Home Security will be key for the new Smart Home revolution Says @AOatHome #Home #Tech

  • Smart security systems will lead the Smart Home revolution – 37% of the population would buy one if money were no object
  • Smart TV’s, laptops and tablets are already being used to introduce smart technology in the home
  • AO.com predict Smart Home technology will spread out of the living room via home security and heating, to embrace many areas of the home

Home security is a top priority for homeowners investing in Smart Home technology, a new census reveals. This also runs with our current run of posts and products we are now testing in house here with affordable home security products,stay tuned for those reviews soon…

The research, provided by OnePoll and commissioned by online electrical retailer AO.com shows that if money was no object, UK residents would invest in a smart security system for their home (37%). This beats products such as virtual digital assistants, which only 1 in 8 of the population would buy (12%), robot lawnmowers (18%) and remote controlled heating for the whole house (29%).

Of the 2,000 respondents, 68% see positive factors in owning smart technology such as ‘convenience’ and ‘saving time’. 18-24 year olds believe that this form of technology could benefit the elderly, whilst 25-34 and 45-54 year olds think that a Smart Home would help save money in the long run

Smart Homes start in the living room

39% of respondents said they currently own a smart TV and a further 15% say they will buy one in the next 12 months, with 75% believing they will have a smart TV in the future.  38% of 18-24 years olds that don’t own a smart TV said they don’t feel the need to buy one, as they already own a plug in or accessory to make a standard TV smart.

Our viewing habits are also changing, as 32% of the nation don’t frequently consume live TV and instead opt for on demand services, subscriptions or streaming, which increases the demand for smart TVs or accessories. 5% of the population now watch TV while commuting, with this figure rising to 11% in London.

Top smart products the UK plans to buy in the next 12 months

The most desired Smart Home products, (listed below) shows that whilst we’re not quite ready for advanced Smart Home technology such as robot vacuum cleaners and lawnmowers, we are happy to embrace smart products such as laptops, tablets and smart TVs.

  • Laptop (17%)
  • Tablet (17%)
  • Smart TV/4K/OLED (15%)
  • Smart TV accessory (11%)
  • Turn on heating remotely (9%)
  • Virtual digital assistant (5%)

 

We love being connected

Over 1 in 3 people aged below 35 could not cope without access to their phone, laptop or tablet for more than 3 hours, with the majority of this age group not being able to last 8 hours. 29% of 18 to 24 year olds would rather leave the house with their mobile phone than their spouse, children or money.

Commenting on the census results, Andrew Kirkcaldy, Group Brand Director at AO.com said:

“The research suggests that the Smart Home revolution has already started with Smart TV’s and audio, and we haven’t even noticed it. For many homes, smart home security and heating will take this technology out of the living room, leading to a Smart Home that will help save us money and time, while making our lives easier”

 Read the full AO Smart Living Census Report here: http://ao.com/life/smart-home-technology/

 

Kwizzbit is a new online platform supporting interactive quizzes. #Quizzes #Kwizzbit

Founded in 2016 by Mark Walsh CEO of Rocket Horse Ltd, the Kwizzbit platform and the technology behind the game are being developed into an interactive solution for other markets.

Following his previous success with the successful pub game, Rock and Roll Bingo, Mark gained key insight into customer findings and feedback and used his learning experiences to develop Kwizzbit. Kwizzbit has also been validated by business partners John Sheard and Steve Saul, who add their experience in quiz and business development, technical expertise and project management to the mix.


Commenting on the launch of KwizzBit, Director Mark Walsh commented:

We’re thrilled at how well the digital platform was received by attendees at the KwizzBit launch event. The feedback was overwhelming and players seemed to be having a great time competing for the fastest finger first title. KwizzBit is the next generation of the pub quiz, bringing the traditional quiz format into the digital age and we have seen significant interest from several other sectors too. The software provides a great platform for marketing, learning and development. The launch event was the first steeping stone in allowing us to gain the necessary feedback from players and showcase how fantastic this software works within a pub environment.

“Restoring the Great British Pub is a passion of mine and I’m delighted that KwizzBit, which only requires a mobile phone to play, is becoming noticed for the exciting opportunities it provides the industry with.”

A multi-faceted online quiz platform, Kwizzbit provides a unique cloud-based solution which customers can access on their smart phones. Having attracted attention from a variety of sectors, Kwizzbit has ambitious plans to roll out the game through pubs and clubs across the UK

Kwizzbit enables hosts and venues to deliver a unique interactive quiz through an internet browser and broadcast to people’s smartphones and tablets creating a game show format in a real-time quiz environment. Originally intended to transform the traditional pub quiz, Kwizzbit is currently being tried and tested with several pub chains and has already been part if a major industry showcase.


Currently based in Leeds, West Yorkshire, Kwizzbit is set to deliver interactivity for a variety of purposes including audience participation during conferences and events, as a learning tool for training and development and the next generation of interactive marketing.

For more information about KwizzBit visit: http://www.kwizzbit.com/.

Generation consideration: brands must offer more to build loyalty with younger customers.#RicohIreland

The study, which included over 250 Irish respondents, found that third-party reviews and recommendations are of crucial importance to information seeking younger consumers. 43% of 16 to 24-year-olds feel reviews are the most impressive factor influencing their decision to choose a brand, compared to only 20% of over 55s. It was also found that half of the youngest age group surveyed feel frustrated when they are unable to interact with a brand through social media, compared to just over a quarter of over 55s.

A new study from technology specialist Ricoh Ireland has highlighted generational differences in customer service expectations. Older age groups are revealed as being less forgiving of brands, while younger customers expect far more information at the consideration stage, along with deep post-sales interaction to build lasting brand relationships. The survey of 3,600 consumers was conducted by Censuswide across Europe and included more than 250 Irish respondents.

– Ricoh Ireland research shows 43% of 16-24 year-olds view third-party reviews and recommendations as the most important factor in choosing a brand, compared to 20% of over 55s

 – 55% of customers would abandon sales processes that they find difficult, rising to 62% for over 55s and lowering to 43% for 16-24 year-olds

 – 57% of customers spend more with brands that make them feel valued

 – Half of 16-24 year-olds are frustrated when they are unable to contact a brand through social media, while only 26% of over 55s feel likewise

 – Chas Moloney sees “huge opportunities for Irish businesses to connect with, and learn about, their audience”.

 

The research found that added services, such as the inclusion of third-party reviews and recommendations, are vastly more important to younger consumers than older generations. Some 43% of 16 to 24-year-olds rated this as the factor that impresses them most when choosing to buy from a brand, compared to only 20% of over 55s.

Chas Moloney, director, Ricoh Ireland and UK

Customers also seek streamlined user experiences, with the research finding that 62% of over 55s would walk away from brands with laborious sales processes, compared to 43% of 16 to 24-year-olds. Of all age groups, 55% of customers would abandon a purchase if they found the process difficult.

Older customers were also revealed as being less interested in loyalty programmes and incentives for frequent purchases. Only 19% felt this was an impressive factor in brand selection, compared to 38% of 16 to 24-year-olds.

Chas Moloney, director, Ricoh Ireland and UK, said: “Our research highlights a core challenge facing brands today – how they can navigate a varied set of preferences from customers across generations. Understanding why young people build affinity with a brand is a crucial factor in ensuring future success, while continued attention to other age groups’ needs is integral to customer satisfaction and retention. For those that get it right the rewards are there for the taking, shown by the fact that 57% of customers spend more with brands that make them feel valued.” 

Ricoh’s research also found that customers are increasingly going to great lengths to access information pre-purchase. Younger consumers are more frustrated by not being able to interact with a brand via social media, with 50% of 16 to 24-year-olds saying it irritates them, compared to 26% of over 55s.

Moloney continued: “Brands cannot shirk the responsibility of providing lines of communication for their customers. This is now taken for granted by young consumers, leading to frustration in its absence. It’s paramount that Irish businesses are on social media and fully aware of their consumers’ behaviour. Significant numbers of Irish consumers are using social media to interact with brands prior to purchase. This provides huge opportunities for Irish businesses to connect with, and learn about, their audience.”

 

AR Wars, episode II: The return of Glass. #AR #IDTechEx #AugmentedReality

The announcement of the relaunch Glass EE brings Google back in the game it kick started -for all intents and purposes- back in 2013, and this time the AR headset finds itself in a battle of the (enterprise) niches. Major upgrades between the explorer and the enterpriseedition include a modular structure, a better camera (from 5 megapixels to 8), extended battery life, faster Wi-Fi and processor, and a new red light that turns on when recording video. Arguably, there’s not that many differences between the first iteration of Glass some 4 years ago and the new headset. In reality, and most critically, it’s not so much that Glass EE is a new device, it’s the playing field’s rules that are new.

AR in 2013:  a brave new world

Augmented reality (AR), although first demonstrated in headsets in the early 1990’s and implemented in consumer applications insimple ways from the late 2000s/ early 2010s, saw a dramatic rise in awareness of,  excitement, and hype with the launch of Google Glass in 2013. The headset, although criticized at the time of its launch and eventually pulled off the market in early 2015, lead to a precipitation of interest and investment in research & development in the space for AR, with tens of prototypes, demos and products hitting the market in the few years immediately after, with Pokemon Go!, the quintessential “killer app” and the pinnacle of global AR frenzy to date.

 

As discussed in the IDTechEx report on the topic “Augmented, Mixed and Virtual Reality 2017-2027: Technologies, Forecasts, Players – Headsets, components and enabling technologies for future AR, MR, & VR devices”, the launch of Glass impressed, disappointed andsent waves of alarm throughout the electronics industry all at once: it “forced” competition to launch non-ready, clunky products, for fear of being considered as late arrivals in the AR space. Products with limited functionalities, short battery life, dim displays, that overall offered a dissatisfying user experience were revealed too early to convince consumers of the vision of AR and the capacity to achieve it. Instead, technology developers took severe criticism and a step or two back from the ambition of their initial plans and refocused their efforts onto more achievable goals: niche markets with specific needs, and problems with solutions that can be implemented through an AR headset in sectors where a clear ROI is associated with deploying said solutions.

This oversimplified summary describes the basic process through which Glass EE as well as most other AR headsets came to serve enterprise applications.

Meanwhile in the VR market not that far away…

At the same time the first Glass hit the market in 2013, developers of VR headsets were only just digesting what is considered a seminal discovery for the VR industry: Valve’s discovery and sharing of the breakthrough of low-persistence displays in 2013, which made lag-free and smear-free display of VR content possible.

Today, and only 4 years later, the market for VR is a very different landscape, with over 25 million headsets forecasted to be sold in 2017. And although it’s very true that AR and VR are not quite the same thing, they do have as many similarities as they have differences; a lot of the challenges relating to form factor, ergonomics, power consumption or development of better, lighter componentry have similarities that can lead to a very useful cross feeding of critical breakthroughs, and as IDTechEx forecasts, a convergence in later years that will see headsets being capable of both AR and VR.

According to Jay Kothari’s promotional piece on Glass EE, on the left is an assembly engine manual that GE’s mechanics used to consult. Now they use Glass Enterprise Edition on the right. GE was one of the first businesses to utilize Glass in the workplace. Today the list includes AGCO, DHL, Dignity Health, NSF International, Sutter Health, The Boeing Company, and Volkswagen. Source: Google X

Niches within niches

Until then, AR headset developers are choosing their areas of focus, largely based on the form factor and capabilities of the headsets they’re launching. Some examples include:

  1. Hololens: Comparisons with Microsoft’s visor device are inescapable, but the differences between it and Glass EE almost ensure little competition between the two for the same chunks in the search of “niches within niches”, at least initially. Hololens, with its unusual look will probably remain deployed in indoors applications as it’s too “unexpected” for people walking down the street (that’s not a bad thing necessarily, as it  allows itself constant proximity to grid power and thus, the capability to tackle hjgh processing power tasks without concerns of running out of juice), whereas the diminutive in size EE can be discrete enough for the great outdoors but will probably steer clear of processing power intensive applications due to its small size.
  2. Snapchat spectacles: I love this example for two reasons: first, because it reminds everyone that AR content doesn’t necessarily have to be expensive and complex, but given the right application, it can be fun and engaging, even if it only allows you to film 10-second clips of yourself for your snapchat account. Second, because the spectacles’ marketing campaign and sales model has made them a global sensation and something for the textbooks for generations of marketeers to come.
  3. Oakley Radar Pace: Lastly, Oakley’s headset; a reminder that AR doesn’t have to be about visual content only: if you’re an athlete at the top of your game, you don’t have time to glance at your near eye display to see how fast your heartbeat is, or what distance you have to cover to get to the finish line: so Oakley did away with the power hungry display module and all information is accessed and exchanged with the wearer through voice commands.

So welcome back Glass.  We’ve definitely been expecting you. Let’s see how you fare, 4 years on.For more insights on the AR & VR markets please contact Dr Harry Zervos, principal analyst at IDTechEx Inc. at h.zervos@idtechex.com

Featured image source – Google

Tesco Mobile launches fantastic pay-as-you-go phone offers for students and families

Going back to school can be complicated, but choosing your phone isn’t with Tesco Mobile.

Choosing school subjects can be complicated, but choosing your phone doesn’t have to be, and Tesco Mobile is here to help with great new pay-as-you-go offers, that will make getting back into the swing of school that little bit easier.

 Killian O’Neill, Head of Marketing, Tesco Mobile Ireland said: “It can be complicated getting back into every-day school life, especially after such an enjoyable, warm summer – and we’re just not used to those in Ireland!  But switching to Tesco Mobile is so easy, and we’re excited to be launching our Back to School range of value offers which will remove the hassle out of choosing your phone at least.”

With a range of new sleek and value phones as part of its Back to School campaign on offer from Tesco Mobile, students and families are sure to find the perfect one for them.  The Alcatel Pop 4, which was €99.99, is now €49.99 with Tesco Mobile, and allows users to watch movies on the stunning 5” black crystal display, which is fully laminated to give vibrant colourful images. With an 8MP rear camera with an LED flash, HDR can be used to perfectly expose images, while a video zoom improves the video recording experience and the 5MP selfie camera has a wide angle 84 degrees lens.  The phone has 8GB of internal memory and up to 32GB external memory.

Tesco Mobile is also offering the Samsung J3 for €129.99, down from €139.99, with features including a beautiful new design and large 5″ display, external memory and powerful front and rear camera. The J3 2016 is the latest edition to the J Samsung series family. The phone has 8GB of internal memory and up to 128GB  external memory.

Tesco Mobile is available in the following Tesco Ireland Stores

The Alcatel Pixi 4 4 which was €49.99, is now €39.99 and is the ideal phone for a first-time user. This 4″ Handset offers its owner a smartphone with all the features they need, including a reliable battery, fast connectivity and easy-to-use interface.  Bundled with the Alcatel Move Band that offers motion detection, activities monitoring and unread reminding, this is a ‘no-brainer’ starter pack for a busy student.

 “We have some great mobiles on offer with all the best new features that make the ideal treat for young people and adults alike, as well as perfect Back to School options for first-time users and busy students that need a reliable battery and easy-to-use interface. Summer is also a great time to buy a phone for your kids with them out later than usual enjoying the fine weather, so why not get the best-value mobile phones around to stay in contact and make sure they’re safe. Call our Tesco Mobile customer care team today or drop into one of our 24 phone shops or Talk & Tech shops to find the best Back to School mobile phone deal for you.”

If you are not a Tesco Mobile user, it could not be easier to switch over or join. You can buy a Tesco Mobile phone or SIM card in-store and when set up, register your mobile number and details online with My Tesco Mobile. If you are switching over and want to keep your existing mobile number, you can do this via My Tesco Mobile on www.tescomobile.ie/.

Snapcats and Insta-pooches are creating a pet spending surge. #Pets #SocialMedia

Sales of premium grooming products at Argos have risen by a whopping 163% in ONE YEAR

Instagram or what I like to call it is the “Post what you eat for dinner” app is no longer famed for just posting selfies or food pictures and the same can be said for other social networks including Snapchat,Facebook and Twitter we are now seeing more photos of our pets and the trends in this study back it up. One thing for sure is I am glad to see the food pictures decrease somewhat and would rather see peoples pets.

Pet owners seeking Instagram fame for their cats and dogs are responsible for a rise in sales of animal grooming products and accessories, according to leading Irish retailer Argos.In fact, sales of premium grooming products at Argos have risen by a whopping 163 per cent, compared to the same period last year.

Owners are now splurging on top-of-the-range hair clippers and luxury water fountains for their precious animals. The Wahl Super Groom Premium Rechargeable Pet Clipper, priced at €149.99, is currently Argos’s best-selling premium pet grooming product. Now I have a beard trimmer and it would not cost that much so it shows we do love our pets splashing out…

Meanwhile, pet accessories have risen by 13 per cent, suggesting that pet owners are investing in props to make their furry-themed posts even more shareable.  Whilst dogs ‘lead’ the way on total accessories spend, cat accessories have seen the biggest growth in sales at 19 per cent over the last twelve months.

It also appears Insta-addicts are letting sleeping dogs lie, with sales of dog beds rising by 18 per cent for those all-important cute napping posts.

This rise in sales has been associated with the increasing trend of ‘pet-working’, where social media channels are created by owners on behalf of their pets. On Instagram, the hashtag #dogsofinstagram has attracted over 70 million posts, whilst #catsofinstagram boasts over 60 million.

Animals on social media now attract larger followings than some celebrities, with pets such as Boo the Pomeranian attracting over 16 million followers on Facebook. And over on Instagram, Doug the Pug and Grumpy Cat command over two million followers each.

 

This trend has also extended to celebrities – with stars’ pets attracting their own cult following. Karl Largerfield’s cat, Choupette, has over 100,000 followers on Instagram and Mark Zuckerberg’s Hungarian sheepdog, Beast, has scored a huge 2.6 million likes on its Facebook fan page. Stars who regularly post about their pets include Nick Grimshaw, Millie Macintosh, Professor Green, Caroline Flack and Lewis Hamilton.

Emma Carter, pet care buyer at Argos, said:

“Whilst Ireland has always been a nation of pet lovers, the rise of social media has really taken our obsession to another level. This is reflected in the huge increase we’ve seen in pet product purchases over the last twelve months alone.

“It’s great to see so many people documenting the antics of their beloved pets and sharing these moments on their social channels. With pets now dominating newer social networks such as Snapchat, the ‘pet-working’ trend isn’t slowing down any time soon.”

How mobile robots will transform material handling and logistics industries. #Robots #Logistics

Mobile robotics in material handling and logistics will become a $75bn market by 2027. It will then more than double by 2038. Thesestaggering headline figures mask turbulent transformative change underneath: some technologies will rise and transform the fortunes of industries, fuelling growth rates far outpacing recent trends, whilst others will face with decay and obsolescence. We are at the beginning of the beginning of a transformative change, and the time to plan is now.Im am in this industry over 20 yrs and have seen change and have seen some of whats to come,there is a huge shift on the way and changes.

( Dr Khasha Ghaffarzadeh, Research Director, IDTechEx) has sent us this Research report Mobile Robots & Drones in Material Handling & Logistics 2017-2037 focuses on all aspects of mobile robotics in material handling and logistics. In particular, we consider the following: automated guided vehicles and carts (AGVs and AGCs); autonomous mobile vehicles and carts/units; mobile picking robots; last mile delivery ground robots (droids) and drones; and autonomous trucks and light delivery vans (level 4 and level 5 automation).

These figures show a short-term as well as a long-term view of the market evolution. Each colour refers to a different technology, demonstrating how the market composition will completely change in the coming years and how technology improvement (rise of autonomous mobile robots) will bring significant new revenue into the industries considered. We are at the beginning of the beginning of a transformative change, and the time to plan is now. This figure includes automated guided vehicles and carts (AGVs and AGCs); autonomous mobile vehicles and carts/units; mobile picking robots; last mile delivery ground robots (droids) and drones; and autonomous trucks and light delivery vans (level 4 and level 5). Note that the headline figure quoted above is at the level of complete autonomous vehicle. We also provide forecasts at the automation-only level where appropriate (e.g., autonomous trucks).
Read more at: http://www.idtechex.com/research/reports/mobile-robots-and-drones-in-material-handling-and-logistics-2017-2037-000548.asp

IDTechEx provide technology roadmaps and twenty-year market forecasts, in unit numbers and revenue, for all the technologies outlined above (11 forecast lines). IDTechEx built a twenty-year model because their technology roadmap suggests that these changes will take place over long timescales. They further provide investment/trend analysis and company interviews/profiles/reviews.

55% of young people plan to ditch TV licence – Pure Telecom survey reveals. #TV

The survey found that 55% of young TV licence holders (aged 30 and under) are planning to, or considering, stopping payment of their licence solely due to an increase in viewing online content. On average, 43% of licence holders are thinking about ditching their TV licence for the same reason.The survey found that the average person spends 6 hours and 36 minutes streaming content each week, rising to 8 hours 47 minutes for people aged 30 and under. I for one outside this bracket will be and I think its time some changes where made here like RTE going subscription falling in line with current trends giving people the option to subscribe rather than how it is now which is enforced.

The new online survey from Irish telecoms and broadband provider, Pure Telecom, has revealed that 55% of Irish TV licence holders aged 30 and under are planning to, or considering, ceasing payment of their TV licence due to an increase in consumption of online content and streaming services such as Netflix and Amazon Prime. The research*, carried out by Censuswide on behalf of Pure Telecom, surveyed 1,001 online adults across Ireland in July 2017.

  • Pure Telecom survey finds 55% of TV licence holders aged 30 and under are planning to, or considering, stopping payment of their licence due to increased viewing of online content
  • 17% of same age group have already stopped paying a TV licence fee
  • On average, consumers watch 6 hours 36 minutes of streamed or internet-reliant content each week, rising to 8 hours 47 minutes for 30 and under age group
  • People living in Donegal are the highest consumers of online content, while consumers from Cavan watch the least
  • 62% of Irish adults opposed to extension of TV licence to cover online media consumption

 

The survey highlights how traditional TV viewing habits are changing, as increasing numbers are choosing to go solely online to watch TV and on-demand content. Currently, any household with a TV set is required to pay the €160 licence fee, however the charge does not apply to those who view all their video content via laptops, tablets or smartphones.

Paul Connell, CEO, Pure Telecom

Pure Telecom’s research found that in total, 43% of Irish TV licence holders are planning to, or considering, ditching their TV licence solely due to an increase in online viewing. The research found that one-in-10 Irish adults have already stopped paying the TV licence, rising to 17% in the 30 and under age group.

The survey also found that the average consumer spends 6 hours 36 minutes watching streamed or online content each week. This trend is even more pronounced with younger audiences, with those aged 30 and under consuming 8 hours 47 minutes of online video per week. The research found that people living in Donegal are the heaviest consumers of streamed and online content, watching 10 hours 18 minutes each week. That is followed by those living in Meath (9 hours 13 minutes) and Galway (7 hours 53 minutes). Those living in Cavan spend the least time on streaming sites, watching only 3 hours 12 minutes per week.

Commenting on the findings, Paul Connell, CEO, Pure Telecom, said: “The quality of content produced for online platforms has been steadily rising to the point where it is now at least on par with – and in many cases it outshines – what is offered on traditional television channels. People also now take for granted the convenience of on-demand viewing and the ability to watch content on-the-go. Coupled with very high quality content now available online, it is natural that consumers are questioning the need to continue to pay for a TV licence.

 The results come as no surprise to us at Pure Telecom and solidify our commitment to providing the lower cost, fast and reliable home broadband service that is essential to delivering high quality viewing experiences for our customers. As people become increasingly reliant on internet-driven content, we are ensuring we will be there to provide the best service for everyone’s broadband needs.”

 Earlier in the year the Department of Communications considered an extension of the TV licence fee, which would apply to owners of computers, laptops and large tablets – a suggestion that has since been scrapped. The survey highlighted that there is little appetite for the charge amongst Irish adults, with 62% opposed to its introduction.

The Easy-To-Fly, One Handed Drone Has Arrived at Menkind. #drones #tech #motioncontrol

The one-handed motion controlled drone has launched, bringing easy piloting and drone enjoyment to all ages.

Many traditional drones have complex remote controls that take dexterity and effort to get a good flight, the Motion Control Drone prides itself on being the easiest drone to fly, simplifying use for children, those with disabilities or mobility limitations, and everyone who wants a fun  flying experience, straight out of the box.

Priced at an introductory price of £29.99 until 6th August and available exclusively at Menkind, the striking yellow and black motion control drone uses simple hand gestures to steer its six-gyroscope axis for take offs, landings and altitude lock – as well as 360 degree flips at the touch of a button. Complete with blade protectors to soak up any crashes, the drone runs off 3 x AAA batteries and has brightly coloured LEDs around its body for additional visibility when in the air.

Paul Kraftman, Chairman of Menkind says, “We’repassionate about making great tech fun and affordable. The Motion Control Drone is an exciting addition to our already extensive drone offering and we’re thrilled to launch the Motion Control Drone as our most manageable, affordable and accessible-for-all drone model.

Whether young beginner, photography lover, outdoor enthusiast, gamer or racing league professional, we encourage all to try drone flight and believe our range offers a fantastic variety to suit all ages and flyers. We also have new models dropping later this year, watch this space!”

The Motion Control Drone is available to order online now.  https://www.menkind.co.uk/motion-control-drone/