Tegan Timmons from Coláiste Bríde wins two awards at the Stripe Young Scientist and Technology Exhibition

A secondary school student from Coláiste Bríde, Dublin, has won two major awards at the Stripe Young Scientist and Technology Exhibition, recognising her innovative project focused on improving young people’s relationship with food and nutrition.

Tegan Timmons was named winner of the SuperValu “Food for the Future” Award and also received third place in the Senior Individual category for her project, Nutritrack: Rethinking healthy eating.

The project impressed judges with its alternative approach to healthy eating apps, shifting the focus away from calorie counting and towards nutritional understanding. Nutritrack was designed in response to growing concerns about the impact of diet culture and calorie-focused apps on teenagers’ relationship with food.

Speaking about her motivation, Tegan said she wanted to challenge how existing apps frame food and eating. “I’ve noticed how calorie-counting and diet culture affect people my age, including people very close to me,” she said” “I wanted to explore whether there was a healthier, more supportive way to help teenagers understand food and nutrients.”

Through surveys and research carried out as part of the project, Tegan found that many young people reported skipping meals or feeling anxious about eating based on feedback from calorie-tracking apps. These findings informed the design of Nutritrack, which seeks to support healthier habits without reinforcing restrictive behaviours.

The project was developed through Teen-Turn’s Project Squad programme, with Tegan spending hours refining her research and technical approach alongside her mentor Leona Egan at The Digital Hub in Dublin. As part of Project Squad, Tegan also presented her work at SciFest@Teen-Turn, where the project received recognition before going on to achieve success at the Stripe Young Scientist and Technology Exhibition.

Reflecting on Tegan’s progress, Leona praised her commitment and growth over the course of the programme. “Balancing schoolwork, extracurricular activities and a completely self-directed project was a real challenge,” she said. “Over time, Tegan developed strong organisational skills, confidence in her own thinking and a real sense of ownership over her work. By the time she presented at Stripe, she could clearly articulate her research, technical approach and the impact of her project.”

Commenting on the value of the experience Leona said: “Teen-Turn Programmes like Project Squad give students the time, support and confidence to take ownership of their ideas, develop resilience, and see that their work has real value beyond the classroom.”

Teen-Turn is a non-profit organisation that supports teenage girls to explore STEM through free after-school programmes, mentoring and hands-on projects. For ten years, through initiatives such as Project Squad, PLUS Club, Technovation, and Work Experience, students gain confidence, practical skills and insight into future education and career pathways in science and technology.

Almost half of people in Ireland use their smartphones during meals

Almost half of people in Ireland (47%) use their smartphones during meals and 70% say they spend too much time on their devices, a new Deloitte survey has found.

The survey of 1,000 people in Ireland was carried out as part of Deloitte’s Digital Consumer Trends report.

It shows that three-quarters of adults (74%) tend to use their mobile phones as soon as they wake up while 54% say they tend to stay awake later than planned because of their devices. Over one third (34%) check their phone at least 50 times a day and 15% do so more than 100 times.

Young people are also more likely to stay up later than planned due to phone use with 73% of those aged between 18-24 and 60% of those aged 25-34 years admitting it delays their bedtime. More women (74%) than men (66%) say they spend too much time on their smartphones while adults aged 18 to 44 express the most concern.

Nearly everyone in Ireland, 95%, now owns a smartphone, and almost half of those surveyed (47%) use their smartphone or smartwatch to pay for goods and services in-store through digital wallets, up from 36% in 2023.

The use of wearable devices (55%) has declined from 67% in 2023 while the ownership or use of games consoles is down from 40% to 37%, most likely due to the lack of new console releases in 2024. Just 7% of people own or have access to a VR headset.

42% of those surveyed own a Samsung, the most popular mobile phone brand, up from 38% in 2023, while 38% own an Apple phone.

Android is the most popular phone type in every age group with the exception of 18-24 where 64% own Apple handsets and 35% own Android. Almost three-quarters of those aged 65-75 (74%), 69% of those aged 45-54 and 66% of those aged 35-44 use Android phones.

The survey found the average respondent has access to 2.3 subscription services. 74% have access to a video streaming service and Netflix is the lead service by a significant margin despite a drop in penetration from 65% of respondents in 2021 to 59%.

Just 26% now say they share a video streaming service with someone from outside their household, down from 37% in 2023. This comes amid a clampdown on password sharing by Netflix, which introduced new rules and now effectively only allow users to regularly stream from one main location.

Younger subscribers are more likely to share accounts with people outside their households with 39% of those aged 18-24 doing so and 44% of those aged 25-34.

27% of those surveyed cancelled a video streaming subscription in the last 12 months. Unsurprisingly cost was the main reason for doing so jumping from 24% to 31%, followed by lack of usage at 29%, down 4 percentage points on 2023.

Fake news on the rise

 71% of respondents to the survey said they’d been exposed to online information designed to deliberately mislead. A total of 53% said they had more regularly found material online that was subsequently proven to be fake. This is up from 46% in 2023.

Television remains the most popular choice for news consumption in Ireland with more than half the population (57%) preferring it for updates. This trend is particularly strong among older demographics with 83% of those aged 65-75 choosing TV over other mediums.

The most popular method of staying up to date for the 18-24 (67%) and 25-34 (57%) age group is social media, which is cited by just 24% of the 55-64 and 11% of 65-75 age groups.

Overall, 40% say they like to get their news from radio, 39% use news websites or apps, and 38% use social media. Only 14% cite print as a preferred source.

Interestingly, more than half (58%) of 18–34-year-olds have made a purchase through social media in the last year. 22% of 18–24-year-olds and 29% of 25-34 year olds have bought something through a brand advert or a sponsored post.

John Kehoe, partner, Audit & Assurance, Deloitte Ireland said: “Our digital consumer trends survey shows that smartphones have become the most essential device, surpassing laptops (81%) and tablets (61%) in accessibility and consistent use across all ages. They are replacing physical wallets and remain the preferred tool for banking, shopping, browsing and gaming. However, recent innovations have been incremental rather than groundbreaking. Generative AI could change this by making smartphones more personalised and intuitive. Despite their benefits, concerns about excessive use persist – 47% use phones during meals, and many delay sleep to stay online. As smartphones shape daily life, it’s important to balance convenience with mindful usage.”

Commenting on the rise of fake news revealed in the report, Lorraine Griffin, partner and Chair of Deloitte Ireland, Tax & Legal, said:

“Our research highlights the increasing exposure to misinformation, particularly online. As news consumption shifts towards social media, and almost three in four respondents in our survey encountering intentionally misleading content, the need for media literacy and critical thinking has never been greater. Education remains key in empowering individuals to navigate digital spaces responsibly, ensuring access to information is accompanied with the skills to assess its accuracy.”