, weight and undesired dynamic effects.

Taking inspiration from bees and other flying insects, researchers from Bristol’s Faculty of Engineering, led by Professor of Robotics Jonathan Rossiter, have successfully demonstrated a direct-drive artificial muscle system, called the Liquid-amplified Zipping Actuator (LAZA), that achieves wing motion using no rotating parts or gears.

The LAZA system greatly simplifies the flapping mechanism, enabling future miniaturization of flapping robots down to the size of insects.

Flying insect sized robot. Credit Dr Tim Helps

In the paper, the team show how a pair of LAZA-powered flapping wings can provide more power compared with insect muscle of the same weight, enough to fly a robot across a room at 18 body lengths per second.

They also demonstrated how the LAZA can deliver consistent flapping over more than one million cycles, important for making flapping robots that can undertake long-haul flights.

The team expect the LAZA to be adopted as a fundamental building block for a range of autonomous insect-like flying robots.

Dr Tim Helps, lead author and developer of the LAZA system said “With the LAZA, we apply electrostatic forces directly on the wing, rather than through a complex, inefficient transmission system. This leads to better performance, simpler design, and will unlock a new class of low-cost, lightweight flapping micro-air vehicles for future applications, like autonomous inspection of off-shore wind turbines.”

Professor Rossiter added: “Making smaller and better performing flapping wing micro robots is a huge challenge. LAZA is an important step toward autonomous flying robots that could be as small as insects and perform environmentally critical tasks such as plant pollination and exciting emerging roles such as finding people in collapsed buildings.”