Breaking Barriers in STEM: Over 5,000 Students Benefit from Inclusion Initiative

Today, Maynooth University, in partnership with Microsoft Ireland, Taighde Éireann – Research Ireland and the Department of Education, has published the STEM Passport for Inclusion Impact Report which reveals that over 5,000 students from disadvantaged backgrounds have participated in the initiative to date. Notably, 76% of these students are now considering a career in STEM.

The All-Ireland STEM Passport for Inclusion programme is a joint initiative by Maynooth University, Microsoft Ireland, Research Ireland and the Department of Education that addresses inequalities with access to STEM careers among post-primary school students in socially disadvantaged communities. Initially developed as a pilot in 2021, the programme was expanded nationwide in December 2023.

The programme’s innovative approach, which combines a recognised qualification (Level 6 NFQ), education supports, and mentoring from industry role models, provides a unique pathway for female students to progress to third level education and achieve a STEM qualification.

Since its launch, over 5,370 female students from DEIS schools in all four provinces have been engaged, with 50% of participants from rural areas. As part of the programme 1,100 industry mentors have delivered 2,524 mentoring hours. The outcome has been that students from 117 DEIS schools have been empowered to graduate with a university accredited STEM qualification while still in post-primary school.

A survey of programme participants revealed that STEM Passport for Inclusion has positively changed students’ view of STEM with 79% now considering applying to study STEM at third level while 76% are considering a career in STEM.

The programme has also increased students’ knowledge of, and familiarity with, STEM. Only 45% of students reported knowing what STEM was before participating in the programme. This increased to 95% once students completed the programme.

This has helped to reduce the STEM confidence gap between girls in DEIS and non-DEIS schools. Previously, only 3 in 10 girls from DEIS schools were confident they could study STEM in the future while close to 6 in 10 girls from non-DEIS were confident. Once girls took part in STEM Passport for Inclusion, the STEM confidence gap between girls in DEIS and non-DEIS schools was all but eliminated.

While the report details the significant impact of the programme to date, it also includes several informed recommendations to further STEM engagement and the impact of the programme across Ireland.

STEM Impact Recommendations

  • Expand the Programme Across All DEIS Schools: Secure funding to implement the programme in every DEIS school in Ireland – ensure nationwide access to STEM education for disadvantaged students.
  • Provide Necessary Resources to DEIS Schools: Many schools lacked the resources to fully participate in the programme. Supplying these institutions with loaned technology, mobile lab kits, and internet support would help bridge this resource gap.
  • Introduce Funded STEM Work Experience Programmes: Partner with industry to provide work experiences to enhance real-world learning and skill development. This initiative would be particularly valuable for DEIS students, who often lack exposure to STEM career pathways.
  • Fund Longitudinal Research on Programme Impact: Invest in further comprehensive research so stakeholders can gain insights into long-term outcomes, enabling data-driven improvements and enhancing the programme’s sustainability.

The National Skills Strategy identified a need to increase STEM participation to develop the talent and skills that are needed for the future of work. Despite female students accounting for more than half of third-level students, they only make up 35% of STEM students. Moreover, fewer than one in ten graduates in STEM fields are from socioeconomically disadvantaged backgrounds. STEM Passport for Inclusion seeks to address this by ensuring that every student, regardless of background, leaves school STEM prepared.

Speaking about her involvement in the initiative and the success of the programme so far, Dr. Katriona O’Sullivan, Digital Skills Lecturer at Maynooth University, said: “The publication of today’s report represents a milestone in the STEM Passport for Inclusion programme. Since its establishment, I have been lucky to see girls complete the programme with a renewed outlook on their potential and their thoughts about themselves have been transformed by the STEM Passport for Inclusion.

“When building out this initiative, we at Maynooth University set out to develop an evidence based, system solution, to address the underrepresentation of diverse women and girls in STEM. The success of the programme is evidenced by the roll out of the programme to over 5000 girls so far.

“We have been fortunate to receive support from our partners at Microsoft Ireland and Research Ireland throughout this journey. Looking forward, we are excited to work alongside third level colleagues around Ireland as the STEM Passport for Inclusion’s reach expands. With the support of philanthropy and our partners, we are expanding the project from 2025-2027, furthering the program’s positive impact.”

Microsoft is the STEM Passport for Inclusion’s lead industry partner, having contributed €600,000 in match funding to date. In addition, Microsoft’s Dream Space education team co-designed the Level 6-accredited (NFQ) STEM Passport module and has supported the delivery of the STEM Passport curriculum to participating students in Dream Space venues in both Dublin and Belfast. More than 300 of Microsoft’s employees are actively supporting the STEM Passport for Inclusion mentoring programme, alongside other educators and representatives from over 180 private and public sector organisations.

Speaking about Microsoft Ireland’s role in the initiative, James O’Connor, Microsoft Ireland Site Leader and Corporate Vice President Microsoft Global Operations Service Centre, said: “Microsoft Ireland has been involved in STEM Passport for Inclusion since its inception three years ago and we’re extremely proud of the role that the Microsoft Dream Space team has played in the co-design and delivery of the programme. In recent years, mass digitalisation and the era of AI have transformed professional expectations and elevated the importance of the next generation engaging in STEM and AI and pursuing a career in the technology sector.

“At Microsoft, we are passionate about ensuring that every young person, irrespective of their background, has the opportunity to engage in STEM and advancements in technology. STEM Passport for Inclusion does just that. Our involvement in the programme, both from a delivery and mentorship perspective, has been extremely rewarding and has allowed us to open our doors to students who traditionally would not have pursued STEM careers. We’re proud of the impact the initiative has had to date and look forward to working with the team at Maynooth University to continue to drive it forward and reach even more students.”

The project is co-funded by Microsoft Ireland and Research Ireland, the new national competitive research and innovation funding agency and the Department of Education. Dr Ruth Freeman, Director of Research for Society at Research Ireland welcomed the report, saying: “We are delighted to continue our support of this wonderfully successful initiative through our Discover Programme. Research Ireland is committed to empowering women from all backgrounds to access vital routes to STEM careers. I’m so excited to see how these students will contribute and thrive as STEM professionals in the future.”

STEM Passport for Inclusion graduate, Ava Kenny is now a third-year science student at Maynooth University. Commenting on her participation in the programme, Ava said: “Before taking part in the STEM Passport for Inclusion I was unsure if I wanted to pursue a college education, let alone pursue a career in STEM. The realm of science seemed distant and unfamiliar to me, and I didn’t know of anyone working in STEM. From my first day in the programme, I was captivated by the many doors a career in STEM could open for me.

“The STEM Passport for Inclusion guided my path into third level education as I am now studying science at Maynooth University. As I move on to the next stage of my life, I am excited about the prospect of a career in STEM and I know that the lessons I learned throughout the programme will stand to me.”

More details on the programme can be found at: STEM Passport for Inclusion | Maynooth University.

Microsoft Ireland Hosts Inaugural Microsoft Dream Space Showcase

Over 300 students from 13 schools and seven clubs in rural Ireland gathered in Microsoft Ireland’s campus in Leopardstown, Dublin, for the inaugural Microsoft Dream Space Showcase to demonstrate the many ways in which their digital skills can help to solve some of today’s sustainability challenges.

The first-of-its-kind event saw 320 students from across Counties Longford, Tipperary and Kildare travel to One Microsoft Place to showcase their STEM-based projects. The innovative projects presented by the students addressed various challenges related to the UN’s Sustainable Development Goals (SDGs). These include wearable tech for improving young people’s wellbeing, inclusive and accessible voting systems, initiatives to clean the ocean and prevent illegal dumping, as well as measures to reduce water wastage and so much more.

The collaboration between Microsoft Dream Space, Microsoft Ireland’s STEM innovation and education programme, OurKidsCode and the Department of Rural and Community Development, as well as the participating schools and clubs, began back in September 2022, when the Microsoft Dream Space education team visited Broadband Connection Points (BCPs) in Counties Longford and Tipperary to conduct hands-on STEM education sessions as part of the do your :bit challenge.

This engagement led to schools participating in a further 10-week Dream Space programme, which empowered the students to explore the world of STEM and computer science through various curriculum subjects like geography, P.E., visual arts, and more. They also harnessed the power of the micro:bit, a pocket-sized computer, to foster computational thinking, problem-solving skills, and critical thinking.

The Showcase event provided students with an opportunity to present their STEM-based projects with a number of schools/students being recognised on the day for the outstanding technology solutions they developed. This included Drum National School in Templemore, Co. Tipperary for the project ‘Weaving Wellbeing’ which uses technology to weave wellbeing in the lives of young people and Lackamore National School, Newport, Co. Tipperary which was recognised for its project on collecting plastic rubbish in the ocean.

James O’ConnorMicrosoft Ireland Site Lead and Vice President for Microsoft Global Operations Service Center, said: “Today is a very exciting day for Microsoft Ireland as we hold the inaugural Microsoft Dream Space Showcase at One Microsoft Place. Last year, we announced our intention to invest a further €3m in the expansion of our immersive Microsoft Dream Space STEM experience to ensure that every student across the island of Ireland has the opportunity to develop the skills needed to succeed in a digital economy. Today’s showcase is an important step on the road towards making that ambition a reality as well as a step forward in helping to close the digital skills gap that often exists between rural and urban communities.

“It also marks the culmination of many months of hard work by primary school students and clubs from Counties Longford and Tipperary as they sought to create innovative solutions to today’s major sustainability challenges. I’d like to congratulate all the students who are showcasing their work at this inaugural event and hope they will continue to nurture an interest in technology and innovation as they further their education.

Bella Ryan, 6th class student, Drom National School said: “I’m very excited to be here today as part of Microsoft’s Dream Space Showcase. Dream Space has really opened my eyes to the endless possibilities presented by technology and the ways in which it can be used to solve so many of today’s problems. It has been the best memory of my eight years at Drom National School. After months of working on our projects, it feels great to be able to show them off today and hear what people think about our solutions to today’s challenges.”

Amadean Moore Walsh, Principal of Drom National School, Templemore, Co. Tipperary said: “It is such an honour to be here at One Microsoft Place as we celebrate our students’ hard work and dedication to creating digital solutions for today’s sustainability challenges. We’re so grateful to Microsoft Ireland and the Dream Space team for not only sparking an interest in STEM among the students, who often have limited access to digital opportunities, and giving them an opportunity to showcase their efforts here today, but also for supporting us as teachers to develop the digital skills needed to continue to nurture this interest in the classroom.”

As evidence of the programme’s impact, in March, Longford County Council secured funding under the Public Service Innovation Fund 2023 to become the first county in Ireland with Computer Science as a Leaving Certificate option in all nine secondary schools. The grant recognised the contributions made by Microsoft Dream Space in Longford to date. Numerous locations in County Tipperary have also been nominated for the prestigious .IE Digital Town Awards 2023, further highlighting the project’s local success.

Microsoft brings its Dream Space experience to Northern Ireland

Microsoft has announced the opening of its dedicated innovation and education hub, Microsoft Dream Space, in a new state-of-the-art learning centre in W5, Belfast’s award-winning science and discovery centre.

The opening of Microsoft Dream Space at the LIFE at W5 facility is an important milestone for the company as it seeks to provide 1,000,000 students, as well as their teachers, across the island of Ireland with the opportunity to engage in an immersive learning experience and develop their digital skills. This follows Microsoft’s recent announcement that it intends to invest a further €3m in the expansion of Microsoft Dream Space over the next four years.

Microsoft first opened the doors of Dream Space at its campus in Dublin in 2018. Through physical and virtual education sessions, more than 130,000 young people from across the island of Ireland have enjoyed the opportunity to learn digital skills that are increasingly important in our digital economy and society.

The fully immersive Science, Technology, Engineering and Maths (STEM) experience has been developed by Microsoft in partnership with educators to inspire, encourage and challenge students to think creatively in areas such as computer science, AI, Mixed Reality, and robotics.

Since rolling out the Microsoft Dream Space experience in Northern Ireland last year with the support of W5, Microsoft has engaged close to 5,000 young people through a mix of virtual and in-person experiences. This number is expected to increase rapidly with the opening of the dedicated innovation and education hub in Belfast, unlocking new opportunities for primary and post-primary students to engage in digital skills.

Commenting on the opening, Anne SheehanGeneral ManagerMicrosoft Ireland said: “At Microsoft, we’re passionate about helping young people to engage in STEM learning and shift their perceptions about the role technology can play in their future career choices. With digital technology reshaping how we live, work, and learn, it is important that young people develop digital skills at the earliest opportunity. That’s why, four years ago we invested in the Microsoft Dream Space experience and just recently announced our commitment to its continued growth and expansion over the next four years.

“We’ve had many students from Northern Ireland based schools both participate in our virtual Dream Space offering and attend our hub at our campus in Dublin, however, it was always an ambition of ours to have a physical Dream Space experience in Northern Ireland. It’s great to have reached this milestone. We look forward to our continued partnership with the team at Odyssey Trust and the impact we can have together.”

Nigel Cunningham, Microsoft Northern Ireland Regional Lead added: “At Microsoft, we want to ensure that the next generation has the skills to succeed in our digital economy and society. The official opening of our physical Dream Space experience in Belfast highlights our commitment to providing students across Northern Ireland with the opportunity to engage in STEM. By working in partnership with W5 and the wider education community, we can help foster a pipeline of skilled talent in Northern Ireland that is best positioned to fill the in-demand jobs of today and tomorrow.”

In addition to the dedicated education and innovation hub at W5, the recent expansion of Microsoft Dream Space has resulted in the delivery of a suite of new offerings including Dream Space Academy for Primary; Dream Space Academy for Post-Primary; Dream Space Digital Academy, and the evolution of Dream Space Teacher and Dream Space TV.

To find out more about the Microsoft Dream Space experience and the resources available to schools and youth groups, visit: www.microsoft.com/dreamspace

Microsoft Celebrates 3 Year Anniversary of DreamSpace with Virtual Event to Mark Girls in ICT Day #ICTDay

Microsoft Ireland today marked the three-year anniversary of its digital learning experience, DreamSpace, by hosting a special Girls in ICT Day virtual event. Over 600 students from 22 girls’ primary schools across the island of Ireland participated in the virtual event, which was hosted in partnership with W5, Belfast’s award-winning science and discovery centre.

Students from 5th and 6th class at St Patricks GNS Ringsend were some of those who tuned in to the virtual session where students had the opportunity to engage in STEM learning activities including designing and testing their own bridges and coding their own Arcade games. These activities, like all DreamSpace experiences, aim to help foster critical thinking, problem-solving and creativity skills. The celebratory DreamSpace event sought to inspire primary school girls about the opportunities unlocked by science, technology, engineering and maths (STEM).

Over the past year Microsoft Ireland’s DreamSpace experience has adapted and evolved to meet the needs and requirements of students, teachers and parents as together everyone navigated the uncertainty of remote learning. Microsoft’s DreamSpace Digital Education Programme provided the education sector with a suite of new supports designed to meet all needs. The Virtual DreamSpace experience has continued successfully during the pandemic with the company hosting two schools a day on a guided DreamSpace experience from the safety of their classroom. Microsoft DreamSpace TV was another resource developed and introduced by the Microsoft Ireland education team over the past year and has enabled students, whilst at school or at home, to engage with a STEAM learning journey focused on computational thinking, creativity and problem-solving. And finally, DreamSpace Teacher has provided targeted supports to empower teachers to deliver their own DreamSpace experience in the classroom or by way of independent learning modules for students.

The positive impact of this extended DreamSpace programme has been proven through research undertaken by Maynooth University in partnership with Microsoft. The research looked at teachers and students who had engaged with a DreamSpace experience and found that 90% of teachers believe that DreamSpace has had a positive impact on students and led them to be more positively disposed to pursuing a career in STEM. This same research found that 87% of teachers were more confident in teaching technology in the classroom following the introduction of new materials like DreamSpace TV.

Cathriona Hallahan, Managing Director, Microsoft Ireland, said: “When we opened the doors of DreamSpace three years ago we never could have imagined the impact it would have. Up until last year, hundreds of students would visit our campus in One Microsoft Place to engage with the digital experience and gain an understanding of how technology could shape their future. The demand for school visits was so high that as a company we were always exploring new ways to expand our reach and in 2019 we were delighted to partner with W5 to help bring the DreamSpace experience to students in Northern Ireland. It wasn’t until the pandemic hit and the world responded at speed to the need to embrace technology that we realised we had an opportunity to engage far more students than we could have thought possible.”

 “Over the past year our education team have evolved the DreamSpace experience so every school – irrespective of their location – can take part. We couldn’t think of a more fitting way to celebrate the third anniversary of DreamSpace than with this special virtual event and it was great to see so many schools participating. I’d like to thank everyone who is part of our special DreamSpace family for making it the success that it is today. Every student that has visited or engaged in a session, every teacher who has provided feedback to help us improve the experience further, and all the parents who so enthusiastically engaged with us over the past year. Each year brings something new at DreamSpace and we’re looking forward to another exciting year ahead.”

Anne Smith, Principal at St Patricks GNS Ringsend said: “We were delighted to have the opportunity to join the virtual event with the Microsoft and W5 team. The students all really enjoyed the session and they’re already asking about when we can sign up for another event or visit DreamSpace. It’s great to have events like this available to schools which help us bring technology into the classroom in a fun way for the students.”

Microsoft first opened DreamSpace following a €5m investment at its campus in Leopardstown in 2018. At that time, the company committed to engaging 100,000 primary and Transition Year students and their teachers over four years in the experience helping to shift their perception about the role technology will play in their future. In 2019, Microsoft expanded the reach of DreamSpace to schools in Northern Ireland through a partnership with W5, Belfast’s award-winning science and discovery centre. Since the launch of DreamSpace, over 60,000 students from primary and post-primary schools and over 3,000 teachers have engaged in the STEM experience that is designed to help develop critical, collaborative and problem-solving skills that will help students to participate fully in today’s digital world.

For more information about DreamSpace, log onto www.microsoft.com/dreamspace. For live updates from the Microsoft Education team follow them on Twitter @MS_eduIRL.

Microsoft Ireland launches virtual DreamSpace Digital Education Programme. #RTE #STEAM #DreamSpace

Microsoft Ireland today launched its virtual DreamSpace Digital Education Programme. Developed over the Summer by Microsoft’s education team, the programme will support schools and teachers to engage students in critical digital skills learning whilst current restrictions preclude students from visiting the DreamSpace hub located at Microsoft’s campus in Leopardstown, Dublin.

Amongst the new suite of supports is the option for schools to participate in a Virtual DreamSpace experience. Designed by the Microsoft education team, tailored experiences are available to primary and post-primary students who wish to get a glimpse into the world of technology. Engaging two schools per day in this digital experience, each session is two hours long and learning experiences include a virtual tour of Microsoft, exploration of AI, STEM activities focused on 21st century skills and coding. The experiences are tailored to the participating school’s own resources.

Additionally, Microsoft has created DreamSpace TV to bring students, whilst at school or at home, on a STEAM learning journey focused on computational thinking, creativity and problem-solving. The lessons, which are aimed at 4th to 6th class students in primary schools, will go live every Tuesday over the next ten weeks. Subsequent episodes, which will support both primary and post-primary students, will follow in January 2021. The first DreamSpace TV episode will go live at 10am on Tuesday 29th of September and, as Microsoft has partnered with RTÉjr to extend the reach of the lessons to as many teachers and students as possible, the episodes will be available to view at www.aka.ms/DreamSpaceTV and www.rte.ie/learn.

 

Microsoft has also developed DreamSpace Teacher, which empowers teachers to deliver their own DreamSpace experience in the classroom or by way of independent learning modules for students. Each DreamSpace Teacher package contains a structured scheme of work, as well as classroom resources that include tutorial videos, worksheets, challenge activities and extension activities, enabling each student to work at their own pace.

Speaking today, Cathriona Hallahan, Managing Director, Microsoft Ireland said: “We’re delighted to launch our virtual DreamSpace Digital Education Programme, a suite of supports for schools, teachers and of course students to enjoy over the coming academic year. Our DreamSpace experience is extremely popular and since launching in 2018 it has engaged over 40,000 students in tailored STEAM experiences, opening their minds to a new way of learning and the possibility that technology holds for them in their future careers.

 “With schools back open, we can continue to connect with and engage schools, teachers and students across the country through a number of exciting and immersive STEAM education programmes. In its virtual form, our DreamSpace experience will once again bring STEAM education alive and DreamSpace TV will enable even more students to engage in and learn through STEAM experiences. It’s testament to the quality of the TV series created that we have teamed up with RTÉjr to extend the weekly lessons to their online audience.”

The new DreamSpace learning and teaching supports build on the success of DreamSpace HomeSpace, a dedicated online resource that was launched in March of this year as schools closed due to the pandemic. DreamSpace HomeSpace enabled young people to engage in STEAM from home via free webinars. Additionally, Microsoft provided free remote learning resources and support to teachers, parents and students to support learning at home and remote teaching.

The announcement today comes as Science Foundation Ireland (SFI) confirmed last week funding for a project by Maynooth University and Microsoft Ireland to understand the impact of the DreamSpace HomeSpace series that ran earlier this year. In addition to providing a repository of STEAM education resources that can be used to support the STEAM education of all Irish families, the project will also serve to explore the impact that home-schooling has had on families and understand how DreamSpace HomeSpace encourages students to learn STEAM subjects. The funding also ensures the continuance of STEAM education by way of DreamSpace TV.

For more information about the new DreamSpace education resources, log onto www.microsoft.com/dreamspace.