Experience a world evolved with a much-anticipated sequel: Jurassic World Evolution 2 #Gaming #Tech

Frontier Developments plc (AIM: FDEV) unveiled today Jurassic World Evolution 2, the much-anticipated sequel to the highly successful Jurassic World Evolution. Based on Universal Pictures’ blockbuster film franchise and created in collaboration with Universal Games and Digital Platforms, Jurassic World Evolution 2 builds upon the ground-breaking and beloved 2018 dinosaur park management simulation, offering players a thrilling front seat as they take charge of one of their own Jurassic World park. With a brand-new immersive narrative campaign voiced by cast members from across the Jurassic World film franchise, exciting new features, four engaging game modes, and an enhanced and expanded roster of dinosaurs, Jurassic World Evolution 2 provides fans with everything they need to create authentic and compelling Jurassic World experiences.

In Jurassic World Evolution 2, for the very first time, players will build their parks beyond the confines of the Muertes Archipelago. Each location brings new terrain and fresh challenges for players to contend with using deep, detailed management tools and creative options. Across this range of beautiful new biomes, including dense forests and scorched deserts, they’ll contain, conserve, and care for more than 75 prehistoric species, including all-new, highly requested flying and marine reptiles and returning community-favourite dinosaurs. These majestic prehistoric creatures feel more alive than ever, displaying brand new behaviours as they interact with each other, fight for dominance, and react intelligently to the world around them.

Boasting four fantastic game modes, players can experience a bold new era for the Jurassic World Evolution video game franchise. Set immediately after the Earth-shattering events of Jurassic World: Fallen Kingdom, Campaign mode lets players immerse themselves in an original Jurassic World story as they lead efforts to control, conserve and contain dinosaurs alongside an iconic cast of characters from the films, including Dr. Ian Malcolm (voiced by Jeff Goldblum) and Claire Dearing (voiced by Bryce Dallas Howard).

For those looking to unleash their creativity, Sandbox mode delivers everything players need to create their perfect Park, while Chaos Theory mode offers a re-imagined take on pivotal moments from the Jurassic World film franchise as players strive to make their own mark and change the course of events. Finally, for those that want to test their mastery of the game there is Challenge mode.

Jurassic World Evolution 2 will be launching in late 2021 on PC, PlayStation®5, Xbox Series X|S, PlayStation®4 and Xbox One.

Survival-Horror Cult Hit “Song of Horror” Lurks Onto PS4 & Xbox One on October 29. #Gaming #Tech #SongOfHorror

Having kickstarted its movement to both refresh and honour the survival-horror genre last Halloween with the very first episode of Song of Horror on PC, Raiser Games and Protocol Games are utterly spooked to announce that the game will come to both PlayStation 4 and Xbox One as one single release on October 29th, 2020.

The release will comprise of all five episodes in one package, allowing console players to take on a thrilling paranormal story where the threat of The Presence, a dark entity that reacts to your way of playing, looms large throughout in one seamless flow, celebrating the first anniversary of the game’s debut – a title that’s been in development for more than six years in total.

Song of Horror sees players set out to investigate the mystery of the disappearance of famed but now elusive writer Sebastian P. Husher – a man who, along with his entire family, has vanished without a trace. Taking on any one of 13 different characters, Song of Horror is a Lovecraftian, third-person adventure that pays homage to the classic masterpieces of the survival-horror genre.

“We have been blown away by the reception Song of Horror has had on PC, and now’s the time to broaden the game’s base and reach out to console players,” says studio co-founder Carlos Grupeli. “The survival-horror genre has such a history on both PlayStation and Xbox that it feels only right to bring our little ode to all that has gone before to an audience that truly appreciates real scares.”

At its heart, Song of Horror is a non-combat adventure where the focus instead is on running and hiding, staying silent in the midst of all the terror to avoid triggering unnerving manifestations, capable of bringing the game’s line-up to the brink of insanity. With the game’s ever-present foe The Presence keeping players on their toes from start to finish, Song of Horror’s mission to keep you severely spooked is one it never lets up on.

Song of Horror features: –

  • A truly dynamic terror experience: its antagonist, the supernatural entity known only as The Presence, is controlled by an advanced AI (Artificial Intelligence) that reacts to your actions and decisions.
  • Experience unbearable fear as this otherworldly being responds to your way of playing and hunts you down in unexpected ways, offering a unique experience to every player and gameplay where tension builds up naturally instead of coming from scripted sequences.
  • Live this story through the eyes of a varied set of characters related to the story in their own way. Every character is different, and brings their unique point of view to the investigation, allowing them to approach clues and items differently.
  • Their actions and decisions will shape the world: some of them will know more or less of certain aspects of the story; some will be more effective against supernatural manifestations, but all of them can die if the Presence gets to them – and death can be permanent. If they die, you will have to pick the story up with another one, and continue the investigation so their deaths are not in vain.
  • A mysterious antique shop, a forgotten abbey, an abandoned mental hospital… Each location in Song of Horror is inspired by the classics of the genre. Explore and investigate these haunted places to gather clues and items that will help you solve challenging puzzles while enduring the agonizing tension of the game’s atmosphere.

Song of Horror will launch on PlayStation 4 and Xbox One as one single release on October 29th, 2020.

Peaky Blinders Mastermind out today on PS4, Xbox One, Nintendo Switch and PC #PeakyBlinders #Gaming

The first ever videogame based on the award-winning television series Peaky Blinders – one of the most popular dramas on global TV in recent years- Peaky Blinders: Mastermind is out today on Xbox One, PlayStation 4, Nintendo Switch, and PC. The game is being published by Curve Digital and has been developed by award winning indie studio, FuturLab in collaboration with the creative and production teams behind Peaky Blinders, the independent production company Caryn Mandabach Productions.

 

 

Peaky Blinders: Mastermind is a puzzle-adventure game where players take on the roles of Tommy Shelby and his gang as they seek to take control of the streets of Birmingham in the early 20th century.

 

Set immediately before the events of the first season, players join the Shelby family’s criminal organisation as they unearth a sinister plot to put Tommy out of business. The game is designed to sync with Tommy’s talent for planning out complex scenarios in his head, with players setting out strategies by taking control of key members of the Shelby family down on the ground.

 

Peaky Blinders: Mastermind will allow players to set and rewind each character’s path in order to tune all of their actions for perfect coordination, tactically utilising characters and stealth to solve increasingly complex puzzles.

James Marsden, Founder, FuturLab said:

“After having the pleasure of working with this license, we’re super excited to see the hard work from all involved come to fruition today. Our concept came down to a simple idea at the heart of the show: The Soldier’s Minute; where everything in a battle can be decided. This idea inspired us to offer the player an opportunity to feel as smart and powerful as Tommy Shebly, coordinating all the Peaky Blinders to pull off daring acts in perfect sync..” 

Simon Byron, Publishing Director, Curve Digital added:

 

“There’s often scepticism about licensed titles, which is why we have been so delighted to work with FuturLab and their concept – The Soldier’s Minute – it felt like a fresh, innovative approach to how to design a licensed game, and was clearly a perfect fit for the franchise. We hope the game resonates with fans now that they can get their hands on the title.”

 

Caryn Mandabach Productions’ Jamie Glazebrook, executive producer of Peaky Blinders, said:

James and his team at FuturLab found an ingenious way to take the DNA of Peaky Blinders and turn it into an utterly compelling game. I’m thrilled beyond measure that both fans of the show and players new to our world will finally be able to experience it for themselves.’

 

In Peaky Blinders: Mastermind players CAN: –

 

  • Witness the rise of Tommy Shelby as the true leader of the Peaky Blinders in early 20th century Birmingham
  • Utilise Tommy’s prowess for planning to set up complex scenarios
  • Control Tommy, Arthur, Polly and more on the ground as they pull off mission after mission

 

Peaky Blinders Season 1 to 5 are currently on Netflix in the UK. The fifth season launched on BBC One in autumn 2019 to its highest ratings yet.

 

Created and written by Steven Knight (Dirty Pretty Things, Eastern Promises and Locke), the multi-award-winning BBC One and Netflix series is produced by Peaky Blinders official brand owner Caryn Mandabach Productions and by Banijay UK’s Tiger Aspect Productions.

 

Endemol Shine Group represents a range of global ancillary rights for Peaky Blinders which is distributed by Endemol Shine across more than 180 countries.

Peaky Blinders: Mastermind is available on PlayStation 4, Xbox One, Nintendo Switch, and PC (store.steampowered.com/app/1013310/Peaky_Blinders_Mastermind) from today..

Check out the latest Peaky Blinders: Mastermind trailer here