Play hard, work hard – gamers make better managers, says study

There was a time, and not so long ago, when a propensity for video games was seen as the polar opposite of having what it takes to be successful in business. Now, however, as we enter the mid-2020, things are different. In key markets like Australia, where migration patterns are dictated by industry need, tech is now a top three sector, and gaming is one of the fastest growing niches. 

But even in careers that have no direct correlation with gaming, skill with a game controller can be an indicator of success in the board room. That at least, is the conclusion drawn by a study published by Alexander Simons of the University of Lichtenstein. Let’s dig a little deeper. 

Video gaming skills correspond to managerial skills

Dr Simons used the 2011 strategy game Civilization to explore whether gaming skills in this context are in any way indicative of managerial skills and, if so, of what specific skills. He and his team worked with 40 volunteer business students and asked them to play the game and participate in a set of exercises under controlled conditions. 

The study found that students with higher scores in the game were the same as those who exhibited better skills related to problem-solving, planning and organizational tasks in the context of their business studies. Dr Simons has also performed some analysis on more qualitative in-game data such as player interactions and in-game messages. He believes that these could provide further insights into personality traits. 

Dr Simons concluded that there is certainly value in using games like Civilization to assess specific management skills related to problem-solving, planning and organization. He recommended the gathering and analysis of in-game data to derive useful insights for profilers, head hunters and others searching for talent. 

The deeper analysis into more qualitative aspects is still ongoing, and Dr Simons commented that he intends not only to continue with the analysis of data from this study, but also to carry out more studies over the coming months. These will look at how Civilization, and indeed other games, can help with assessing management capabilities.

Taking the studies beyond the casino

This is not the first study to compare gaming performance with business success. However, past studies have usually focused on gambling games, especially in nations like Australia, where gambling is part of the national culture. There has been plenty of discussion over the past year or two in the Australian media about gambling, and not just the negative aspects that always seem to hit the headlines. We also see studies correlating poker success with business success in Australia or comparing the way someone plays online pokies in Australia to their risk appetite at work.

In addition, these studies have looked at how the more successful gamblers are the ones who are best at eliminating bias and seeing what is before them – whether it is a hand of cards, a set of symbols on a pokie or perhaps a draft contract drawn up by a potential client. This provides an interesting perspective, as it takes the study of gambling behavior beyond the usual formulaic territories of risk and return – important though these are. 

Saving time and money for recruiters

Dr Markus Weinmann, who worked alongside Dr Simons on the study, remarked that the assessment process employed was broadly similar to that which is already used by many large organizations in their recruitment processes, but with one notable difference. While they spend thousands developing specific games in-house, this method uses a real game that anyone can download for the price of a couple of cups of coffee. 

The next phase of results from the study will be released later this year, and we await their publication with interest.

 

Bought an app from the #Google Playstore you dont like? You now have 2hrs to get refund.

Apps love em or hate em they are here to stay,and yes we all buy apps and don’t like them at times and just leave it sit there but you only had 15 minutes to get a refund if you didn’t like the app you chose to download from store.

Thankfully now this has changed and changed for the good too,you now have 2 hours to decide if you do or do not like the app in question,generally there is no trial versions on the play store unlike Windows for example or if you are involved in beta programmes you are lucky as you can trial the app for free,so this 2 hour window gives you a chance to have some real time to test the app and see if its working fine or if there is bugs present.

 

 

Also to note there is lots of bogus apps in the store and to some they are not aware of how genuine some apps are so always check the developer and check the reviews too,this will give a good guide as to how the app performs and to its legitimacy..but typically you will see both good and bad reviews on all apps on all platforms,this is just how the scene works but you will notice a pattern.

Myself has had time when apps where no good and i sometimes missed the timeframe of 15 mins and sometimes not but when getting a refund within the limits always have went smoothly regardless.

Check out the process at Google

GOOD IDEA? let us know should all other platforms follow suit.