Can AI autogenerate games?

AI has taken on a central role in a lot of the things we’re doing. But can it really work as well as we think? The answer is yes it can, for AI can autogenerate parts of, or in fact whole games in real time. Of course, the output is still not as complex or of as high quality as those created in a studio over time, but the results are still there. So what can AI generate and how successful is it?

No code game creation

To kick things off, back in 2024, generative AI was used to recreate the game, Doom. However, it used none of the code or graphics from the game. Impressively, the Doom game recreated by the AI is completely playable, with researchers who tested this saying that other AI models could also be used to create games from scratch down the line. The model responsible for the recreated Doom game, GameNGen, was created at Google Research to see if it could. The game can only be played for 20 seconds, but it has all the same features as the original including scores, ammunition levels and map layouts. The illusion falls apart quickly though, as the AI runs out of memory. However, the way this worked is that the initial model was tasked to play the game over and over, while a second one simply replicated it, learning how millions of inputs caused changes in the game. This also didn’t happen in real-time, but over time, so what can AI models do now?

Using AI in the game development process

AI is also being used during game development. This is increasingly for all game types from major video games like The Witcher 3 or Elden Ring, to slots that you can find on the top online casino in UK. Now, instead of just tweaking code or minor basic background tasks, AI is creating the backgrounds, and not only that, it’s writing reactive dialogue for NPCs, changing gameplay within the game as you play and more. In fact, AI is changing the game quite literally, streamlining the gaming process in many different creative ways, reducing game crunch time and reducing massive teams to smaller, more focused ones. At this point, AI is taking on a lot of the heavy lifting associated with game creation, so its no surprise to find that some models can now do this in real time.

Real-time game generation

For some models, it’s now possible to simply input a description or concept art for the game, and the AI will create it. These are the games that, while they do work, often show the lack of finesse in the creation process. Yes, the model can do it, but the games lack quality, depth and complexity. As such, it’s still clear that more time is needed to make a good game, rather than doing it on the fly. However, the possibilities are most definitely there.

This is noticeable in other aspects of AI game generation. For example, many companies are switching to AI powered platforms to automate game development tasks. While this isn’t game creation per se, it does mean that AI is changing a game in real-time as it’s being played. This helps to improve the gaming experience and is already in place across a wide array of different games. There are experimental projects in the works too, such as those from Google’s Arts and Culture lab to explore AI’s potential in game development. And then there are things like Oasis, a sandbox similar to Minecraft that showcases just how well AI can build a game from nothing.

So, while the games aren’t great yet, it is entirely possible for AI to create playable games in real-time.

 

HSBC to become first global financial services provider to enter The Sandbox

HSBC, one of the world’s largest international banking and financial services providers, and The Sandbox, a leading decentralized gaming virtual world and subsidiary of Animoca Brands, today announced a new partnership that will open up a host of opportunities for virtual communities across the world to engage with global financial services providers and sports communities in The Sandbox metaverse.

The groundbreaking partnership between The Sandbox and HSBC will see the global financial services provider acquire a plot of LAND, virtual real estate in The Sandbox metaverse, which will be developed to engage and connect with sports, esports and gaming enthusiasts.

The agreement opens the door for other global institutions to continue innovating in Web3 as consumer adoption demands more robust experiences in the metaverse through decentralized and gamified offerings.

Metaverse virtual worlds deliver interactive and immersive experiences to users, with many of these platforms built on blockchain technology. The global metaverse market is estimated to grow from $45.4bn in 2019 to a staggering $1.5tn in 2030 (source: PwC | Seeing is Believing).

Suresh Balaji, Chief Marketing Officer, Asia-Pacific, HSBC, said: “The metaverse is how people will experience Web3, the next generation of the Internet – using immersive technologies like augmented reality, virtual reality and extended reality. At HSBC, we see great potential to create new experiences through emerging platforms, opening up a world of opportunity for our current and future customers and for the communities we serve. Through our partnership with The Sandbox we are making our foray into the metaverse, allowing us to create innovative brand experiences for new and existing customers. We’re excited to be working with our sports partners, brand ambassadors, and Animoca Brands to co-create experiences that are educational, inclusive and accessible.”

Sebastien Borget, COO and Co-founder of The Sandbox, said: “We’re pleased to see large, trusted institutions such as HSBC join The Sandbox open metaverse and embrace the culture of Web3, connecting with users through entertainment, gaming and user-generated content. We believe this is the beginning of a broader adoption of Web3 and the metaverse by institutions driving brand experiences and engagement within this new ecosystem.”

As the metaverse’s leading decentralized gaming virtual world, The Sandbox fully embraces the idea of the metaverse as a continuous shared digital space where worlds and brands collide to make magic and create real utility and economy. HSBC joins over 200 existing partnerships including Gucci, Warner Music Group, Ubisoft, The Walking Dead, Snoop Dogg, Adidas, Deadmau5, Steve Aoki, Richie Hawtin, The Smurfs, Care Bears, Atari, ZEPETO, and CryptoKitties, all following The Sandbox’s vision of empowering players to create their own experiences using both original and well-known characters and worlds. Details of the HSBC and The Sandbox collaboration will be announced in due course.